BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 617335

G3man

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
8.2
30 Sep 2026 · Large teams · 16 players
Recorded games
109
30 Aug 2026–30 Sep 2026 UTC
Maps played
12
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

192026-09-05
to 2026-09-11
242026-09-12
to 2026-09-18
332026-09-19
to 2026-09-25
182026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 45.3% of selected games.

Selected games: 64 · Games with identified lanes: 29.

42 distinct recorded opponents · Mean opponent OS 17.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

8 matched games · 7 distinct opponents · Mean opponent OS 23.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

8 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,268.8 metal3,832.4 metal100.0%8 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,044.5 metal4,637.7 metal100.0%8 paired games
Energy producedTotal energy produced by this player by this time.46,537.2 energy52,561.0 energy100.0%8 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.205.9 damage254.7 damage100.0%8 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.224.2 damage290.6 damage100.0%8 paired games
Units producedTotal units produced by this time, including buildings.43.2 units43.0 units100.0%8 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.25.0 metal48.2 metal100.0%8 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.15.9 metal31.5 metal100.0%8 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.1 units0.2 units100.0%8 paired games
  • OlFrosty2 games · 25.0% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • jankops1 game · 12.5% of games in this matchup · Mean recorded OS 27.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Karthaxus1 game · 12.5% of games in this matchup · Mean recorded OS 20.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • martin224s1 game · 12.5% of games in this matchup · Mean recorded OS 25.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PronooP1 game · 12.5% of games in this matchup · Mean recorded OS 27.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RosieE1 game · 12.5% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Slow_Yota1 game · 12.5% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

10 matched games · 20 distinct opponents · Mean opponent OS 16.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

10 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,457.7 metal3,783.5 metal100.0%10 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,409.6 metal4,166.6 metal100.0%10 paired games
Energy producedTotal energy produced by this player by this time.55,356.2 energy47,251.8 energy100.0%10 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,238.0 damage3,655.1 damage100.0%10 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,519.9 damage3,798.0 damage100.0%10 paired games
Units producedTotal units produced by this time, including buildings.52.2 units45.4 units100.0%10 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.3.0 units1.5 units20.0%2 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.273.1 metal332.6 metal80.0%8 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.202.2 metal566.2 metal80.0%8 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.9 units3.9 units80.0%8 paired games
  • 83gs1100e1 game · 10.0% of games in this matchup · Mean recorded OS 10.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [NSRT]COiN_1 game · 10.0% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BarBarism1 game · 10.0% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BlowBaseEatRepeat1 game · 10.0% of games in this matchup · Mean recorded OS 20.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Desertlaw1 game · 10.0% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Epinephrinex1 game · 10.0% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • finleyyy1 game · 10.0% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Foxrider7211 game · 10.0% of games in this matchup · Mean recorded OS 9.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FunByte1 game · 10.0% of games in this matchup · Mean recorded OS 19.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • heihallo1 game · 10.0% of games in this matchup · Mean recorded OS 28.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • illegally_gei1 game · 10.0% of games in this matchup · Mean recorded OS 17.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kevinspal1 game · 10.0% of games in this matchup · Mean recorded OS 31.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nicster1251 game · 10.0% of games in this matchup · Mean recorded OS 20.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Starrebel_Lion1 game · 10.0% of games in this matchup · Mean recorded OS 9.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • The1stBoss86191 game · 10.0% of games in this matchup · Mean recorded OS 5.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Toast1231 game · 10.0% of games in this matchup · Mean recorded OS 8.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ukuk1 game · 10.0% of games in this matchup · Mean recorded OS 19.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Underglide1 game · 10.0% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Urukai1 game · 10.0% of games in this matchup · Mean recorded OS 14.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • viking501 game · 10.0% of games in this matchup · Mean recorded OS 6.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 15.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.2,996.3 metal4,532.3 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,912.7 metal4,564.6 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.56,308.1 energy51,799.9 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,554.5 damage7,782.6 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,412.3 damage6,119.9 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.44.5 units47.0 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.9.0 units6.5 units25.0%1 paired game
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.447.8 metal552.6 metal100.0%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.482.0 metal1,248.2 metal100.0%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.0 units4.2 units100.0%4 paired games
  • Andojus1 game · 25.0% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Espitt1 game · 25.0% of games in this matchup · Mean recorded OS 13.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HKHammer1 game · 25.0% of games in this matchup · Mean recorded OS 19.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Mountain_Dew_PJ1 game · 25.0% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • pinindajin1 game · 25.0% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • simon18071 game · 25.0% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Spookye1 game · 25.0% of games in this matchup · Mean recorded OS 9.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Towelietuch1 game · 25.0% of games in this matchup · Mean recorded OS 27.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

7 matched games · 7 distinct opponents · Mean opponent OS 15.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,232.2 metal3,770.5 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,916.4 metal4,377.9 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.41,988.3 energy42,914.8 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.67.7 damage703.2 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.676.1 damage180.7 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.44.6 units38.0 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.1.3 units1.7 units42.9%3 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.50.2 metal43.8 metal85.7%6 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal62.3 metal85.7%6 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.2 units85.7%6 paired games
  • Adamopoly1 game · 14.3% of games in this matchup · Mean recorded OS 10.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • brazys1 game · 14.3% of games in this matchup · Mean recorded OS 7.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • fanboi1 game · 14.3% of games in this matchup · Mean recorded OS 27.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IlionggBAR1 game · 14.3% of games in this matchup · Mean recorded OS 11.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • otterspace1 game · 14.3% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • stian1 game · 14.3% of games in this matchup · Mean recorded OS 15.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • winterzero1 game · 14.3% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 32 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-02–2026-10-01 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 11:49 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Air

10 selected games

Opens with Aircraft Plant 90.0%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Aircraft Plant was the first observed factory start by 5:00 in 90% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Front (second)

11 selected games

Opens with Grunt 90.9%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Grunt was the first observed fighting unit start by 5:00 in 90.9% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 109 published games lasting at least five minutes, linked to account 617335. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 88.1% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:41 UTC; this summary prepared 02 Oct 2026, 10:57 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.