Replay data published 8 Oct 2026, 17:31 · Daily update starts 03:00 Stockholm time

[3k]Aquaknight3000

Account 114935 · Published replay history across maps and positions.

Previously seen as Aquaknight2002

Latest recorded OS
31.9
07 Oct 2026 · Small teams · 4 players
Recorded games
203
30 Aug 2026–07 Oct 2026 UTC
Maps played
54
Map versions counted separately

OS over time

Ratings recorded at game start in the replays we have.

First recorded
29.90
Latest recorded
31.67
Change
+1.77
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.27.929.531.032.534.030 Aug 2026, 07:15 UTC · OS 29.9030 Aug 2026, 07:32 UTC · OS 29.9030 Aug 2026, 08:01 UTC · OS 29.9030 Aug 2026, 08:26 UTC · OS 29.9003 Sep 2026, 20:55 UTC · OS 29.9003 Sep 2026, 21:12 UTC · OS 29.9003 Sep 2026, 21:41 UTC · OS 29.9004 Sep 2026, 20:23 UTC · OS 29.7504 Sep 2026, 21:00 UTC · OS 29.4704 Sep 2026, 21:18 UTC · OS 29.2204 Sep 2026, 21:56 UTC · OS 29.2206 Sep 2026, 11:01 UTC · OS 28.7406 Sep 2026, 11:13 UTC · OS 28.7406 Sep 2026, 11:24 UTC · OS 28.7406 Sep 2026, 11:35 UTC · OS 29.2706 Sep 2026, 12:50 UTC · OS 29.4406 Sep 2026, 13:48 UTC · OS 29.7106 Sep 2026, 14:19 UTC · OS 29.7106 Sep 2026, 14:29 UTC · OS 29.7106 Sep 2026, 14:50 UTC · OS 29.7106 Sep 2026, 16:22 UTC · OS 29.7106 Sep 2026, 16:38 UTC · OS 29.7106 Sep 2026, 16:58 UTC · OS 29.7106 Sep 2026, 17:09 UTC · OS 29.4906 Sep 2026, 17:29 UTC · OS 29.4906 Sep 2026, 17:45 UTC · OS 29.6406 Sep 2026, 18:02 UTC · OS 30.1407 Sep 2026, 06:50 UTC · OS 30.3207 Sep 2026, 07:29 UTC · OS 30.3207 Sep 2026, 07:48 UTC · OS 30.3207 Sep 2026, 08:12 UTC · OS 30.3207 Sep 2026, 08:36 UTC · OS 30.3207 Sep 2026, 09:11 UTC · OS 30.3207 Sep 2026, 09:22 UTC · OS 30.3207 Sep 2026, 16:26 UTC · OS 31.6207 Sep 2026, 16:42 UTC · OS 31.6209 Sep 2026, 18:24 UTC · OS 31.6209 Sep 2026, 19:01 UTC · OS 31.6209 Sep 2026, 19:27 UTC · OS 31.1009 Sep 2026, 19:53 UTC · OS 31.5109 Sep 2026, 20:27 UTC · OS 31.5109 Sep 2026, 21:15 UTC · OS 31.5111 Sep 2026, 14:29 UTC · OS 30.7611 Sep 2026, 14:48 UTC · OS 30.7611 Sep 2026, 15:06 UTC · OS 30.7611 Sep 2026, 15:28 UTC · OS 30.7611 Sep 2026, 15:49 UTC · OS 30.7611 Sep 2026, 16:31 UTC · OS 30.7614 Sep 2026, 08:39 UTC · OS 30.7614 Sep 2026, 08:50 UTC · OS 31.0214 Sep 2026, 12:49 UTC · OS 31.2514 Sep 2026, 13:08 UTC · OS 31.2514 Sep 2026, 13:28 UTC · OS 31.2514 Sep 2026, 14:01 UTC · OS 32.2914 Sep 2026, 14:13 UTC · OS 32.6414 Sep 2026, 14:31 UTC · OS 32.6414 Sep 2026, 14:43 UTC · OS 32.5714 Sep 2026, 15:04 UTC · OS 32.5714 Sep 2026, 15:32 UTC · OS 32.5114 Sep 2026, 15:39 UTC · OS 32.5114 Sep 2026, 15:50 UTC · OS 32.1614 Sep 2026, 16:00 UTC · OS 32.1614 Sep 2026, 16:15 UTC · OS 32.7615 Sep 2026, 15:17 UTC · OS 32.4115 Sep 2026, 15:27 UTC · OS 32.4115 Sep 2026, 15:41 UTC · OS 32.4115 Sep 2026, 15:52 UTC · OS 32.4115 Sep 2026, 16:01 UTC · OS 32.4115 Sep 2026, 17:56 UTC · OS 33.2215 Sep 2026, 18:05 UTC · OS 33.2215 Sep 2026, 18:30 UTC · OS 32.5815 Sep 2026, 18:52 UTC · OS 32.2715 Sep 2026, 19:03 UTC · OS 32.2715 Sep 2026, 19:20 UTC · OS 32.2715 Sep 2026, 19:59 UTC · OS 32.2715 Sep 2026, 20:08 UTC · OS 31.7315 Sep 2026, 20:17 UTC · OS 31.7315 Sep 2026, 20:27 UTC · OS 31.7315 Sep 2026, 20:38 UTC · OS 31.7315 Sep 2026, 20:55 UTC · OS 30.6616 Sep 2026, 07:11 UTC · OS 31.1016 Sep 2026, 07:25 UTC · OS 31.1016 Sep 2026, 07:42 UTC · OS 31.1016 Sep 2026, 15:16 UTC · OS 30.5416 Sep 2026, 15:34 UTC · OS 30.5416 Sep 2026, 15:54 UTC · OS 30.5416 Sep 2026, 18:01 UTC · OS 30.5416 Sep 2026, 18:30 UTC · OS 30.6816 Sep 2026, 18:56 UTC · OS 31.1316 Sep 2026, 19:32 UTC · OS 31.5216 Sep 2026, 19:57 UTC · OS 31.5216 Sep 2026, 20:22 UTC · OS 31.2417 Sep 2026, 10:51 UTC · OS 31.2417 Sep 2026, 11:08 UTC · OS 31.4117 Sep 2026, 11:18 UTC · OS 31.4117 Sep 2026, 13:25 UTC · OS 31.4117 Sep 2026, 14:22 UTC · OS 32.0518 Sep 2026, 19:49 UTC · OS 31.7828 Sep 2026, 17:24 UTC · OS 31.4728 Sep 2026, 17:57 UTC · OS 31.4728 Sep 2026, 18:10 UTC · OS 31.4728 Sep 2026, 18:20 UTC · OS 31.4729 Sep 2026, 17:50 UTC · OS 31.4729 Sep 2026, 18:20 UTC · OS 31.4729 Sep 2026, 18:37 UTC · OS 31.0129 Sep 2026, 18:57 UTC · OS 31.0129 Sep 2026, 19:25 UTC · OS 31.0130 Sep 2026, 17:47 UTC · OS 31.0130 Sep 2026, 18:11 UTC · OS 31.0130 Sep 2026, 18:37 UTC · OS 31.0130 Sep 2026, 19:08 UTC · OS 31.4130 Sep 2026, 19:28 UTC · OS 31.4130 Sep 2026, 19:47 UTC · OS 31.4130 Sep 2026, 20:21 UTC · OS 31.4102 Oct 2026, 16:05 UTC · OS 31.4102 Oct 2026, 16:37 UTC · OS 30.7905 Oct 2026, 11:50 UTC · OS 31.1906 Oct 2026, 11:30 UTC · OS 31.1906 Oct 2026, 11:48 UTC · OS 31.1906 Oct 2026, 12:01 UTC · OS 31.1906 Oct 2026, 12:12 UTC · OS 31.6206 Oct 2026, 12:25 UTC · OS 31.6206 Oct 2026, 12:35 UTC · OS 31.6206 Oct 2026, 12:44 UTC · OS 31.8906 Oct 2026, 13:00 UTC · OS 31.8906 Oct 2026, 13:12 UTC · OS 31.8906 Oct 2026, 13:25 UTC · OS 31.6730 Aug06 Oct

06 Oct 2026, 13:25 UTC · OS 31.67

127 recorded ratings · 30 Aug 2026–06 Oct 2026.

Game formats are shown separately.

Recorded playstyle traits

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-09–2026-10-08 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 08 Oct 2026, 17:39 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

592026-09-11
to 2026-09-17
52026-09-18
to 2026-09-24
292026-09-25
to 2026-10-01
362026-10-02
to 2026-10-08

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 5 · Games with identified lanes: 5.

6 distinct recorded opponents · Mean opponent OS 11.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 15.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,297.0 metal4,188.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,125.4 metal4,910.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.36,713.2 energy63,872.4 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.28.0 units41.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • Lamakorn1 game · 100.0% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 10.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,941.3 metal2,992.9 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,556.0 metal3,790.4 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.41,108.5 energy46,002.4 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.13,470.0 damage7,614.3 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,793.3 damage11,386.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.41.5 units40.8 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.405.5 metal1,718.0 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,164.0 metal591.8 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.0 units9.0 units100.0%2 paired games
  • [APMt]GameFace1 game · 50.0% of games in this matchup · Mean recorded OS 9.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BaselyNA1 game · 50.0% of games in this matchup · Mean recorded OS 0.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Syli1 game · 50.0% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • WobblyCommander1 game · 50.0% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 10.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,513.7 metal2,712.4 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,468.6 metal3,334.4 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.56,477.1 energy36,356.2 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,100.5 damage0.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage1,175.3 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.33.5 units32.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal259.0 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.224.0 metal0.0 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%2 paired games
  • BaselyNA1 game · 50.0% of games in this matchup · Mean recorded OS 0.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DanieI1 game · 50.0% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

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Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 203 published games lasting at least five minutes, linked to account 114935. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 08 Oct 2026, 16:06 UTC; this summary prepared 08 Oct 2026, 17:32 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.