Replay data published 10 Oct 2026, 04:47 · Daily update starts 03:00 Stockholm time

[CSTL]emperoraltros

Account 468330 · Published replay history across maps and positions.

Latest recorded OS
27.8
22 Sep 2026 · Large teams · 16 players
Recorded games
79
01 Sep 2026–22 Sep 2026 UTC
Maps played
2
Map versions counted separately

OS over time

Ratings recorded at game start in the replays we have.

Large teams · 16 players

First recorded
22.08
Latest recorded
27.75
Change
+5.67
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.18.521.925.228.631.901 Sep 2026, 07:21 UTC · OS 22.0801 Sep 2026, 07:34 UTC · OS 21.8201 Sep 2026, 07:58 UTC · OS 21.8202 Sep 2026, 13:18 UTC · OS 21.4902 Sep 2026, 19:59 UTC · OS 21.5803 Sep 2026, 07:44 UTC · OS 20.5804 Sep 2026, 05:55 UTC · OS 20.5704 Sep 2026, 13:17 UTC · OS 21.0004 Sep 2026, 13:36 UTC · OS 21.0004 Sep 2026, 14:06 UTC · OS 21.0004 Sep 2026, 14:35 UTC · OS 21.0004 Sep 2026, 21:39 UTC · OS 20.7605 Sep 2026, 13:03 UTC · OS 20.3105 Sep 2026, 14:22 UTC · OS 20.3105 Sep 2026, 15:33 UTC · OS 21.2705 Sep 2026, 15:56 UTC · OS 21.2705 Sep 2026, 23:14 UTC · OS 21.9906 Sep 2026, 12:32 UTC · OS 22.3506 Sep 2026, 12:49 UTC · OS 22.3506 Sep 2026, 13:23 UTC · OS 22.3506 Sep 2026, 13:54 UTC · OS 21.4506 Sep 2026, 14:17 UTC · OS 21.1006 Sep 2026, 15:41 UTC · OS 21.1006 Sep 2026, 16:00 UTC · OS 21.1006 Sep 2026, 22:31 UTC · OS 22.0406 Sep 2026, 22:53 UTC · OS 22.0407 Sep 2026, 00:07 UTC · OS 22.5707 Sep 2026, 13:47 UTC · OS 22.9207 Sep 2026, 16:31 UTC · OS 22.6107 Sep 2026, 17:11 UTC · OS 22.3007 Sep 2026, 18:18 UTC · OS 21.9707 Sep 2026, 18:44 UTC · OS 21.9707 Sep 2026, 21:35 UTC · OS 22.8308 Sep 2026, 12:23 UTC · OS 22.6009 Sep 2026, 12:02 UTC · OS 22.6309 Sep 2026, 12:36 UTC · OS 22.6309 Sep 2026, 13:12 UTC · OS 22.6310 Sep 2026, 14:16 UTC · OS 23.8810 Sep 2026, 14:49 UTC · OS 23.8810 Sep 2026, 15:17 UTC · OS 23.8810 Sep 2026, 19:27 UTC · OS 23.9510 Sep 2026, 21:57 UTC · OS 24.4610 Sep 2026, 22:57 UTC · OS 24.4611 Sep 2026, 13:14 UTC · OS 24.7811 Sep 2026, 13:37 UTC · OS 24.4411 Sep 2026, 14:48 UTC · OS 24.4411 Sep 2026, 16:28 UTC · OS 24.7711 Sep 2026, 16:50 UTC · OS 24.7711 Sep 2026, 20:27 UTC · OS 25.8812 Sep 2026, 13:11 UTC · OS 25.5412 Sep 2026, 15:59 UTC · OS 25.7912 Sep 2026, 17:33 UTC · OS 25.7912 Sep 2026, 18:00 UTC · OS 25.7912 Sep 2026, 18:21 UTC · OS 25.7912 Sep 2026, 18:51 UTC · OS 25.7913 Sep 2026, 00:13 UTC · OS 25.8113 Sep 2026, 02:28 UTC · OS 25.8113 Sep 2026, 23:17 UTC · OS 27.6714 Sep 2026, 02:35 UTC · OS 27.9414 Sep 2026, 03:04 UTC · OS 27.9415 Sep 2026, 00:23 UTC · OS 27.9215 Sep 2026, 02:22 UTC · OS 27.5617 Sep 2026, 18:33 UTC · OS 28.7217 Sep 2026, 18:56 UTC · OS 28.7217 Sep 2026, 19:48 UTC · OS 28.2917 Sep 2026, 20:08 UTC · OS 28.2917 Sep 2026, 20:48 UTC · OS 28.2917 Sep 2026, 21:16 UTC · OS 28.2917 Sep 2026, 21:26 UTC · OS 28.2917 Sep 2026, 21:49 UTC · OS 28.2917 Sep 2026, 22:10 UTC · OS 28.2917 Sep 2026, 22:30 UTC · OS 28.2918 Sep 2026, 00:30 UTC · OS 30.1218 Sep 2026, 01:06 UTC · OS 30.1219 Sep 2026, 01:04 UTC · OS 28.7419 Sep 2026, 01:23 UTC · OS 28.7419 Sep 2026, 21:02 UTC · OS 28.3822 Sep 2026, 05:49 UTC · OS 27.7522 Sep 2026, 05:59 UTC · OS 27.7501 Sep22 Sep

22 Sep 2026, 05:59 UTC · OS 27.75

79 recorded ratings · 01 Sep 2026–22 Sep 2026.

Recorded playstyle traits

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-09–2026-10-08 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 10 Oct 2026, 03:51 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Air

22 selected games

Few fighters by 10:00 73.3%
Explanation and coverage

By 10:00, finished fewer fighters than both the matching group’s average and its 25th percentile (the cutoff for the bottom quarter). This must happen in at least 60% of at least 10 games with data. It describes building habits, not whether the player controlled the air or used resources well. Below both comparison cutoffs in 73.3% of matching games with data at 10:00. Matching comparison games available for 71.4% of this player’s games with data. Each other player counts equally within a group with the same settings and game version. Results from those groups are combined to match this player’s mix of games.

Games with measurements for this trait: 68.2%.
Economy-focused at 10:00 80.0%
Explanation and coverage

At 10:00, economy’s share of completed build value is above both the matching group’s average and its 75th percentile (top-quarter cutoff). The fighting-unit share is below both its average and its 25th percentile (bottom-quarter cutoff). Both must happen in at least 60% of at least 10 games with data. This shows building priorities; it does not prove unsafe greed or poor play. This investment pattern appears in 80% of comparable measured games. Matching comparison games available for 71.4% of this player’s games with data. Each other player counts equally within a group with the same settings and game version. Results from those groups are combined to match this player’s mix of games.

Games with measurements for this trait: 68.2%.
Opens with Valiant 90.9%
Explanation and coverage

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Valiant was the first observed fighting unit start by 5:00 in 90.9% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Geo tech

22 selected games

Opens with Bot Lab 90.9%
Explanation and coverage

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 90.9% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

222026-09-13
to 2026-09-19
22026-09-20
to 2026-09-26
02026-09-27
to 2026-10-03
02026-10-04
to 2026-10-10

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 1.3% of selected games.

Selected games: 78 · Games with identified lanes: 1.

1 distinct recorded opponents · Mean opponent OS 41.2 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 41.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,642.3 metal3,884.8 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,965.4 metal5,045.2 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.41,996.4 energy46,503.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.30.7 damage292.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.241.5 damage45.4 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.29.0 units43.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.130.0 metal51.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal130.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • [Cookie]Baby_Evis1 game · 100.0% of games in this matchup · Mean recorded OS 41.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 76 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

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About these results

Included: 79 published games lasting at least five minutes, linked to account 468330. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 10 Oct 2026, 03:09 UTC; this summary prepared 10 Oct 2026, 03:25 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.