Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time

ITz_SkySovereign

Account 444451 · Published replay history across maps and positions.

Latest recorded OS
19.0
06 Oct 2026 · Free-for-all · 3 players
Recorded games
127
30 Aug 2026–06 Oct 2026 UTC
Maps played
59
Map versions counted separately

OS over time

Ratings recorded at game start in the replays we have.

First recorded
31.46
Latest recorded
34.44
Change
+2.98
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.30.632.333.935.637.330 Aug 2026, 23:48 UTC · OS 31.4631 Aug 2026, 17:16 UTC · OS 31.9931 Aug 2026, 17:30 UTC · OS 31.7131 Aug 2026, 17:44 UTC · OS 31.7101 Sep 2026, 19:19 UTC · OS 32.2801 Sep 2026, 19:33 UTC · OS 32.5403 Sep 2026, 16:07 UTC · OS 32.5103 Sep 2026, 21:06 UTC · OS 33.1105 Sep 2026, 19:09 UTC · OS 33.2706 Sep 2026, 12:22 UTC · OS 33.0006 Sep 2026, 12:44 UTC · OS 33.0006 Sep 2026, 13:16 UTC · OS 33.0006 Sep 2026, 14:34 UTC · OS 33.4006 Sep 2026, 15:39 UTC · OS 33.6206 Sep 2026, 17:28 UTC · OS 33.8906 Sep 2026, 19:30 UTC · OS 33.8906 Sep 2026, 20:09 UTC · OS 33.8908 Sep 2026, 11:59 UTC · OS 34.2608 Sep 2026, 12:31 UTC · OS 34.2608 Sep 2026, 12:55 UTC · OS 34.2608 Sep 2026, 15:35 UTC · OS 34.3909 Sep 2026, 20:57 UTC · OS 34.0010 Sep 2026, 16:38 UTC · OS 34.2810 Sep 2026, 17:36 UTC · OS 34.3610 Sep 2026, 20:26 UTC · OS 34.6010 Sep 2026, 20:56 UTC · OS 34.6010 Sep 2026, 21:33 UTC · OS 34.6011 Sep 2026, 17:25 UTC · OS 34.8611 Sep 2026, 18:16 UTC · OS 35.1812 Sep 2026, 12:30 UTC · OS 35.4312 Sep 2026, 13:27 UTC · OS 35.8113 Sep 2026, 16:50 UTC · OS 36.0613 Sep 2026, 18:41 UTC · OS 36.0613 Sep 2026, 19:14 UTC · OS 36.0313 Sep 2026, 19:43 UTC · OS 35.9014 Sep 2026, 12:22 UTC · OS 35.6214 Sep 2026, 12:52 UTC · OS 35.3216 Sep 2026, 16:32 UTC · OS 35.0316 Sep 2026, 16:59 UTC · OS 35.0318 Sep 2026, 20:58 UTC · OS 35.4520 Sep 2026, 16:01 UTC · OS 35.8920 Sep 2026, 16:27 UTC · OS 35.8920 Sep 2026, 17:00 UTC · OS 35.6120 Sep 2026, 17:49 UTC · OS 35.6620 Sep 2026, 18:13 UTC · OS 36.0921 Sep 2026, 23:02 UTC · OS 36.4321 Sep 2026, 23:38 UTC · OS 36.2022 Sep 2026, 00:05 UTC · OS 36.2022 Sep 2026, 11:33 UTC · OS 35.5626 Sep 2026, 11:05 UTC · OS 35.3130 Sep 2026, 18:33 UTC · OS 35.1601 Oct 2026, 14:43 UTC · OS 35.4001 Oct 2026, 21:25 UTC · OS 35.6003 Oct 2026, 19:35 UTC · OS 35.8804 Oct 2026, 00:15 UTC · OS 35.6004 Oct 2026, 00:46 UTC · OS 35.3704 Oct 2026, 21:44 UTC · OS 35.1004 Oct 2026, 22:06 UTC · OS 35.1005 Oct 2026, 19:39 UTC · OS 34.8005 Oct 2026, 20:06 UTC · OS 34.8006 Oct 2026, 09:06 UTC · OS 34.7306 Oct 2026, 09:25 UTC · OS 34.4430 Aug06 Oct

06 Oct 2026, 09:25 UTC · OS 34.44

62 recorded ratings · 30 Aug 2026–06 Oct 2026.

Game formats are shown separately.

Recorded playstyle traits

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-10–2026-10-09 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 09 Oct 2026, 15:34 UTC.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

252026-09-12
to 2026-09-18
242026-09-19
to 2026-09-25
282026-09-26
to 2026-10-02
162026-10-03
to 2026-10-09

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 1 · Games with identified lanes: 1.

2 distinct recorded opponents · Mean opponent OS 13.7 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 13.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,230.7 metal3,631.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,077.8 metal4,005.3 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.40,799.7 energy45,360.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.19,189.5 damage16,118.3 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.19,531.6 damage16,160.6 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.37.0 units48.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,429.0 metal4,059.5 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.4,394.0 metal1,330.5 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.11.0 units10.5 units100.0%1 paired game
  • [Crd]deathbnimble1 game · 100.0% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lollix1 game · 100.0% of games in this matchup · Mean recorded OS 11.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Anti canyon · P8 / P16

All That Glitters v2.2.3 · Large teams · 16 players

54.4 / 100

17 scored games · 89.5% coverage.

Established results · Updated 09 Oct 2026, 06:03 UTC

Earlier vs recent: Lower in recent games. Recorded game scores 49.3 recent vs 65.4 earlier, split at 08 Sep 2026. Approximate change range: -31.0 to -6.4 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Carry · P7 / P15

All That Glitters v2.2.3 · Large teams · 16 players

53.6 / 100

6 scored games · 75.0% coverage.

Early results · Updated 09 Oct 2026, 06:03 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 127 published games lasting at least five minutes, linked to account 444451. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 09 Oct 2026, 04:50 UTC; this summary prepared 09 Oct 2026, 06:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.