Replay data published 10 Oct 2026, 04:47 · Daily update starts 03:00 Stockholm time
[CSTL]emperoraltros
Account 468330 · Published replay history across maps and positions.
Latest recorded OS
27.8
22 Sep 2026 · Large teams · 16 players
Recorded games
79
01 Sep 2026–22 Sep 2026 UTC
Maps played
2
Map versions counted separately
OS over time
Ratings recorded at game start in the replays we have.
Large teams · 16 players
First recorded
22.08
Latest recorded
27.75
Change
+5.67
22 Sep 2026, 05:59 UTC · OS 27.75
79 recorded ratings · 01 Sep 2026–22 Sep 2026.
Recorded playstyle traits
The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.
Trait period: 2026-09-09–2026-10-08 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 10 Oct 2026, 03:51 UTC.
These traits are awaiting a refresh. They describe the period printed above.
Air
22 selected games
Few fighters by 10:0073.3%
Explanation and coverage
By 10:00, finished fewer fighters than both the matching group’s average and its 25th percentile (the cutoff for the bottom quarter). This must happen in at least 60% of at least 10 games with data. It describes building habits, not whether the player controlled the air or used resources well. Below both comparison cutoffs in 73.3% of matching games with data at 10:00. Matching comparison games available for 71.4% of this player’s games with data. Each other player counts equally within a group with the same settings and game version. Results from those groups are combined to match this player’s mix of games.
Games with measurements for this trait: 68.2%.
Economy-focused at 10:0080.0%
Explanation and coverage
At 10:00, economy’s share of completed build value is above both the matching group’s average and its 75th percentile (top-quarter cutoff). The fighting-unit share is below both its average and its 25th percentile (bottom-quarter cutoff). Both must happen in at least 60% of at least 10 games with data. This shows building priorities; it does not prove unsafe greed or poor play. This investment pattern appears in 80% of comparable measured games. Matching comparison games available for 71.4% of this player’s games with data. Each other player counts equally within a group with the same settings and game version. Results from those groups are combined to match this player’s mix of games.
Games with measurements for this trait: 68.2%.
Opens with Valiant90.9%
Explanation and coverage
The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Valiant was the first observed fighting unit start by 5:00 in 90.9% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.
The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 90.9% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.
Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.
See lane matchups and coverage
Starting-lane coverage: 1.3% of selected games.
Selected games: 78 · Games with identified lanes: 1.
1 distinct recorded opponents · Mean opponent OS 41.2 (OS available in 100.0% of identified games).
Beach sea vs Geo sea
1 matched game · 1 distinct opponent · Mean opponent OS 41.2.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
1 game reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
2,642.3 metal
3,884.8 metal
100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
2,965.4 metal
5,045.2 metal
100.0%1 paired game
Energy producedTotal energy produced by this player by this time.
41,996.4 energy
46,503.0 energy
100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
30.7 damage
292.0 damage
100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.
241.5 damage
45.4 damage
100.0%1 paired game
Units producedTotal units produced by this time, including buildings.
29.0 units
43.0 units
100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
130.0 metal
51.0 metal
100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
0.0 metal
130.0 metal
100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
0.0 units
0.0 units
100.0%1 paired game
[Cookie]Baby_Evis1 game · 100.0% of games in this matchup · Mean recorded OS 41.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Why some selected games have no identified lane:
No individual lane assigned for this position: 76 games.
Starting-position records unavailable: 1 game.
Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.
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Included: 79 published games lasting at least five minutes, linked to account 468330. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.
Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.
Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.
Freshness: replay data published 10 Oct 2026, 03:09 UTC; this summary prepared 10 Oct 2026, 03:25 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.