BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 224598

Xad

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Previously seen as Chxad

Latest recorded OS
42.9
29 Sep 2026 · Large teams · 16 players
Recorded games
269
30 Aug 2026–29 Sep 2026 UTC
Maps played
9
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

212026-09-03
to 2026-09-09
592026-09-10
to 2026-09-16
1092026-09-17
to 2026-09-23
662026-09-24
to 2026-09-30

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Front (suicide)

Supreme Isthmus v2.1 · Large teams · 16 players

57.3 / 100

123 scored games · 79.4% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 58.8 recent vs 58.4 earlier, split at 17 Sep 2026. Approximate change range: -7.0 to 6.7 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Front (second)

Supreme Isthmus v2.1 · Large teams · 16 players

55.6 / 100

43 scored games · 87.8% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 58.2 recent vs 56.4 earlier, split at 17 Sep 2026. Approximate change range: -8.8 to 13.1 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Geo tech

Supreme Isthmus v2.1 · Large teams · 16 players

55.4 / 100

18 scored games · 75.0% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 61.1 recent vs 55.2 earlier, split at 23 Sep 2026. Approximate change range: -1.6 to 14.6 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-01–2026-09-30 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 30 Sep 2026, 21:55 UTC.

Front (suicide)

176 selected games

Rocketeer-heavy by 10:00 76.0%

By 10:00, completed at least 5 Rocketeer units representing at least 50% of all completed mobile combat-unit metal value. The unit count must also be above both the matching group’s average and its 75th percentile (the cutoff for the top quarter), in at least 60% of at least 10 matching games with data. Only eligible observed starts and completions count. This is a production preference, not evidence of a rush or attack. This focused opening appears in 76% of comparable measured games. Average built in games with data: 25.81 Rocketeer units by 10:00.

Games with measurements for this trait: 71.0%.
Opens with Bot Lab 94.9%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 94.9% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Front (second)

48 selected games

Rocketeer-heavy by 10:00 81.6%

By 10:00, completed at least 5 Rocketeer units representing at least 50% of all completed mobile combat-unit metal value. The unit count must also be above both the matching group’s average and its 75th percentile (the cutoff for the top quarter), in at least 60% of at least 10 matching games with data. Only eligible observed starts and completions count. This is a production preference, not evidence of a rush or attack. This focused opening appears in 81.6% of comparable measured games. Average built in games with data: 27.6 Rocketeer units by 10:00.

Games with measurements for this trait: 79.2%.
Opens with Tick 97.9%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Tick was the first observed fighting unit start by 5:00 in 97.9% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Geo tech

22 selected games

Opens with Bot Lab 95.5%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 95.5% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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About these results

Included: 269 published games lasting at least five minutes, linked to account 224598. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 89.2% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 30 Sep 2026, 21:40 UTC; this summary prepared 30 Sep 2026, 21:50 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.