Replay data published 10 Oct 2026, 04:47 · Daily update starts 03:00 Stockholm time

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Account 441534 · Published replay history across maps and positions.

Latest recorded OS
32.6
08 Oct 2026 · Small teams · 6 players
Recorded games
44
02 Sep 2026–08 Oct 2026 UTC
Maps played
26
Map versions counted separately

OS over time

Ratings recorded at game start in the replays we have.

First recorded
36.69
Latest recorded
36.11
Change
-0.58
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.35.636.337.037.838.502 Sep 2026, 00:46 UTC · OS 36.6903 Sep 2026, 01:48 UTC · OS 36.9303 Sep 2026, 02:09 UTC · OS 36.6503 Sep 2026, 02:41 UTC · OS 36.6510 Sep 2026, 23:46 UTC · OS 36.6811 Sep 2026, 01:02 UTC · OS 36.3911 Sep 2026, 22:20 UTC · OS 36.8611 Sep 2026, 22:35 UTC · OS 36.8611 Sep 2026, 22:59 UTC · OS 37.1011 Sep 2026, 23:19 UTC · OS 37.6512 Sep 2026, 23:14 UTC · OS 37.9412 Sep 2026, 23:49 UTC · OS 37.9413 Sep 2026, 00:55 UTC · OS 37.9413 Sep 2026, 01:25 UTC · OS 37.8013 Sep 2026, 01:54 UTC · OS 37.9321 Sep 2026, 18:54 UTC · OS 37.6621 Sep 2026, 20:05 UTC · OS 37.4021 Sep 2026, 22:47 UTC · OS 37.8323 Sep 2026, 01:01 UTC · OS 38.1124 Sep 2026, 21:19 UTC · OS 37.7528 Sep 2026, 20:46 UTC · OS 37.7128 Sep 2026, 21:18 UTC · OS 37.4728 Sep 2026, 23:45 UTC · OS 37.9529 Sep 2026, 00:20 UTC · OS 37.9530 Sep 2026, 01:30 UTC · OS 37.2301 Oct 2026, 23:45 UTC · OS 36.3202 Oct 2026, 01:06 UTC · OS 36.3202 Oct 2026, 21:24 UTC · OS 36.4908 Oct 2026, 02:03 UTC · OS 35.9808 Oct 2026, 02:35 UTC · OS 36.1102 Sep08 Oct

08 Oct 2026, 02:35 UTC · OS 36.11

30 recorded ratings · 02 Sep 2026–08 Oct 2026.

Game formats are shown separately.

Recorded playstyle traits

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No qualifying Supreme Isthmus history in this trait period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

32026-09-13
to 2026-09-19
102026-09-20
to 2026-09-26
92026-09-27
to 2026-10-03
102026-10-04
to 2026-10-10

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: Unknown of selected games.

Selected games: 0 · Games with identified lanes: 0.

0 distinct recorded opponents · Mean opponent OS Not recorded (OS available in Unknown of identified games).

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Anti canyon · P8 / P16

All That Glitters v2.2.3 · Large teams · 16 players

59.0 / 100

7 scored games · 100.0% coverage.

Early results · Updated 10 Oct 2026, 04:26 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Carry · P7 / P15

All That Glitters v2.2.3 · Large teams · 16 players

53.9 / 100

5 scored games · 100.0% coverage.

Early results · Updated 10 Oct 2026, 04:26 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 44 published games lasting at least five minutes, linked to account 441534. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 10 Oct 2026, 03:09 UTC; this summary prepared 10 Oct 2026, 04:32 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.