Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time

Gaunerino

Account 578143 · Published replay history across maps and positions.

Latest recorded OS
22.6
07 Oct 2026 · Large teams · 16 players
Recorded games
25
03 Sep 2026–07 Oct 2026 UTC
Maps played
13
Map versions counted separately

OS over time

Ratings recorded at game start in the replays we have.

Large teams · 16 players

First recorded
18.17
Latest recorded
22.57
Change
+4.40
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.17.418.920.421.923.403 Sep 2026, 18:02 UTC · OS 18.1703 Sep 2026, 18:22 UTC · OS 18.6103 Sep 2026, 19:20 UTC · OS 18.9811 Sep 2026, 19:19 UTC · OS 19.5911 Sep 2026, 19:44 UTC · OS 19.5912 Sep 2026, 12:30 UTC · OS 19.7112 Sep 2026, 12:50 UTC · OS 19.7112 Sep 2026, 13:27 UTC · OS 19.1113 Sep 2026, 19:39 UTC · OS 19.3313 Sep 2026, 20:04 UTC · OS 19.3314 Sep 2026, 18:43 UTC · OS 19.2114 Sep 2026, 19:00 UTC · OS 19.7014 Sep 2026, 20:07 UTC · OS 20.5815 Sep 2026, 16:06 UTC · OS 20.5817 Sep 2026, 12:53 UTC · OS 21.0417 Sep 2026, 13:07 UTC · OS 21.0419 Sep 2026, 18:40 UTC · OS 22.2019 Sep 2026, 19:03 UTC · OS 22.2019 Sep 2026, 20:19 UTC · OS 22.2022 Sep 2026, 19:18 UTC · OS 21.6922 Sep 2026, 19:44 UTC · OS 21.6925 Sep 2026, 19:06 UTC · OS 21.7126 Sep 2026, 19:50 UTC · OS 22.0827 Sep 2026, 19:17 UTC · OS 21.6507 Oct 2026, 18:51 UTC · OS 22.5703 Sep07 Oct

07 Oct 2026, 18:51 UTC · OS 22.57

25 recorded ratings · 03 Sep 2026–07 Oct 2026.

Recorded playstyle traits

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-09–2026-10-08 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 09 Oct 2026, 22:51 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

112026-09-12
to 2026-09-18
62026-09-19
to 2026-09-25
22026-09-26
to 2026-10-02
12026-10-03
to 2026-10-09

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 25.0% of selected games.

Selected games: 4 · Games with identified lanes: 1.

2 distinct recorded opponents · Mean opponent OS 23.3 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 23.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,259.2 metal3,983.2 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,397.7 metal4,271.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.43,095.1 energy51,071.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.12,839.5 damage9,372.3 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.17,414.4 damage9,225.9 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.52.0 units35.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,502.0 metal786.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,081.0 metal789.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.12.0 units5.0 units100.0%1 paired game
  • [GerBoyz]Kimi1 game · 100.0% of games in this matchup · Mean recorded OS 12.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Reasonable13371 game · 100.0% of games in this matchup · Mean recorded OS 33.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 25 published games lasting at least five minutes, linked to account 578143. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 09 Oct 2026, 04:50 UTC; this summary prepared 09 Oct 2026, 06:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.