Replay data published 10 Oct 2026, 04:47 · Daily update starts 03:00 Stockholm time

BROCOCO

Account 412208 · Published replay history across maps and positions.

Latest recorded OS
25.8
09 Oct 2026 · Large teams · 16 players
Recorded games
34
15 Sep 2026–09 Oct 2026 UTC
Maps played
20
Map versions counted separately

OS over time

Ratings recorded at game start in the replays we have.

First recorded
24.42
Latest recorded
25.84
Change
+1.42
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.24.024.625.125.726.215 Sep 2026, 11:16 UTC · OS 24.4216 Sep 2026, 21:17 UTC · OS 24.7228 Sep 2026, 21:54 UTC · OS 25.1528 Sep 2026, 22:20 UTC · OS 25.1530 Sep 2026, 17:28 UTC · OS 25.1130 Sep 2026, 18:00 UTC · OS 25.1101 Oct 2026, 07:04 UTC · OS 24.7301 Oct 2026, 07:23 UTC · OS 24.7303 Oct 2026, 16:04 UTC · OS 24.3503 Oct 2026, 16:46 UTC · OS 24.3504 Oct 2026, 14:03 UTC · OS 24.9504 Oct 2026, 15:50 UTC · OS 25.0204 Oct 2026, 16:13 UTC · OS 24.7504 Oct 2026, 19:33 UTC · OS 25.0705 Oct 2026, 12:02 UTC · OS 24.7206 Oct 2026, 14:02 UTC · OS 24.5906 Oct 2026, 14:28 UTC · OS 24.8606 Oct 2026, 18:00 UTC · OS 25.2106 Oct 2026, 18:20 UTC · OS 25.2107 Oct 2026, 15:25 UTC · OS 25.6107 Oct 2026, 15:43 UTC · OS 25.6107 Oct 2026, 16:11 UTC · OS 25.5908 Oct 2026, 12:23 UTC · OS 25.8608 Oct 2026, 12:48 UTC · OS 25.5508 Oct 2026, 15:48 UTC · OS 25.8808 Oct 2026, 16:04 UTC · OS 25.5608 Oct 2026, 16:27 UTC · OS 25.5609 Oct 2026, 12:41 UTC · OS 24.9509 Oct 2026, 12:59 UTC · OS 25.3509 Oct 2026, 15:12 UTC · OS 25.7109 Oct 2026, 16:30 UTC · OS 25.6909 Oct 2026, 20:32 UTC · OS 25.5609 Oct 2026, 21:12 UTC · OS 25.8415 Sep09 Oct

09 Oct 2026, 21:12 UTC · OS 25.84

33 recorded ratings · 15 Sep 2026–09 Oct 2026.

Game formats are shown separately.

Recorded playstyle traits

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-11–2026-10-10 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 10 Oct 2026, 21:02 UTC.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

22026-09-13
to 2026-09-19
02026-09-20
to 2026-09-26
92026-09-27
to 2026-10-03
232026-10-04
to 2026-10-10

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 4 · Games with identified lanes: 4.

8 distinct recorded opponents · Mean opponent OS 28.6 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 28.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,582.4 metal3,216.1 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,513.4 metal3,807.9 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.63,013.7 energy39,490.0 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,079.2 damage8,120.1 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,464.1 damage8,346.2 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.54.5 units37.1 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,227.2 metal769.6 metal100.0%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,301.8 metal1,352.4 metal100.0%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.8 units2.8 units100.0%4 paired games
  • C0np0c1 game · 25.0% of games in this matchup · Mean recorded OS 37.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • chendashuai1 game · 25.0% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • metalphp1 game · 25.0% of games in this matchup · Mean recorded OS 8.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_Rerory1 game · 25.0% of games in this matchup · Mean recorded OS 50.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sylleina1 game · 25.0% of games in this matchup · Mean recorded OS 22.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • uwuaru1 game · 25.0% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • xabre1 game · 25.0% of games in this matchup · Mean recorded OS 46.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XxfuryxX1 game · 25.0% of games in this matchup · Mean recorded OS 29.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

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Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 34 published games lasting at least five minutes, linked to account 412208. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 10 Oct 2026, 03:09 UTC; this summary prepared 10 Oct 2026, 04:32 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.