BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 591959

Injoker123

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
17.2
30 Sep 2026 · Large teams · 16 players
Recorded games
77
30 Aug 2026–30 Sep 2026 UTC
Maps played
6
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

262026-09-05
to 2026-09-11
202026-09-12
to 2026-09-18
22026-09-19
to 2026-09-25
92026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 35.4% of selected games.

Selected games: 48 · Games with identified lanes: 17.

17 distinct recorded opponents · Mean opponent OS 15.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

4 matched games · 4 distinct opponents · Mean opponent OS 20.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,288.1 metal3,518.9 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,942.5 metal4,134.9 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.47,125.1 energy48,265.9 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.323.6 damage1,175.2 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,115.2 damage311.8 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.38.0 units38.8 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.160.2 metal25.8 metal100.0%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.27.2 metal189.0 metal100.0%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%4 paired games
  • CommanderDave1 game · 25.0% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • flaviosemmelmann1 game · 25.0% of games in this matchup · Mean recorded OS 18.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JesterB1 game · 25.0% of games in this matchup · Mean recorded OS 32.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Mobz1 game · 25.0% of games in this matchup · Mean recorded OS 20.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Geo sea vs Beach sea

13 matched games · 13 distinct opponents · Mean opponent OS 14.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

13 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,542.1 metal3,208.7 metal100.0%13 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,450.1 metal3,852.5 metal100.0%13 paired games
Energy producedTotal energy produced by this player by this time.70,534.2 energy36,144.2 energy100.0%13 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.19.2 damage191.4 damage100.0%13 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.209.4 damage23.3 damage100.0%13 paired games
Units producedTotal units produced by this time, including buildings.50.3 units34.4 units100.0%13 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.25.5 metal8.0 metal100.0%13 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.19.2 metal11.9 metal100.0%13 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%13 paired games
  • [JOT]serKaczek1 game · 7.7% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Abadok1 game · 7.7% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AlexEnotov1 game · 7.7% of games in this matchup · Mean recorded OS 8.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • D0RING1 game · 7.7% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • korx1 game · 7.7% of games in this matchup · Mean recorded OS 10.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Linoukus1 game · 7.7% of games in this matchup · Mean recorded OS 23.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • lousaydus1 game · 7.7% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MyStyle1 game · 7.7% of games in this matchup · Mean recorded OS 6.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NeoNeon1 game · 7.7% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pebacus1 game · 7.7% of games in this matchup · Mean recorded OS 2.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • pips30491 game · 7.7% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sustigo1 game · 7.7% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TimeArtificer1 game · 7.7% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 4 games.
  • No individual lane assigned for this position: 27 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-02–2026-10-01 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 11:55 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Geo sea

12 selected games

Opens with Bot Lab 100.0%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Tech

18 selected games

Opens with Bot Lab 100.0%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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About these results

Included: 77 published games lasting at least five minutes, linked to account 591959. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:41 UTC; this summary prepared 02 Oct 2026, 10:57 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.