Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

‹ Find another player

Yannick07_fr

Account 153125 · Published replay history across maps and positions.

Latest recorded OS
12.6
10 Oct 2026 · Large teams · 16 players
Recorded games
96
28 Jun 2026–10 Oct 2026 UTC
Maps played
17
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
12.23
Latest recorded
12.57
Change
+0.34
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.9.410.712.013.414.728 Jun 2026, 07:01 UTC · OS 12.2328 Jun 2026, 11:37 UTC · OS 12.3528 Jun 2026, 12:09 UTC · OS 12.3528 Jun 2026, 12:26 UTC · OS 12.6530 Jun 2026, 12:20 UTC · OS 12.8630 Jun 2026, 12:53 UTC · OS 13.3002 Jul 2026, 19:28 UTC · OS 13.0002 Jul 2026, 20:17 UTC · OS 12.8604 Jul 2026, 13:12 UTC · OS 12.9004 Jul 2026, 19:05 UTC · OS 13.8807 Jul 2026, 19:33 UTC · OS 12.2607 Jul 2026, 19:51 UTC · OS 12.2608 Jul 2026, 17:09 UTC · OS 11.6208 Jul 2026, 17:24 UTC · OS 11.6208 Jul 2026, 17:37 UTC · OS 11.2510 Jul 2026, 15:01 UTC · OS 10.6811 Jul 2026, 09:24 UTC · OS 11.1812 Jul 2026, 14:10 UTC · OS 10.8913 Jul 2026, 09:40 UTC · OS 10.8313 Jul 2026, 11:34 UTC · OS 11.0213 Jul 2026, 12:48 UTC · OS 10.6613 Jul 2026, 16:58 UTC · OS 10.9914 Jul 2026, 09:29 UTC · OS 11.8214 Jul 2026, 12:05 UTC · OS 12.1916 Jul 2026, 16:27 UTC · OS 12.0217 Jul 2026, 13:19 UTC · OS 12.2517 Jul 2026, 14:44 UTC · OS 11.9718 Jul 2026, 12:31 UTC · OS 11.6919 Jul 2026, 08:22 UTC · OS 11.7621 Jul 2026, 17:12 UTC · OS 12.3825 Jul 2026, 16:32 UTC · OS 11.2226 Jul 2026, 12:44 UTC · OS 11.5130 Jul 2026, 15:43 UTC · OS 11.1401 Aug 2026, 12:15 UTC · OS 11.0401 Aug 2026, 19:24 UTC · OS 10.6004 Aug 2026, 15:42 UTC · OS 10.4705 Aug 2026, 18:35 UTC · OS 10.0807 Aug 2026, 17:10 UTC · OS 10.2508 Aug 2026, 10:22 UTC · OS 10.5908 Aug 2026, 12:00 UTC · OS 10.9508 Aug 2026, 13:44 UTC · OS 11.2108 Aug 2026, 15:28 UTC · OS 10.9808 Aug 2026, 15:59 UTC · OS 10.9808 Aug 2026, 19:16 UTC · OS 12.0408 Aug 2026, 19:48 UTC · OS 12.0409 Aug 2026, 07:28 UTC · OS 12.3609 Aug 2026, 14:22 UTC · OS 12.5009 Aug 2026, 15:40 UTC · OS 12.1709 Aug 2026, 19:45 UTC · OS 12.4510 Aug 2026, 13:38 UTC · OS 12.6910 Aug 2026, 19:16 UTC · OS 12.3211 Aug 2026, 18:15 UTC · OS 12.6412 Aug 2026, 15:42 UTC · OS 12.3212 Aug 2026, 19:16 UTC · OS 12.6013 Aug 2026, 19:38 UTC · OS 12.8815 Aug 2026, 08:40 UTC · OS 13.2115 Aug 2026, 10:36 UTC · OS 13.5015 Aug 2026, 14:37 UTC · OS 13.7618 Aug 2026, 18:04 UTC · OS 13.4821 Aug 2026, 19:53 UTC · OS 13.1122 Aug 2026, 11:37 UTC · OS 12.8128 Aug 2026, 16:54 UTC · OS 13.5629 Aug 2026, 13:42 UTC · OS 13.9630 Aug 2026, 15:08 UTC · OS 14.0130 Aug 2026, 20:28 UTC · OS 13.6831 Aug 2026, 10:33 UTC · OS 13.9331 Aug 2026, 16:28 UTC · OS 13.9701 Sep 2026, 08:24 UTC · OS 13.0301 Sep 2026, 13:31 UTC · OS 12.7403 Sep 2026, 12:01 UTC · OS 12.4405 Sep 2026, 16:21 UTC · OS 11.9906 Sep 2026, 14:04 UTC · OS 11.5808 Sep 2026, 19:33 UTC · OS 11.3511 Sep 2026, 13:30 UTC · OS 11.4511 Sep 2026, 16:21 UTC · OS 11.1211 Sep 2026, 16:47 UTC · OS 11.3811 Sep 2026, 17:43 UTC · OS 11.1312 Sep 2026, 16:02 UTC · OS 11.5212 Sep 2026, 17:05 UTC · OS 11.2313 Sep 2026, 15:40 UTC · OS 10.9217 Sep 2026, 18:26 UTC · OS 11.2318 Sep 2026, 16:36 UTC · OS 11.4720 Sep 2026, 18:21 UTC · OS 11.5521 Sep 2026, 17:29 UTC · OS 11.7822 Sep 2026, 17:37 UTC · OS 11.5823 Sep 2026, 16:55 UTC · OS 11.6024 Sep 2026, 19:29 UTC · OS 12.7227 Sep 2026, 16:32 UTC · OS 12.5127 Sep 2026, 20:05 UTC · OS 12.1902 Oct 2026, 21:00 UTC · OS 12.7704 Oct 2026, 14:03 UTC · OS 12.8207 Oct 2026, 16:01 UTC · OS 12.3108 Oct 2026, 20:02 UTC · OS 11.9709 Oct 2026, 19:03 UTC · OS 12.2610 Oct 2026, 19:06 UTC · OS 12.5728 Jun10 Oct

10 Oct 2026, 19:06 UTC · OS 12.57

95 recorded ratings · 28 Jun 2026–10 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 19:23 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

62026-09-17
to 2026-09-23
32026-09-24
to 2026-09-30
42026-10-01
to 2026-10-07
32026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 2 · Games with identified lanes: 2.

3 distinct recorded opponents · Mean opponent OS 15.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 24.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,727.9 metal3,261.3 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,116.7 metal4,262.5 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.29,220.0 energy64,544.2 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.31.0 units36.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • Kittykat71 game · 100.0% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 6.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,882.9 metal3,600.6 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,722.5 metal3,397.7 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.44,145.4 energy44,421.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,438.0 damage7,611.6 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,744.2 damage11,667.1 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.37.0 units38.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.486.0 metal3,702.5 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.2,882.0 metal760.5 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.0 units9.5 units100.0%1 paired game
  • Hajix1 game · 100.0% of games in this matchup · Mean recorded OS 7.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • king_julien1 game · 100.0% of games in this matchup · Mean recorded OS 5.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 96 published games lasting at least five minutes, linked to account 153125. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.