Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

‹ Find another player

Catioro

Account 111655 · Published replay history across maps and positions.

Latest recorded OS
10.0
24 Aug 2026 · Large teams · 16 players
Recorded games
31
05 Jul 2026–24 Aug 2026 UTC
Maps played
3
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
20.87
Latest recorded
10.04
Change
-10.83
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.6.910.915.019.023.005 Jul 2026, 02:16 UTC · OS 20.8705 Jul 2026, 07:34 UTC · OS 17.1915 Jul 2026, 06:03 UTC · OS 16.9115 Jul 2026, 06:45 UTC · OS 16.9118 Jul 2026, 16:44 UTC · OS 18.0819 Jul 2026, 11:03 UTC · OS 17.7419 Jul 2026, 20:13 UTC · OS 17.0319 Jul 2026, 20:38 UTC · OS 14.4919 Jul 2026, 21:19 UTC · OS 14.4926 Jul 2026, 17:51 UTC · OS 14.9810 Aug 2026, 09:16 UTC · OS 16.3810 Aug 2026, 09:40 UTC · OS 14.8912 Aug 2026, 10:38 UTC · OS 17.0314 Aug 2026, 20:02 UTC · OS 17.4214 Aug 2026, 20:17 UTC · OS 17.4214 Aug 2026, 20:54 UTC · OS 14.9514 Aug 2026, 21:46 UTC · OS 12.9014 Aug 2026, 22:06 UTC · OS 12.9014 Aug 2026, 22:20 UTC · OS 12.9014 Aug 2026, 22:32 UTC · OS 12.9015 Aug 2026, 08:42 UTC · OS 13.2915 Aug 2026, 09:06 UTC · OS 13.2915 Aug 2026, 18:49 UTC · OS 10.8816 Aug 2026, 22:40 UTC · OS 9.2316 Aug 2026, 23:13 UTC · OS 9.2319 Aug 2026, 15:21 UTC · OS 9.0420 Aug 2026, 13:54 UTC · OS 10.1320 Aug 2026, 14:16 UTC · OS 10.1320 Aug 2026, 17:10 UTC · OS 10.7824 Aug 2026, 02:39 UTC · OS 10.0405 Jul24 Aug

24 Aug 2026, 02:39 UTC · OS 10.04

30 recorded ratings · 05 Jul 2026–24 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 58.6% of selected games.

Selected games: 29 · Games with identified lanes: 17.

27 distinct recorded opponents · Mean opponent OS 15.7 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

4 matched games · 4 distinct opponents · Mean opponent OS 15.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,372.3 metal3,236.6 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,817.2 metal4,200.6 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.38,225.1 energy48,247.7 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.520.3 damage277.7 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.660.0 damage470.7 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.29.2 units38.5 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal51.0 metal25.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.51.0 metal0.0 metal25.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units25.0%1 paired game
  • Deadhoez1 game · 25.0% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FightMenBangWomen1 game · 25.0% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LordVader29111 game · 25.0% of games in this matchup · Mean recorded OS 2.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • semitacbattlefat1 game · 25.0% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

5 matched games · 9 distinct opponents · Mean opponent OS 18.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,787.8 metal3,626.6 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,015.1 metal4,404.0 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.45,094.2 energy51,774.0 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,755.6 damage5,932.8 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,019.6 damage5,973.4 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.49.6 units49.8 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • eL_bArToad2 games · 40.0% of games in this matchup · Mean recorded OS 32.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [VhX]Lxz1 game · 20.0% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Atmoose1 game · 20.0% of games in this matchup · Mean recorded OS 22.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iberes1 game · 20.0% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kai_Kai1 game · 20.0% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LaDenree1 game · 20.0% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Myg1 game · 20.0% of games in this matchup · Mean recorded OS 21.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • virusT151 game · 20.0% of games in this matchup · Mean recorded OS 6.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Wobaekat1 game · 20.0% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

6 matched games · 12 distinct opponents · Mean opponent OS 15.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,505.2 metal3,769.9 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,207.0 metal4,318.2 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.50,210.1 energy49,074.4 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,717.4 damage6,314.2 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,635.1 damage6,807.4 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.59.0 units47.5 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.780.0 metal643.0 metal33.3%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.711.5 metal789.5 metal33.3%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.7.0 units7.2 units33.3%2 paired games
  • [FAF]Vission_Keczek1 game · 16.7% of games in this matchup · Mean recorded OS 26.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bazdah1 game · 16.7% of games in this matchup · Mean recorded OS 20.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BlinD1 game · 16.7% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • combatfrog1 game · 16.7% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dmbf221 game · 16.7% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hobnobz691 game · 16.7% of games in this matchup · Mean recorded OS 7.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ItsJustAName1 game · 16.7% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • James47991 game · 16.7% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KIDD1 game · 16.7% of games in this matchup · Mean recorded OS 6.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • loslmo1 game · 16.7% of games in this matchup · Mean recorded OS 8.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • willwips1 game · 16.7% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • zZaXoSs1 game · 16.7% of games in this matchup · Mean recorded OS 20.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 10.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,623.2 metal2,787.4 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,488.8 metal3,506.7 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.30,763.0 energy39,479.8 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.28.5 units30.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • _I_1 game · 50.0% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Krisfield69691 game · 50.0% of games in this matchup · Mean recorded OS 10.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 9 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 31 published games lasting at least five minutes, linked to account 111655. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.