BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 390317

PrivatePershing

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
30.4
28 Sep 2026 · Large teams · 16 players
Recorded games
98
30 Aug 2026–28 Sep 2026 UTC
Maps played
3
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

192026-09-05
to 2026-09-11
382026-09-12
to 2026-09-18
322026-09-19
to 2026-09-25
22026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 69.8% of selected games.

Selected games: 96 · Games with identified lanes: 67.

96 distinct recorded opponents · Mean opponent OS 22.5 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

9 matched games · 9 distinct opponents · Mean opponent OS 22.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

9 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,493.7 metal3,570.2 metal100.0%9 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,821.6 metal4,255.3 metal100.0%9 paired games
Energy producedTotal energy produced by this player by this time.39,396.3 energy51,026.7 energy100.0%9 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,871.7 damage286.4 damage100.0%9 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,296.9 damage1,431.6 damage100.0%9 paired games
Units producedTotal units produced by this time, including buildings.31.2 units37.4 units100.0%9 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.3.6 units2.7 units100.0%9 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.760.2 metal74.4 metal55.6%5 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.574.4 metal23.0 metal55.6%5 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.6 units0.6 units55.6%5 paired games
  • ChickenMan2771 game · 11.1% of games in this matchup · Mean recorded OS 25.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chumba_Wumba1 game · 11.1% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • d4rklight1 game · 11.1% of games in this matchup · Mean recorded OS 24.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • pelegray1 game · 11.1% of games in this matchup · Mean recorded OS 28.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sewer_Rat1 game · 11.1% of games in this matchup · Mean recorded OS 30.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • soxfannh1 game · 11.1% of games in this matchup · Mean recorded OS 17.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • The_Green_Goblin1 game · 11.1% of games in this matchup · Mean recorded OS 8.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • theClaptain1 game · 11.1% of games in this matchup · Mean recorded OS 32.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Wolfe80881 game · 11.1% of games in this matchup · Mean recorded OS 12.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 18.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.2,777.3 metal4,477.8 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,419.9 metal4,842.2 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.32,794.5 energy56,032.4 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,507.7 damage9,451.6 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.7,978.8 damage7,728.6 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.44.0 units44.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.26.0 units6.5 units100.0%1 paired game
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,032.0 metal474.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.275.0 metal985.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.24.0 units3.0 units100.0%1 paired game
  • akov1 game · 100.0% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kyoosh1 game · 100.0% of games in this matchup · Mean recorded OS 20.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

48 matched games · 78 distinct opponents · Mean opponent OS 23.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

48 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,921.8 metal3,773.8 metal100.0%48 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,433.2 metal4,262.8 metal100.0%48 paired games
Energy producedTotal energy produced by this player by this time.48,031.4 energy46,347.4 energy100.0%48 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,643.3 damage11,472.7 damage100.0%48 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.13,995.0 damage10,449.6 damage100.0%48 paired games
Units producedTotal units produced by this time, including buildings.45.0 units42.8 units100.0%48 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.14.3 units11.3 units45.8%22 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,446.7 metal1,254.9 metal83.3%40 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,542.4 metal1,144.8 metal83.3%40 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.10.9 units6.8 units83.3%40 paired games
  • FrontLiner69er4 games · 8.3% of games in this matchup · Mean recorded OS 30.7Profile owner’s team won 75.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AbyssFalcon3 games · 6.2% of games in this matchup · Mean recorded OS 30.9Profile owner’s team won 33.3% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Drakoan3 games · 6.2% of games in this matchup · Mean recorded OS 26.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Fanatico3 games · 6.2% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dark5rs2 games · 4.2% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • destravous2 games · 4.2% of games in this matchup · Mean recorded OS 21.2Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GazzGrim2 games · 4.2% of games in this matchup · Mean recorded OS 30.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hades_2 games · 4.2% of games in this matchup · Mean recorded OS 17.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IceZin2 games · 4.2% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • starbird2 games · 4.2% of games in this matchup · Mean recorded OS 31.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Weebaro2 games · 4.2% of games in this matchup · Mean recorded OS 29.9Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XNON2 games · 4.2% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XXMACGAMERXX2 games · 4.2% of games in this matchup · Mean recorded OS 30.5Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]BigGuorami1 game · 2.1% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]MourningPhoenix1 game · 2.1% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Thirsty_Shades1 game · 2.1% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AbyssWatcher7771 game · 2.1% of games in this matchup · Mean recorded OS 25.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AcOrP1 game · 2.1% of games in this matchup · Mean recorded OS 25.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Afusapotomus1 game · 2.1% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Alphacure1 game · 2.1% of games in this matchup · Mean recorded OS 33.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 78 recorded opponents.

Geo sea vs Beach sea

9 matched games · 8 distinct opponents · Mean opponent OS 18.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

9 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,238.5 metal3,288.7 metal100.0%9 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,086.3 metal3,703.9 metal100.0%9 paired games
Energy producedTotal energy produced by this player by this time.44,355.0 energy42,063.8 energy100.0%9 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,818.8 damage2,097.5 damage100.0%9 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,120.7 damage1,931.5 damage100.0%9 paired games
Units producedTotal units produced by this time, including buildings.35.1 units32.7 units100.0%9 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.3.3 units3.0 units100.0%9 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.249.6 metal155.2 metal55.6%5 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.155.2 metal230.8 metal55.6%5 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.4 units1.0 units55.6%5 paired games
  • Hearforce2 games · 22.2% of games in this matchup · Mean recorded OS 10.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [GOCK]Cobalt_Moon1 game · 11.1% of games in this matchup · Mean recorded OS 27.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Death2Day1 game · 11.1% of games in this matchup · Mean recorded OS 10.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Fanatico1 game · 11.1% of games in this matchup · Mean recorded OS 15.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hello_World1 game · 11.1% of games in this matchup · Mean recorded OS 30.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Poseidon91 game · 11.1% of games in this matchup · Mean recorded OS 32.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ridinhigh1 game · 11.1% of games in this matchup · Mean recorded OS 8.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • wirenut1 game · 11.1% of games in this matchup · Mean recorded OS 17.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 28 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Front (suicide)

Supreme Isthmus v2.1 · Large teams · 16 players

51.8 / 100

27 scored games · 65.9% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 58.2 recent vs 47.3 earlier, split at 12 Sep 2026. Approximate change range: -4.0 to 24.2 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Tech

Supreme Isthmus v2.1 · Large teams · 16 players

51.3 / 100

7 scored games · 58.3% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Beach sea

Supreme Isthmus v2.1 · Large teams · 16 players

50.1 / 100

5 scored games · 100.0% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Geo tech

Supreme Isthmus v2.1 · Large teams · 16 players

52.6 / 100

7 scored games · 77.8% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-03–2026-10-02 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 10:46 UTC.

Tech

15 selected games

Opens with Bot Lab 100.0%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

Front (suicide)

46 selected games

Thug-heavy by 10:00 70.4%

By 10:00, completed at least 5 Thug units representing at least 50% of all completed mobile combat-unit metal value. The unit count must also be above both the matching group’s average and its 75th percentile (the cutoff for the top quarter), in at least 60% of at least 10 matching games with data. Only eligible observed starts and completions count. This is a production preference, not evidence of a rush or attack. This focused opening appears in 70.4% of comparable measured games. Average built in games with data: 26.93 Thug units by 10:00.

Games with measurements for this trait: 58.7%.
Opens with Grunt 87.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Grunt was the first observed fighting unit start by 5:00 in 87% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

Geo tech

10 selected games

Opens with Bot Lab 90.0%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 90% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 98 published games lasting at least five minutes, linked to account 390317. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 77.6% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:04 UTC; this summary prepared 02 Oct 2026, 10:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.