Replay data published 10 Oct 2026, 04:47 · Daily update starts 03:00 Stockholm time

puckerup

Account 404265 · Published replay history across maps and positions.

Latest recorded OS
30.9
02 Oct 2026 · Large teams · 16 players
Recorded games
32
30 Aug 2026–02 Oct 2026 UTC
Maps played
1
Map versions counted separately

OS over time

Ratings recorded at game start in the replays we have.

Large teams · 16 players

First recorded
27.90
Latest recorded
30.93
Change
+3.03
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.25.927.328.830.231.730 Aug 2026, 12:29 UTC · OS 27.9030 Aug 2026, 18:06 UTC · OS 28.0431 Aug 2026, 08:11 UTC · OS 27.3931 Aug 2026, 11:33 UTC · OS 26.7031 Aug 2026, 18:21 UTC · OS 27.1531 Aug 2026, 18:59 UTC · OS 27.1531 Aug 2026, 19:22 UTC · OS 27.1515 Sep 2026, 15:08 UTC · OS 26.7915 Sep 2026, 15:35 UTC · OS 26.7917 Sep 2026, 17:08 UTC · OS 26.6619 Sep 2026, 14:38 UTC · OS 27.4619 Sep 2026, 16:50 UTC · OS 27.9420 Sep 2026, 09:05 UTC · OS 27.5520 Sep 2026, 09:36 UTC · OS 27.5520 Sep 2026, 09:52 UTC · OS 27.5522 Sep 2026, 16:14 UTC · OS 27.2822 Sep 2026, 17:58 UTC · OS 27.9922 Sep 2026, 18:19 UTC · OS 27.9922 Sep 2026, 18:40 UTC · OS 27.9823 Sep 2026, 14:04 UTC · OS 27.7124 Sep 2026, 17:42 UTC · OS 28.3424 Sep 2026, 19:51 UTC · OS 28.7824 Sep 2026, 20:09 UTC · OS 28.7826 Sep 2026, 19:50 UTC · OS 28.7727 Sep 2026, 15:34 UTC · OS 29.1730 Sep 2026, 17:46 UTC · OS 29.4501 Oct 2026, 15:44 UTC · OS 29.7701 Oct 2026, 15:57 UTC · OS 29.7701 Oct 2026, 16:16 UTC · OS 29.7701 Oct 2026, 20:16 UTC · OS 30.5802 Oct 2026, 13:12 UTC · OS 30.9302 Oct 2026, 13:42 UTC · OS 30.9330 Aug02 Oct

02 Oct 2026, 13:42 UTC · OS 30.93

32 recorded ratings · 30 Aug 2026–02 Oct 2026.

Recorded playstyle traits

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No qualifying Supreme Isthmus history in this trait period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

52026-09-13
to 2026-09-19
122026-09-20
to 2026-09-26
82026-09-27
to 2026-10-03
02026-10-04
to 2026-10-10

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: Unknown of selected games.

Selected games: 0 · Games with identified lanes: 0.

0 distinct recorded opponents · Mean opponent OS Not recorded (OS available in Unknown of identified games).

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Canyon · P5 / P13

All That Glitters v2.2.3 · Large teams · 16 players

61.5 / 100

25 scored games · 83.3% coverage.

Established results · Updated 10 Oct 2026, 04:26 UTC

Earlier vs recent: No clear change. Recorded game scores 64.2 recent vs 67.0 earlier, split at 23 Sep 2026. Approximate change range: -14.4 to 9.7 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 32 published games lasting at least five minutes, linked to account 404265. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 10 Oct 2026, 03:09 UTC; this summary prepared 10 Oct 2026, 04:32 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.