Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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KingMacaroni

Account 153568 · Published replay history across maps and positions.

Latest recorded OS
22.5
12 Oct 2026 · Large teams · 16 players
Recorded games
77
27 Jun 2026–12 Oct 2026 UTC
Maps played
2
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
15.26
Latest recorded
22.51
Change
+7.25
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.13.716.719.722.725.827 Jun 2026, 19:24 UTC · OS 15.2604 Jul 2026, 19:04 UTC · OS 15.8404 Jul 2026, 19:24 UTC · OS 15.8106 Jul 2026, 20:51 UTC · OS 16.2007 Jul 2026, 21:43 UTC · OS 16.8712 Jul 2026, 12:06 UTC · OS 15.9713 Jul 2026, 21:56 UTC · OS 17.8014 Jul 2026, 20:53 UTC · OS 17.3715 Jul 2026, 21:55 UTC · OS 18.0316 Jul 2026, 15:15 UTC · OS 18.8516 Jul 2026, 15:57 UTC · OS 19.4117 Jul 2026, 20:22 UTC · OS 20.5517 Jul 2026, 20:38 UTC · OS 20.5517 Jul 2026, 21:17 UTC · OS 19.7618 Jul 2026, 22:11 UTC · OS 19.7918 Jul 2026, 22:36 UTC · OS 19.7920 Jul 2026, 20:53 UTC · OS 19.5021 Jul 2026, 11:26 UTC · OS 19.6325 Jul 2026, 12:08 UTC · OS 19.6331 Jul 2026, 14:41 UTC · OS 18.7131 Jul 2026, 15:21 UTC · OS 18.2831 Jul 2026, 15:45 UTC · OS 17.6801 Aug 2026, 15:04 UTC · OS 18.1301 Aug 2026, 18:02 UTC · OS 19.3401 Aug 2026, 19:18 UTC · OS 19.3402 Aug 2026, 12:59 UTC · OS 18.9202 Aug 2026, 13:36 UTC · OS 19.1605 Aug 2026, 15:50 UTC · OS 19.1207 Aug 2026, 20:46 UTC · OS 20.2607 Aug 2026, 21:13 UTC · OS 20.6108 Aug 2026, 19:12 UTC · OS 20.9408 Aug 2026, 19:46 UTC · OS 21.3709 Aug 2026, 19:12 UTC · OS 21.7009 Aug 2026, 21:03 UTC · OS 21.7010 Aug 2026, 18:45 UTC · OS 21.3110 Aug 2026, 19:09 UTC · OS 21.3110 Aug 2026, 20:59 UTC · OS 21.9711 Aug 2026, 19:18 UTC · OS 21.7011 Aug 2026, 19:53 UTC · OS 21.7011 Aug 2026, 21:42 UTC · OS 21.5911 Aug 2026, 22:19 UTC · OS 21.5912 Aug 2026, 20:03 UTC · OS 21.6313 Aug 2026, 18:17 UTC · OS 21.9513 Aug 2026, 19:59 UTC · OS 22.7013 Aug 2026, 20:51 UTC · OS 22.9316 Aug 2026, 14:53 UTC · OS 22.6316 Aug 2026, 15:26 UTC · OS 23.0123 Aug 2026, 19:30 UTC · OS 22.7124 Aug 2026, 17:34 UTC · OS 22.3203 Sep 2026, 08:39 UTC · OS 23.7203 Sep 2026, 09:19 UTC · OS 24.1504 Sep 2026, 14:21 UTC · OS 23.8212 Sep 2026, 14:06 UTC · OS 23.6114 Sep 2026, 11:57 UTC · OS 23.4514 Sep 2026, 12:51 UTC · OS 23.2316 Sep 2026, 15:32 UTC · OS 23.5616 Sep 2026, 18:22 UTC · OS 23.8516 Sep 2026, 18:37 UTC · OS 23.8517 Sep 2026, 12:48 UTC · OS 22.5320 Sep 2026, 09:48 UTC · OS 22.3420 Sep 2026, 11:50 UTC · OS 22.5520 Sep 2026, 13:07 UTC · OS 22.9120 Sep 2026, 14:59 UTC · OS 22.9220 Sep 2026, 16:12 UTC · OS 22.9221 Sep 2026, 21:42 UTC · OS 22.3223 Sep 2026, 14:44 UTC · OS 22.4324 Sep 2026, 19:08 UTC · OS 23.9925 Sep 2026, 19:39 UTC · OS 23.1726 Sep 2026, 13:01 UTC · OS 22.4728 Sep 2026, 15:45 UTC · OS 22.1530 Sep 2026, 21:23 UTC · OS 22.6104 Oct 2026, 15:20 UTC · OS 22.9006 Oct 2026, 19:43 UTC · OS 22.5009 Oct 2026, 20:11 UTC · OS 22.2211 Oct 2026, 20:32 UTC · OS 22.5512 Oct 2026, 18:34 UTC · OS 22.5127 Jun12 Oct

12 Oct 2026, 18:34 UTC · OS 22.51

76 recorded ratings · 27 Jun 2026–12 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 14:54 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

82026-09-17
to 2026-09-23
62026-09-24
to 2026-09-30
22026-10-01
to 2026-10-07
32026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 25.0% of selected games.

Selected games: 4 · Games with identified lanes: 1.

2 distinct recorded opponents · Mean opponent OS 15.0 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 15.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,750.2 metal3,913.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,716.7 metal3,331.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.41,472.4 energy47,393.4 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,561.6 damage7,308.9 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.4,786.5 damage6,308.2 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.37.0 units43.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [TWDW]Shabamalamabad1 game · 100.0% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • handrolledgoods1 game · 100.0% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 77 published games lasting at least five minutes, linked to account 153568. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.