Supreme Isthmus v2.1
100.0% of recorded games · 214 games
Player profile · Account 490169
A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.
Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.
Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.
100.0% of recorded games · 214 games
The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.
The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 62.5% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.
Games with measurements for this trait: 100.0%.The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.
Games with measurements for this trait: 100.0%.More measured games are needed for traits.
Explore this positionCommon teammate unit transfers while playing Pond. These may include gifts; payment is not recorded. Advanced Construction Bot received from a teammate by 10:00 in 68% of observed Pond games (28 games with complete data). Finished at receipt in 57%; unfinished in 11% (these can overlap). Gifts are included; payment is not recorded.
Games with measurements for this trait: 100.0%.No repeated habit met the trait rules in this position.
Explore this positionBy 10:00, completed at least 5 Thug units representing at least 50% of all completed mobile combat-unit metal value. The unit count must also be above both the matching group’s average and its 75th percentile (the cutoff for the top quarter), in at least 60% of at least 10 matching games with data. Only eligible observed starts and completions count. This is a production preference, not evidence of a rush or attack. This focused opening appears in 66.7% of comparable measured games. Average built in games with data: 11.89 Thug units by 10:00.
Games with measurements for this trait: 41.4%.No repeated habit met the trait rules in this position.
Explore this positionBy 10:00, completed at least 5 Orca units representing at least 50% of all completed mobile combat-unit metal value. The unit count must also be above both the matching group’s average and its 75th percentile (the cutoff for the top quarter), in at least 60% of at least 10 matching games with data. Only eligible observed starts and completions count. This is a production preference, not evidence of a rush or attack. This focused opening appears in 68.8% of comparable measured games. Average built in games with data: 4.96 Orca units by 10:00.
Games with measurements for this trait: 59.3%.The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Shipyard was the first observed factory start by 5:00 in 81.5% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.
Games with measurements for this trait: 100.0%.Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.
Included: 214 published games lasting at least five minutes, linked to account 490169. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.
Available measurements: 70.6% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.
Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.
Freshness: replay data published 30 Sep 2026, 21:40 UTC; this summary prepared 30 Sep 2026, 21:50 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.