BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 546082

mestertool

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
8.3
28 Sep 2026 · Large teams · 16 players
Recorded games
227
31 Aug 2026–28 Sep 2026 UTC
Maps played
3
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

252026-09-03
to 2026-09-09
722026-09-10
to 2026-09-16
932026-09-17
to 2026-09-23
262026-09-24
to 2026-09-30

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-01–2026-09-30 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 30 Sep 2026, 21:59 UTC.

Geo sea

49 selected games

Opens with Bot Lab 73.5%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 73.5% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Defence-heavy opening 93.8%

By 5:00, fixed defences represent at least 60% of completed military build value in at least 70% of at least 10 measured games. This is normal build value, not personal spending. Fixed defences reached at least 60% of completed military build value by 5:00 in 93.8% of measured games. The denominator includes completed fighting units and fixed defences, including builds later lost; unfinished work is excluded.

Games with measurements for this trait: 98.0%.
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Tech

29 selected games

Opens with Bot Lab 75.9%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 75.9% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Air

21 selected games

Opens with Valiant 76.2%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Valiant was the first observed fighting unit start by 5:00 in 76.2% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Pond

34 selected games

Buys / receives Advanced Construction Bot 60.0%

Common teammate unit transfers while playing Pond. These may include gifts; payment is not recorded. Advanced Construction Bot received from a teammate by 10:00 in 60% of observed Pond games (30 games with complete data). Finished at receipt in 33%; unfinished in 27% (these can overlap). Gifts are included; payment is not recorded.

Games with measurements for this trait: 88.2%.
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Front (suicide)

13 selected games

No repeated habit met the trait rules in this position.

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Front (second)

17 selected games

No repeated habit met the trait rules in this position.

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About these results

Included: 227 published games lasting at least five minutes, linked to account 546082. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 74.4% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 30 Sep 2026, 21:40 UTC; this summary prepared 30 Sep 2026, 21:50 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.