Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Trollslayer

Account 102002 · Published replay history across maps and positions.Previously seen as [Crd]Trollslayer

Latest recorded OS
19.3
13 Oct 2026 · Large teams · 16 players
Recorded games
170
27 Jun 2026–13 Oct 2026 UTC
Maps played
60
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
15.25
Latest recorded
19.32
Change
+4.07
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.12.914.816.718.520.427 Jun 2026, 11:27 UTC · OS 15.2530 Jun 2026, 08:52 UTC · OS 15.4802 Jul 2026, 11:05 UTC · OS 14.7420 Jul 2026, 11:36 UTC · OS 15.3620 Jul 2026, 11:54 UTC · OS 15.7522 Jul 2026, 10:07 UTC · OS 15.7722 Jul 2026, 11:45 UTC · OS 15.5322 Jul 2026, 12:26 UTC · OS 15.5322 Jul 2026, 13:04 UTC · OS 15.5323 Jul 2026, 09:42 UTC · OS 15.5823 Jul 2026, 11:16 UTC · OS 15.7623 Jul 2026, 11:51 UTC · OS 15.8424 Jul 2026, 09:05 UTC · OS 16.2124 Jul 2026, 09:57 UTC · OS 16.2124 Jul 2026, 12:40 UTC · OS 15.6725 Jul 2026, 09:41 UTC · OS 15.4225 Jul 2026, 10:01 UTC · OS 15.4227 Jul 2026, 11:16 UTC · OS 15.7827 Jul 2026, 11:37 UTC · OS 15.7827 Jul 2026, 11:57 UTC · OS 15.7427 Jul 2026, 12:15 UTC · OS 15.7428 Jul 2026, 09:27 UTC · OS 16.3228 Jul 2026, 10:04 UTC · OS 16.0828 Jul 2026, 10:44 UTC · OS 16.0828 Jul 2026, 11:26 UTC · OS 16.0829 Jul 2026, 09:08 UTC · OS 16.2829 Jul 2026, 09:36 UTC · OS 16.2829 Jul 2026, 10:09 UTC · OS 16.2829 Jul 2026, 10:32 UTC · OS 16.2829 Jul 2026, 10:55 UTC · OS 16.2829 Jul 2026, 11:27 UTC · OS 14.8930 Jul 2026, 10:25 UTC · OS 14.9230 Jul 2026, 11:03 UTC · OS 14.9230 Jul 2026, 11:18 UTC · OS 14.9930 Jul 2026, 11:57 UTC · OS 15.2001 Aug 2026, 09:06 UTC · OS 15.4501 Aug 2026, 09:24 UTC · OS 15.4501 Aug 2026, 10:36 UTC · OS 15.4001 Aug 2026, 10:51 UTC · OS 15.6401 Aug 2026, 11:16 UTC · OS 15.2901 Aug 2026, 11:36 UTC · OS 14.5201 Aug 2026, 12:02 UTC · OS 14.5201 Aug 2026, 12:24 UTC · OS 14.7303 Aug 2026, 10:17 UTC · OS 14.1203 Aug 2026, 11:05 UTC · OS 14.3603 Aug 2026, 11:35 UTC · OS 14.3604 Aug 2026, 09:13 UTC · OS 14.8904 Aug 2026, 09:48 UTC · OS 14.5705 Aug 2026, 11:24 UTC · OS 15.4005 Aug 2026, 11:50 UTC · OS 15.4008 Aug 2026, 12:00 UTC · OS 15.4608 Aug 2026, 12:36 UTC · OS 15.4608 Aug 2026, 13:07 UTC · OS 15.2008 Aug 2026, 13:39 UTC · OS 15.2909 Aug 2026, 10:29 UTC · OS 15.3110 Aug 2026, 09:58 UTC · OS 15.4110 Aug 2026, 11:14 UTC · OS 15.0412 Aug 2026, 09:48 UTC · OS 14.8312 Aug 2026, 10:29 UTC · OS 14.8314 Aug 2026, 10:13 UTC · OS 15.4314 Aug 2026, 10:47 UTC · OS 15.4315 Aug 2026, 12:21 UTC · OS 16.1815 Aug 2026, 12:49 UTC · OS 16.1816 Aug 2026, 09:14 UTC · OS 16.7916 Aug 2026, 09:55 UTC · OS 17.0816 Aug 2026, 10:44 UTC · OS 17.3316 Aug 2026, 11:00 UTC · OS 17.7516 Aug 2026, 11:20 UTC · OS 17.7519 Aug 2026, 10:51 UTC · OS 18.7219 Aug 2026, 11:12 UTC · OS 18.7221 Aug 2026, 09:33 UTC · OS 18.4421 Aug 2026, 10:37 UTC · OS 18.4421 Aug 2026, 11:03 UTC · OS 18.2121 Aug 2026, 11:27 UTC · OS 18.4321 Aug 2026, 12:03 UTC · OS 18.4321 Aug 2026, 12:27 UTC · OS 18.4321 Aug 2026, 12:59 UTC · OS 18.1922 Aug 2026, 04:33 UTC · OS 17.6122 Aug 2026, 04:53 UTC · OS 17.6122 Aug 2026, 05:14 UTC · OS 17.4222 Aug 2026, 05:46 UTC · OS 17.0922 Aug 2026, 06:07 UTC · OS 16.7722 Aug 2026, 06:28 UTC · OS 16.5022 Aug 2026, 06:53 UTC · OS 16.4622 Aug 2026, 07:13 UTC · OS 16.4623 Aug 2026, 01:59 UTC · OS 15.9523 Aug 2026, 02:22 UTC · OS 16.2023 Aug 2026, 02:46 UTC · OS 16.5323 Aug 2026, 03:02 UTC · OS 16.5323 Aug 2026, 03:25 UTC · OS 16.3323 Aug 2026, 03:51 UTC · OS 16.1023 Aug 2026, 05:19 UTC · OS 15.7623 Aug 2026, 05:53 UTC · OS 15.3123 Aug 2026, 06:15 UTC · OS 15.4323 Aug 2026, 06:38 UTC · OS 15.2924 Aug 2026, 10:20 UTC · OS 14.4724 Aug 2026, 10:45 UTC · OS 14.4724 Aug 2026, 11:03 UTC · OS 14.9625 Aug 2026, 10:46 UTC · OS 14.1926 Aug 2026, 11:27 UTC · OS 13.9131 Aug 2026, 10:14 UTC · OS 15.0831 Aug 2026, 11:01 UTC · OS 14.8931 Aug 2026, 11:32 UTC · OS 14.8902 Sep 2026, 10:11 UTC · OS 15.2902 Sep 2026, 11:38 UTC · OS 14.9703 Sep 2026, 10:52 UTC · OS 14.9404 Sep 2026, 09:51 UTC · OS 14.8104 Sep 2026, 10:15 UTC · OS 14.8104 Sep 2026, 10:30 UTC · OS 15.1404 Sep 2026, 10:49 UTC · OS 15.3604 Sep 2026, 11:08 UTC · OS 15.4504 Sep 2026, 11:29 UTC · OS 15.8104 Sep 2026, 12:40 UTC · OS 15.5006 Sep 2026, 10:32 UTC · OS 15.8406 Sep 2026, 10:53 UTC · OS 15.8406 Sep 2026, 11:25 UTC · OS 16.0906 Sep 2026, 11:50 UTC · OS 15.6711 Sep 2026, 10:02 UTC · OS 15.9411 Sep 2026, 10:13 UTC · OS 15.9411 Sep 2026, 11:06 UTC · OS 15.9911 Sep 2026, 11:24 UTC · OS 15.7014 Sep 2026, 09:50 UTC · OS 15.6614 Sep 2026, 10:32 UTC · OS 15.4815 Sep 2026, 09:35 UTC · OS 16.1015 Sep 2026, 10:01 UTC · OS 16.1015 Sep 2026, 10:23 UTC · OS 16.4715 Sep 2026, 10:45 UTC · OS 15.8515 Sep 2026, 11:07 UTC · OS 15.8515 Sep 2026, 11:33 UTC · OS 16.3019 Sep 2026, 08:27 UTC · OS 15.4619 Sep 2026, 08:49 UTC · OS 15.4619 Sep 2026, 09:49 UTC · OS 14.9619 Sep 2026, 10:26 UTC · OS 15.3419 Sep 2026, 12:31 UTC · OS 15.8919 Sep 2026, 12:50 UTC · OS 16.0919 Sep 2026, 13:17 UTC · OS 15.7019 Sep 2026, 13:37 UTC · OS 16.0019 Sep 2026, 13:52 UTC · OS 15.6621 Sep 2026, 11:26 UTC · OS 16.6021 Sep 2026, 11:43 UTC · OS 16.6021 Sep 2026, 12:18 UTC · OS 16.6026 Sep 2026, 10:23 UTC · OS 17.7426 Sep 2026, 11:05 UTC · OS 17.7426 Sep 2026, 11:35 UTC · OS 17.8426 Sep 2026, 12:57 UTC · OS 17.7626 Sep 2026, 13:26 UTC · OS 17.5327 Sep 2026, 00:28 UTC · OS 17.8427 Sep 2026, 01:51 UTC · OS 17.5827 Sep 2026, 04:23 UTC · OS 17.6827 Sep 2026, 10:10 UTC · OS 18.2727 Sep 2026, 10:31 UTC · OS 17.9729 Sep 2026, 10:05 UTC · OS 17.6929 Sep 2026, 10:32 UTC · OS 17.6929 Sep 2026, 10:53 UTC · OS 17.0703 Oct 2026, 06:50 UTC · OS 17.0103 Oct 2026, 07:22 UTC · OS 17.2803 Oct 2026, 07:50 UTC · OS 17.1103 Oct 2026, 08:08 UTC · OS 17.5103 Oct 2026, 09:20 UTC · OS 17.5903 Oct 2026, 10:37 UTC · OS 17.6003 Oct 2026, 12:04 UTC · OS 17.8004 Oct 2026, 04:54 UTC · OS 18.4204 Oct 2026, 06:49 UTC · OS 18.6606 Oct 2026, 08:43 UTC · OS 18.9806 Oct 2026, 10:21 UTC · OS 18.7706 Oct 2026, 10:46 UTC · OS 19.2007 Oct 2026, 10:25 UTC · OS 19.4107 Oct 2026, 10:45 UTC · OS 19.4113 Oct 2026, 08:32 UTC · OS 19.3227 Jun13 Oct

13 Oct 2026, 08:32 UTC · OS 19.32

169 recorded ratings · 27 Jun 2026–13 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

122026-09-17
to 2026-09-23
132026-09-24
to 2026-09-30
142026-10-01
to 2026-10-07
12026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

15 games
8.8% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 61.9% of selected games.

Selected games: 21 · Games with identified lanes: 13.

23 distinct recorded opponents · Mean opponent OS 16.4 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

10 matched games · 19 distinct opponents · Mean opponent OS 19.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

10 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,516.7 metal3,804.2 metal100.0%10 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,824.9 metal3,903.0 metal100.0%10 paired games
Energy producedTotal energy produced by this player by this time.39,323.1 energy45,789.7 energy100.0%10 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,717.1 damage6,692.8 damage100.0%10 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,117.6 damage7,769.2 damage100.0%10 paired games
Units producedTotal units produced by this time, including buildings.35.5 units39.5 units100.0%10 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • DDevil2 games · 20.0% of games in this matchup · Mean recorded OS 20.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AirLTU_Live1 game · 10.0% of games in this matchup · Mean recorded OS 21.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Celebros1 game · 10.0% of games in this matchup · Mean recorded OS 7.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cpt_mechu1 game · 10.0% of games in this matchup · Mean recorded OS 33.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dopaMain1 game · 10.0% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FluffyLittleOwl1 game · 10.0% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iinowa721 game · 10.0% of games in this matchup · Mean recorded OS 20.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kabab1 game · 10.0% of games in this matchup · Mean recorded OS 21.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lord_McDerp1 game · 10.0% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NestorU1 game · 10.0% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PsDaemonAir1 game · 10.0% of games in this matchup · Mean recorded OS 8.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • skvonchi1 game · 10.0% of games in this matchup · Mean recorded OS 26.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SneakyFoodThief1 game · 10.0% of games in this matchup · Mean recorded OS 14.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ST_Helios1 game · 10.0% of games in this matchup · Mean recorded OS 22.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • StepBro1 game · 10.0% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • strategier1 game · 10.0% of games in this matchup · Mean recorded OS 22.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • targaryen1 game · 10.0% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tasty421 game · 10.0% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheCantMan011 game · 10.0% of games in this matchup · Mean recorded OS 19.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 10.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,763.2 metal3,561.1 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,976.3 metal3,606.2 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.36,119.7 energy43,988.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,869.8 damage10,577.4 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.11,586.8 damage9,982.7 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.40.0 units37.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [BAMBA]Zuvr1 game · 100.0% of games in this matchup · Mean recorded OS 11.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ide1ta1 game · 100.0% of games in this matchup · Mean recorded OS 9.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 5.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,928.4 metal3,052.7 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,381.5 metal3,582.0 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.62,853.2 energy42,652.4 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1.3 damage337.5 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.358.1 damage401.9 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.39.5 units32.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • SturmRabe1 game · 50.0% of games in this matchup · Mean recorded OS 2.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • wAx33441 game · 50.0% of games in this matchup · Mean recorded OS 8.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 8 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 170 published games lasting at least five minutes, linked to account 102002. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.