BAR FIGHTRecorded games. Measured evidence.
Personal bests · one game, one record
Fastest recorded build times
Who completed it earliest? Compare each player’s fastest recorded completion on the same map. These are single-game personal bests, not averages or an overall skill ranking.
Choose a map to see its records
Each table compares personal-best completions on one map. Start with the map, then choose a unit category.
How these records work
- Each player keeps their fastest eligible completion within the selected map, unit category and filters. The clock starts at game start, not when construction begins.
- Credit follows the player who started the unit, including a gift handed to an ally before it finished. Receiving a ready-made unit does not create a build record.
- A fast completion does not establish a good decision, useful team support or individual payment for the unit.
- Equal recorded completion times share a place, using competition ranks such as 1, 1, 3. Times are displayed to the second; match details retain the exact recorded timing.
- Records depend on the captured games. Missing recordings and different patches, roles, teammates and game settings can change comparisons.
- Each account appears once with its fastest recorded single-game completion in the selected filters. This is not an average or an optimal build deadline.
- Times use the game clock from match start. Units handed unfinished to an ally still count for their original recorded starter when they complete.
- Initial stock, instant start/finish restoration-compatible events, enemy ownership before completion and unresolved earlier completions are excluded.
- Creator credit identifies observed start ownership, not who paid, assisted construction or made the best strategic decision.
- Only verified human PvP with validated standard resource/build settings is included. Unknown or modified settings are excluded. All ratings qualify.
- Maps use their normal options. Games with changed or unverified map options are excluded.
- The source public history starts at five-minute games. This inherited coverage limit can omit a faster completion from a shorter game.
- Faction filters select the actual completed unit faction, which may differ from the player starting faction. Verified mirrored positions are combined.
- Different team sizes allow different assistance. Each replay shows its format; these are recorded achievements, not isolated mechanical skill.
- Observed games counts games with a qualifying completion for that account in the selected filters, not every game played.