Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time

[DmE]Cobalt

Account 161994 · Published replay history across maps and positions.

Latest recorded OS
34.5
07 Oct 2026 · Small teams · 4 players
Recorded games
46
30 Aug 2026–07 Oct 2026 UTC
Maps played
15
Map versions counted separately

OS over time

Ratings recorded at game start in the replays we have.

First recorded
49.15
Latest recorded
45.80
Change
-3.35
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.45.146.447.749.050.330 Aug 2026, 16:41 UTC · OS 49.1530 Aug 2026, 16:57 UTC · OS 49.1530 Aug 2026, 17:44 UTC · OS 48.6830 Aug 2026, 21:27 UTC · OS 48.4702 Sep 2026, 19:13 UTC · OS 49.0102 Sep 2026, 19:56 UTC · OS 49.0102 Sep 2026, 20:10 UTC · OS 49.0103 Sep 2026, 18:05 UTC · OS 49.3804 Sep 2026, 17:34 UTC · OS 49.6204 Sep 2026, 21:27 UTC · OS 49.4004 Sep 2026, 22:56 UTC · OS 49.4005 Sep 2026, 16:09 UTC · OS 49.2307 Sep 2026, 18:44 UTC · OS 49.4007 Sep 2026, 19:17 UTC · OS 49.4009 Sep 2026, 10:08 UTC · OS 48.8710 Sep 2026, 17:55 UTC · OS 48.0510 Sep 2026, 22:54 UTC · OS 47.5110 Sep 2026, 23:19 UTC · OS 47.5112 Sep 2026, 12:23 UTC · OS 47.4012 Sep 2026, 15:18 UTC · OS 47.9413 Sep 2026, 13:45 UTC · OS 47.6413 Sep 2026, 14:08 UTC · OS 47.6415 Sep 2026, 19:16 UTC · OS 47.3618 Sep 2026, 19:32 UTC · OS 47.2222 Sep 2026, 18:33 UTC · OS 46.9226 Sep 2026, 20:05 UTC · OS 46.6929 Sep 2026, 22:44 UTC · OS 46.7629 Sep 2026, 23:05 UTC · OS 46.7604 Oct 2026, 20:44 UTC · OS 46.0504 Oct 2026, 22:06 UTC · OS 45.8030 Aug04 Oct

04 Oct 2026, 22:06 UTC · OS 45.80

30 recorded ratings · 30 Aug 2026–04 Oct 2026.

Game formats are shown separately.

Recorded playstyle traits

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No qualifying Supreme Isthmus history in this trait period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

102026-09-12
to 2026-09-18
52026-09-19
to 2026-09-25
62026-09-26
to 2026-10-02
42026-10-03
to 2026-10-09

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: Unknown of selected games.

Selected games: 0 · Games with identified lanes: 0.

0 distinct recorded opponents · Mean opponent OS Not recorded (OS available in Unknown of identified games).

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Carry · P7 / P15

All That Glitters v2.2.3 · Large teams · 16 players

56.4 / 100

19 scored games · 79.2% coverage.

Established results · Updated 09 Oct 2026, 06:03 UTC

Earlier vs recent: No clear change. Recorded game scores 57.0 recent vs 61.3 earlier, split at 10 Sep 2026. Approximate change range: -24.9 to 9.4 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 46 published games lasting at least five minutes, linked to account 161994. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 09 Oct 2026, 04:50 UTC; this summary prepared 09 Oct 2026, 06:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.