Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Quantumsight

Account 176683 · Published replay history across maps and positions.

Latest recorded OS
17.6
04 Oct 2026 · Large teams · 16 players
Recorded games
126
27 Jun 2026–04 Oct 2026 UTC
Maps played
2
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
12.14
Latest recorded
17.59
Change
+5.45
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.10.513.215.918.621.327 Jun 2026, 22:47 UTC · OS 12.1427 Jun 2026, 23:13 UTC · OS 12.1728 Jun 2026, 00:49 UTC · OS 13.0728 Jun 2026, 02:04 UTC · OS 13.0728 Jun 2026, 05:21 UTC · OS 13.0728 Jun 2026, 05:39 UTC · OS 14.7128 Jun 2026, 06:43 UTC · OS 14.7128 Jun 2026, 07:01 UTC · OS 14.7128 Jun 2026, 19:01 UTC · OS 15.1028 Jun 2026, 21:47 UTC · OS 15.0528 Jun 2026, 22:55 UTC · OS 15.0529 Jun 2026, 00:47 UTC · OS 15.0529 Jun 2026, 01:21 UTC · OS 15.0529 Jun 2026, 01:49 UTC · OS 15.0529 Jun 2026, 02:42 UTC · OS 12.5229 Jun 2026, 03:57 UTC · OS 12.5229 Jun 2026, 04:27 UTC · OS 12.5229 Jun 2026, 05:08 UTC · OS 12.5201 Jul 2026, 03:41 UTC · OS 13.8201 Jul 2026, 03:57 UTC · OS 13.8201 Jul 2026, 04:55 UTC · OS 13.8401 Jul 2026, 06:26 UTC · OS 13.8401 Jul 2026, 07:51 UTC · OS 13.8401 Jul 2026, 08:25 UTC · OS 13.8402 Jul 2026, 07:10 UTC · OS 12.9002 Jul 2026, 07:40 UTC · OS 12.9002 Jul 2026, 08:30 UTC · OS 12.9003 Jul 2026, 03:45 UTC · OS 13.1403 Jul 2026, 04:32 UTC · OS 13.1403 Jul 2026, 07:32 UTC · OS 13.1403 Jul 2026, 08:06 UTC · OS 13.1403 Jul 2026, 08:37 UTC · OS 13.1403 Jul 2026, 22:48 UTC · OS 11.9603 Jul 2026, 23:06 UTC · OS 11.9603 Jul 2026, 23:32 UTC · OS 11.9604 Jul 2026, 02:11 UTC · OS 12.7904 Jul 2026, 03:42 UTC · OS 13.7804 Jul 2026, 04:12 UTC · OS 13.7804 Jul 2026, 19:33 UTC · OS 13.2004 Jul 2026, 23:35 UTC · OS 12.1505 Jul 2026, 02:30 UTC · OS 13.4305 Jul 2026, 22:54 UTC · OS 15.2206 Jul 2026, 00:05 UTC · OS 15.2206 Jul 2026, 00:17 UTC · OS 15.2206 Jul 2026, 00:56 UTC · OS 15.2206 Jul 2026, 01:37 UTC · OS 16.3006 Jul 2026, 02:05 UTC · OS 16.3006 Jul 2026, 02:43 UTC · OS 16.3006 Jul 2026, 04:19 UTC · OS 16.3006 Jul 2026, 06:11 UTC · OS 16.7507 Jul 2026, 04:37 UTC · OS 17.0807 Jul 2026, 06:06 UTC · OS 17.0807 Jul 2026, 06:41 UTC · OS 17.0808 Jul 2026, 03:52 UTC · OS 16.2008 Jul 2026, 07:49 UTC · OS 16.0908 Jul 2026, 08:33 UTC · OS 16.0909 Jul 2026, 07:33 UTC · OS 15.9610 Jul 2026, 04:25 UTC · OS 16.4810 Jul 2026, 04:52 UTC · OS 16.4810 Jul 2026, 05:34 UTC · OS 17.2110 Jul 2026, 06:19 UTC · OS 17.2110 Jul 2026, 06:35 UTC · OS 17.2111 Jul 2026, 05:29 UTC · OS 16.8511 Jul 2026, 07:28 UTC · OS 16.8511 Jul 2026, 10:17 UTC · OS 16.7411 Jul 2026, 19:11 UTC · OS 16.9411 Jul 2026, 19:39 UTC · OS 16.9411 Jul 2026, 23:36 UTC · OS 17.4112 Jul 2026, 00:03 UTC · OS 17.4112 Jul 2026, 00:18 UTC · OS 17.4112 Jul 2026, 01:15 UTC · OS 18.2312 Jul 2026, 01:44 UTC · OS 18.2312 Jul 2026, 03:00 UTC · OS 18.6612 Jul 2026, 03:23 UTC · OS 18.6612 Jul 2026, 05:32 UTC · OS 18.6612 Jul 2026, 17:41 UTC · OS 17.8112 Jul 2026, 19:37 UTC · OS 17.8112 Jul 2026, 20:00 UTC · OS 17.8113 Jul 2026, 00:40 UTC · OS 18.1813 Jul 2026, 01:53 UTC · OS 18.1813 Jul 2026, 06:48 UTC · OS 17.8913 Jul 2026, 07:34 UTC · OS 17.8913 Jul 2026, 08:12 UTC · OS 17.8913 Jul 2026, 09:40 UTC · OS 17.8913 Jul 2026, 09:59 UTC · OS 17.8914 Jul 2026, 03:57 UTC · OS 17.6614 Jul 2026, 04:37 UTC · OS 17.6614 Jul 2026, 05:04 UTC · OS 17.6614 Jul 2026, 05:44 UTC · OS 17.6614 Jul 2026, 06:28 UTC · OS 17.6614 Jul 2026, 06:58 UTC · OS 17.6614 Jul 2026, 07:36 UTC · OS 17.6614 Jul 2026, 08:56 UTC · OS 18.7715 Jul 2026, 04:14 UTC · OS 18.3815 Jul 2026, 04:47 UTC · OS 18.3815 Jul 2026, 05:09 UTC · OS 19.1215 Jul 2026, 07:39 UTC · OS 19.1516 Jul 2026, 04:20 UTC · OS 19.0216 Jul 2026, 05:27 UTC · OS 19.2016 Jul 2026, 06:50 UTC · OS 19.2016 Jul 2026, 07:27 UTC · OS 19.2016 Jul 2026, 08:03 UTC · OS 19.1216 Jul 2026, 08:40 UTC · OS 19.1218 Jul 2026, 16:21 UTC · OS 18.7918 Jul 2026, 16:53 UTC · OS 18.7918 Jul 2026, 22:24 UTC · OS 19.0019 Jul 2026, 03:24 UTC · OS 18.5424 Jul 2026, 05:09 UTC · OS 18.2524 Jul 2026, 07:12 UTC · OS 18.2524 Jul 2026, 07:40 UTC · OS 18.2525 Jul 2026, 07:29 UTC · OS 18.9725 Jul 2026, 08:58 UTC · OS 18.9725 Jul 2026, 09:13 UTC · OS 18.9725 Jul 2026, 09:33 UTC · OS 18.9725 Jul 2026, 11:18 UTC · OS 18.9725 Jul 2026, 22:52 UTC · OS 18.9726 Jul 2026, 02:25 UTC · OS 19.8707 Aug 2026, 03:49 UTC · OS 18.2607 Aug 2026, 04:17 UTC · OS 17.8603 Oct 2026, 16:23 UTC · OS 17.3003 Oct 2026, 16:50 UTC · OS 17.3003 Oct 2026, 21:17 UTC · OS 16.5903 Oct 2026, 22:37 UTC · OS 17.4003 Oct 2026, 23:31 UTC · OS 17.5704 Oct 2026, 03:04 UTC · OS 17.5904 Oct 2026, 04:20 UTC · OS 17.5927 Jun04 Oct

04 Oct 2026, 04:20 UTC · OS 17.59

126 recorded ratings · 27 Jun 2026–04 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
72026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 50.0% of selected games.

Selected games: 10 · Games with identified lanes: 5.

7 distinct recorded opponents · Mean opponent OS 14.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 14.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,840.2 metal3,907.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,590.2 metal3,088.5 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.35,240.5 energy41,939.2 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,119.4 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.34.0 units66.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • asdzzp11111 game · 100.0% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 15.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,999.8 metal3,860.4 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,142.9 metal3,267.7 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.49,350.8 energy39,392.3 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.12,335.5 damage7,767.5 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,147.1 damage7,978.1 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.37.5 units32.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [BAB]CmdtGlobal1 game · 50.0% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]aznnathan31 game · 50.0% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JCorn1 game · 50.0% of games in this matchup · Mean recorded OS 7.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • VelociraptorrrR1 game · 50.0% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 13.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,094.4 metal2,841.1 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,672.0 metal3,699.8 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.46,128.2 energy41,647.7 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.124.5 damage0.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.34.5 units29.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • danyroza1 game · 50.0% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hauaz1 game · 50.0% of games in this matchup · Mean recorded OS 9.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 5 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 126 published games lasting at least five minutes, linked to account 176683. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.