Replay data published 10 Oct 2026, 04:47 · Daily update starts 03:00 Stockholm time

_BULLET_

Account 50160 · Published replay history across maps and positions.

Latest recorded OS
20.1
02 Oct 2026 · Large teams · 16 players
Recorded games
23
30 Aug 2026–02 Oct 2026 UTC
Maps played
3
Map versions counted separately

OS over time

Ratings recorded at game start in the replays we have.

Large teams · 16 players

First recorded
17.67
Latest recorded
20.06
Change
+2.39
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.17.018.119.320.521.730 Aug 2026, 22:41 UTC · OS 17.6730 Aug 2026, 23:02 UTC · OS 17.6730 Aug 2026, 23:14 UTC · OS 17.6730 Aug 2026, 23:48 UTC · OS 17.6731 Aug 2026, 00:10 UTC · OS 17.6705 Sep 2026, 23:51 UTC · OS 17.7607 Sep 2026, 00:18 UTC · OS 18.1712 Sep 2026, 15:04 UTC · OS 17.5912 Sep 2026, 17:32 UTC · OS 17.7512 Sep 2026, 18:04 UTC · OS 17.7513 Sep 2026, 00:25 UTC · OS 18.1013 Sep 2026, 02:38 UTC · OS 19.1213 Sep 2026, 20:58 UTC · OS 20.0414 Sep 2026, 00:46 UTC · OS 19.3720 Sep 2026, 02:43 UTC · OS 19.4720 Sep 2026, 03:20 UTC · OS 19.4725 Sep 2026, 14:51 UTC · OS 18.8226 Sep 2026, 03:48 UTC · OS 19.4701 Oct 2026, 00:45 UTC · OS 20.0801 Oct 2026, 01:12 UTC · OS 20.5502 Oct 2026, 16:07 UTC · OS 21.0402 Oct 2026, 16:32 UTC · OS 20.5202 Oct 2026, 17:25 UTC · OS 20.0630 Aug02 Oct

02 Oct 2026, 17:25 UTC · OS 20.06

23 recorded ratings · 30 Aug 2026–02 Oct 2026.

Recorded playstyle traits

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-09–2026-10-08 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 10 Oct 2026, 08:38 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Air

12 selected games

Bomber-heavy by 15:00 80.0%
Explanation and coverage

By 15:00, finished more bombers than both the matching group’s average and its 75th percentile (the cutoff for the top quarter). This must happen in at least 60% of at least 10 games with data. Building bombers does not prove a bombing run happened. Above both comparison cutoffs in 80% of matching games with data at 15:00. Matching comparison games available for 100% of this player’s games with data. Each other player counts equally within a group with the same settings and game version. Results from those groups are combined to match this player’s mix of games.

Games with measurements for this trait: 83.3%.
Opens with Valiant 91.7%
Explanation and coverage

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Valiant was the first observed fighting unit start by 5:00 in 91.7% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

42026-09-13
to 2026-09-19
42026-09-20
to 2026-09-26
52026-09-27
to 2026-10-03
02026-10-04
to 2026-10-10

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 0.0% of selected games.

Selected games: 19 · Games with identified lanes: 0.

0 distinct recorded opponents · Mean opponent OS Not recorded (OS available in Unknown of identified games).

Why some selected games have no identified lane:

  • Starting layout not verified: 2 games.
  • No individual lane assigned for this position: 17 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 23 published games lasting at least five minutes, linked to account 50160. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 10 Oct 2026, 03:09 UTC; this summary prepared 10 Oct 2026, 04:32 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.