BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 171764

theClaptain

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
33.2
29 Sep 2026 · Large teams · 16 players
Recorded games
26
13 Sep 2026–29 Sep 2026 UTC
Maps played
1
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-05
to 2026-09-11
102026-09-12
to 2026-09-18
112026-09-19
to 2026-09-25
52026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 88.5% of selected games.

Selected games: 26 · Games with identified lanes: 23.

23 distinct recorded opponents · Mean opponent OS 22.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

4 matched games · 4 distinct opponents · Mean opponent OS 29.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,318.9 metal4,003.7 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,735.1 metal4,677.0 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.26,280.6 energy50,709.6 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.867.1 damage1,509.4 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,437.6 damage895.1 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.30.8 units45.8 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.4.0 units3.0 units75.0%3 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.227.3 metal51.3 metal75.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.75.7 metal193.3 metal75.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units75.0%3 paired games
  • Bestoloch1 game · 25.0% of games in this matchup · Mean recorded OS 29.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DontStreamSnipeMeBro1 game · 25.0% of games in this matchup · Mean recorded OS 30.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kashman1 game · 25.0% of games in this matchup · Mean recorded OS 24.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RollingDad1 game · 25.0% of games in this matchup · Mean recorded OS 34.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Geo sea vs Beach sea

19 matched games · 19 distinct opponents · Mean opponent OS 21.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

19 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,085.2 metal3,469.4 metal100.0%19 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,715.5 metal3,994.9 metal100.0%19 paired games
Energy producedTotal energy produced by this player by this time.55,086.3 energy43,173.2 energy100.0%19 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,637.9 damage2,207.7 damage100.0%19 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,702.4 damage1,861.5 damage100.0%19 paired games
Units producedTotal units produced by this time, including buildings.38.9 units38.4 units100.0%19 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.3.1 units5.1 units52.6%10 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.210.8 metal248.2 metal84.2%16 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.208.4 metal284.1 metal84.2%16 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.9 units1.4 units84.2%16 paired games
  • [Blahaj]varunda1 game · 5.3% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [FSK21]Modius1 game · 5.3% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • asvienis1 game · 5.3% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bammrie1 game · 5.3% of games in this matchup · Mean recorded OS 11.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ChillerView1 game · 5.3% of games in this matchup · Mean recorded OS 24.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CommanderDave1 game · 5.3% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dahaki1 game · 5.3% of games in this matchup · Mean recorded OS 24.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EpicTyrannus1 game · 5.3% of games in this matchup · Mean recorded OS 44.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • fanboi1 game · 5.3% of games in this matchup · Mean recorded OS 33.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gunfusion11 game · 5.3% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • I_am_alphariSUS1 game · 5.3% of games in this matchup · Mean recorded OS 10.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kbot_my_Ahole1 game · 5.3% of games in this matchup · Mean recorded OS 37.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MeatSlice1 game · 5.3% of games in this matchup · Mean recorded OS 27.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mestertool1 game · 5.3% of games in this matchup · Mean recorded OS 9.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PrivatePershing1 game · 5.3% of games in this matchup · Mean recorded OS 32.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • tomnr1 game · 5.3% of games in this matchup · Mean recorded OS 5.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Weebaro1 game · 5.3% of games in this matchup · Mean recorded OS 31.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • What_is_Front1 game · 5.3% of games in this matchup · Mean recorded OS 18.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xultanis1 game · 5.3% of games in this matchup · Mean recorded OS 20.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Geo sea

Supreme Isthmus v2.1 · Large teams · 16 players

57.0 / 100

14 scored games · 82.4% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 63.8 recent vs 62.3 earlier, split at 19 Sep 2026. Approximate change range: -2.4 to 5.1 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-02–2026-10-01 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 10:51 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Geo sea

20 selected games

Opens with Grunt 75.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Grunt was the first observed fighting unit start by 5:00 in 75% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 26 published games lasting at least five minutes, linked to account 171764. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 80.8% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:41 UTC; this summary prepared 02 Oct 2026, 10:51 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.