Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time

trajectory

Account 646393 · Published replay history across maps and positions.

Latest recorded OS
19.9
08 Oct 2026 · Large teams · 16 players
Recorded games
56
02 Oct 2026–08 Oct 2026 UTC
Maps played
28
Map versions counted separately

OS over time

Ratings recorded at game start in the replays we have.

Large teams · 16 players

First recorded
15.79
Latest recorded
19.85
Change
+4.06
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.4.79.714.619.524.502 Oct 2026, 17:00 UTC · OS 15.7902 Oct 2026, 23:28 UTC · OS 21.8602 Oct 2026, 23:57 UTC · OS 19.5603 Oct 2026, 08:19 UTC · OS 14.8403 Oct 2026, 08:52 UTC · OS 16.9803 Oct 2026, 09:20 UTC · OS 19.0003 Oct 2026, 10:37 UTC · OS 14.5903 Oct 2026, 12:04 UTC · OS 15.7803 Oct 2026, 12:40 UTC · OS 12.6603 Oct 2026, 15:27 UTC · OS 13.1903 Oct 2026, 15:49 UTC · OS 13.1903 Oct 2026, 16:22 UTC · OS 13.1903 Oct 2026, 16:48 UTC · OS 13.1903 Oct 2026, 19:36 UTC · OS 11.0503 Oct 2026, 20:04 UTC · OS 11.6504 Oct 2026, 09:03 UTC · OS 11.3204 Oct 2026, 09:29 UTC · OS 10.6904 Oct 2026, 10:50 UTC · OS 10.8904 Oct 2026, 12:37 UTC · OS 10.2304 Oct 2026, 14:01 UTC · OS 9.4204 Oct 2026, 14:36 UTC · OS 9.4204 Oct 2026, 14:50 UTC · OS 9.4204 Oct 2026, 18:14 UTC · OS 8.7504 Oct 2026, 18:33 UTC · OS 8.7504 Oct 2026, 20:35 UTC · OS 7.4504 Oct 2026, 20:55 UTC · OS 8.3405 Oct 2026, 10:27 UTC · OS 8.8005 Oct 2026, 10:52 UTC · OS 8.8005 Oct 2026, 12:23 UTC · OS 7.9505 Oct 2026, 14:19 UTC · OS 7.3405 Oct 2026, 14:48 UTC · OS 7.3405 Oct 2026, 15:33 UTC · OS 10.5605 Oct 2026, 15:54 UTC · OS 10.5605 Oct 2026, 16:18 UTC · OS 11.4105 Oct 2026, 16:43 UTC · OS 12.9706 Oct 2026, 08:24 UTC · OS 13.6706 Oct 2026, 14:07 UTC · OS 13.1206 Oct 2026, 14:39 UTC · OS 13.8006 Oct 2026, 15:34 UTC · OS 13.1707 Oct 2026, 10:34 UTC · OS 14.0007 Oct 2026, 11:59 UTC · OS 13.3007 Oct 2026, 12:35 UTC · OS 13.3007 Oct 2026, 21:32 UTC · OS 15.6808 Oct 2026, 11:34 UTC · OS 16.0808 Oct 2026, 12:48 UTC · OS 17.4508 Oct 2026, 13:20 UTC · OS 18.2108 Oct 2026, 13:44 UTC · OS 17.5008 Oct 2026, 14:07 UTC · OS 17.5008 Oct 2026, 14:26 UTC · OS 18.9208 Oct 2026, 14:59 UTC · OS 18.2608 Oct 2026, 17:09 UTC · OS 19.4108 Oct 2026, 17:40 UTC · OS 19.4108 Oct 2026, 18:59 UTC · OS 19.4908 Oct 2026, 19:32 UTC · OS 19.6608 Oct 2026, 20:06 UTC · OS 19.8502 Oct08 Oct

08 Oct 2026, 20:06 UTC · OS 19.85

55 recorded ratings · 02 Oct 2026–08 Oct 2026.

Recorded playstyle traits

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-09–2026-10-08 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 09 Oct 2026, 20:25 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-12
to 2026-09-18
02026-09-19
to 2026-09-25
42026-09-26
to 2026-10-02
522026-10-03
to 2026-10-09

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 82.3% of selected games.

Selected games: 17 · Games with identified lanes: 14.

25 distinct recorded opponents · Mean opponent OS 18.0 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 29.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,641.6 metal4,076.3 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,544.9 metal5,005.3 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.41,818.7 energy47,078.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.30.0 units34.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • UcokTheMan1 game · 100.0% of games in this matchup · Mean recorded OS 29.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 16.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,003.5 metal3,621.1 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,562.9 metal3,691.3 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.43,387.9 energy39,217.8 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,782.6 damage3,728.6 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,148.3 damage6,206.9 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.40.5 units46.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.505.0 metal1,261.2 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.819.0 metal304.8 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.0 units3.5 units100.0%2 paired games
  • Andir1 game · 50.0% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DiamondPickaxeRoblox1 game · 50.0% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • smokemonke1 game · 50.0% of games in this matchup · Mean recorded OS 15.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Wolfe80881 game · 50.0% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

9 matched games · 18 distinct opponents · Mean opponent OS 16.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

9 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,402.2 metal3,979.5 metal100.0%9 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,675.6 metal4,343.2 metal100.0%9 paired games
Energy producedTotal energy produced by this player by this time.52,821.4 energy48,749.3 energy100.0%9 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,522.2 damage8,711.4 damage100.0%9 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11,528.0 damage8,597.7 damage100.0%9 paired games
Units producedTotal units produced by this time, including buildings.44.3 units43.7 units100.0%9 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,033.7 metal916.1 metal100.0%9 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,170.7 metal982.8 metal100.0%9 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.7 units4.8 units100.0%9 paired games
  • Basri1 game · 11.1% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bazdah1 game · 11.1% of games in this matchup · Mean recorded OS 28.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • clayton761 game · 11.1% of games in this matchup · Mean recorded OS 7.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ErCrosta1 game · 11.1% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GncYz891 game · 11.1% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • googlemoon1 game · 11.1% of games in this matchup · Mean recorded OS 17.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hox21 game · 11.1% of games in this matchup · Mean recorded OS 32.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KyesenSight1 game · 11.1% of games in this matchup · Mean recorded OS 8.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lapsa1 game · 11.1% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MrRikisipi1 game · 11.1% of games in this matchup · Mean recorded OS 25.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nyanyabi1 game · 11.1% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Reet1 game · 11.1% of games in this matchup · Mean recorded OS 7.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SpaceMarine01 game · 11.1% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Syn_Agnes1 game · 11.1% of games in this matchup · Mean recorded OS 17.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • torimage1 game · 11.1% of games in this matchup · Mean recorded OS 10.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Underglide1 game · 11.1% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ViarLnwza1 game · 11.1% of games in this matchup · Mean recorded OS 25.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XxfuryxX1 game · 11.1% of games in this matchup · Mean recorded OS 26.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 19.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,611.0 metal4,058.9 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,314.8 metal4,406.6 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.29,832.9 energy50,077.5 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.622.5 damage1,092.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,098.3 damage518.2 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.28.0 units43.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.185.0 metal150.0 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.173.0 metal185.0 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units2.0 units100.0%2 paired games
  • cleverzocken1 game · 50.0% of games in this matchup · Mean recorded OS 25.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Glo1 game · 50.0% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 56 published games lasting at least five minutes, linked to account 646393. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 09 Oct 2026, 04:50 UTC; this summary prepared 09 Oct 2026, 06:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.