Air
More measured games are needed for traits.
Explore this positionReplay data published 10 Oct 2026, 04:47 · Daily update starts 03:00 Stockholm time
Account 392519 · Published replay history across maps and positions.
Ratings recorded at game start in the replays we have.
08 Oct 2026, 20:20 UTC · OS 25.64
32 recorded ratings · 04 Sep 2026–08 Oct 2026.
The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.
These traits are awaiting a refresh. They describe the period printed above.
More measured games are needed for traits.
Explore this positionCommon teammate unit transfers while playing Pond. These may include gifts; payment is not recorded. Gunslinger received from a teammate by 10:00 in 91% of observed Pond games (11 games with complete data). Finished at receipt in 36%; unfinished in 55% (these can overlap). Gifts are included; payment is not recorded.
Games with measurements for this trait: 84.6%.Common teammate unit transfers while playing Pond. These may include gifts; payment is not recorded. Advanced Construction Bot received from a teammate by 10:00 in 73% of observed Pond games (11 games with complete data). Finished at receipt in 55%; unfinished in 18% (these can overlap). Gifts are included; payment is not recorded.
Games with measurements for this trait: 84.6%.By 10:00, completed at least 5 Grunt units representing at least 50% of all completed mobile combat-unit metal value. The unit count must also be above both the matching group’s average and its 75th percentile (the cutoff for the top quarter), in at least 60% of at least 10 matching games with data. Only eligible observed starts and completions count. This is a production preference, not evidence of a rush or attack. This focused opening appears in 72.7% of comparable measured games. Average built in games with data: 25.91 Grunt units by 10:00.
Games with measurements for this trait: 84.6%.By 5:00, fixed defences represent at least 60% of completed military build value in at least 70% of at least 10 measured games. This is normal build value, not personal spending. Fixed defences reached at least 60% of completed military build value by 5:00 in 84.6% of measured games. The denominator includes completed fighting units and fixed defences, including builds later lost; unfinished work is excluded.
Games with measurements for this trait: 100.0%.More measured games are needed for traits.
Explore this positionRecorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.
Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.
Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.
Starting-lane coverage: 0.0% of selected games.
Selected games: 32 · Games with identified lanes: 0.
0 distinct recorded opponents · Mean opponent OS Not recorded (OS available in Unknown of identified games).
Why some selected games have no identified lane:
Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.
Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.
Included: 32 published games lasting at least five minutes, linked to account 392519. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.
Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.
Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.
Freshness: replay data published 10 Oct 2026, 03:09 UTC; this summary prepared 10 Oct 2026, 04:32 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.