Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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[drunk]pizzalord

Account 182343 · Published replay history across maps and positions.

Latest recorded OS
18.6
07 Sep 2026 · Large teams · 16 players
Recorded games
80
10 Jul 2026–07 Sep 2026 UTC
Maps played
27
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
16.24
Latest recorded
18.56
Change
+2.32
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.15.117.319.421.623.810 Jul 2026, 12:09 UTC · OS 16.2414 Jul 2026, 10:59 UTC · OS 16.6515 Jul 2026, 06:47 UTC · OS 16.3119 Jul 2026, 11:04 UTC · OS 17.4419 Jul 2026, 12:00 UTC · OS 17.9220 Jul 2026, 07:36 UTC · OS 18.3520 Jul 2026, 08:08 UTC · OS 18.7720 Jul 2026, 10:43 UTC · OS 19.1921 Jul 2026, 08:46 UTC · OS 19.8621 Jul 2026, 11:19 UTC · OS 20.3323 Jul 2026, 11:28 UTC · OS 21.3223 Jul 2026, 16:10 UTC · OS 20.8424 Jul 2026, 06:01 UTC · OS 21.4324 Jul 2026, 10:21 UTC · OS 21.0124 Jul 2026, 16:36 UTC · OS 20.5425 Jul 2026, 14:00 UTC · OS 22.3425 Jul 2026, 14:35 UTC · OS 22.3425 Jul 2026, 18:21 UTC · OS 22.2727 Jul 2026, 13:00 UTC · OS 22.6127 Jul 2026, 13:38 UTC · OS 22.6130 Jul 2026, 11:56 UTC · OS 21.6201 Aug 2026, 16:45 UTC · OS 21.7201 Aug 2026, 18:26 UTC · OS 21.7703 Aug 2026, 17:19 UTC · OS 22.1703 Aug 2026, 17:50 UTC · OS 22.1703 Aug 2026, 18:02 UTC · OS 22.1704 Aug 2026, 08:01 UTC · OS 22.6604 Aug 2026, 08:45 UTC · OS 22.6604 Aug 2026, 17:13 UTC · OS 22.0004 Aug 2026, 17:42 UTC · OS 22.0005 Aug 2026, 10:38 UTC · OS 21.8805 Aug 2026, 10:50 UTC · OS 21.8805 Aug 2026, 17:20 UTC · OS 22.3005 Aug 2026, 17:39 UTC · OS 22.3006 Aug 2026, 08:21 UTC · OS 22.1006 Aug 2026, 08:44 UTC · OS 22.1006 Aug 2026, 09:30 UTC · OS 21.4106 Aug 2026, 13:16 UTC · OS 21.7207 Aug 2026, 19:46 UTC · OS 21.9108 Aug 2026, 10:01 UTC · OS 22.2808 Aug 2026, 10:33 UTC · OS 22.2808 Aug 2026, 17:32 UTC · OS 21.1408 Aug 2026, 17:58 UTC · OS 21.1409 Aug 2026, 05:32 UTC · OS 22.0309 Aug 2026, 06:14 UTC · OS 22.0309 Aug 2026, 11:17 UTC · OS 21.2510 Aug 2026, 11:45 UTC · OS 20.3311 Aug 2026, 09:33 UTC · OS 19.5811 Aug 2026, 19:30 UTC · OS 19.9812 Aug 2026, 16:33 UTC · OS 19.5613 Aug 2026, 07:30 UTC · OS 19.0813 Aug 2026, 07:51 UTC · OS 19.0813 Aug 2026, 16:16 UTC · OS 18.2714 Aug 2026, 09:57 UTC · OS 18.0715 Aug 2026, 06:54 UTC · OS 18.1616 Aug 2026, 12:48 UTC · OS 18.3716 Aug 2026, 17:13 UTC · OS 17.9818 Aug 2026, 08:08 UTC · OS 18.0818 Aug 2026, 11:10 UTC · OS 18.4718 Aug 2026, 11:29 UTC · OS 18.8918 Aug 2026, 18:32 UTC · OS 19.3119 Aug 2026, 07:07 UTC · OS 19.0719 Aug 2026, 07:47 UTC · OS 19.3020 Aug 2026, 07:18 UTC · OS 19.5921 Aug 2026, 09:39 UTC · OS 19.4422 Aug 2026, 12:19 UTC · OS 18.9422 Aug 2026, 13:04 UTC · OS 18.3207 Sep 2026, 13:39 UTC · OS 18.5610 Jul07 Sep

07 Sep 2026, 13:39 UTC · OS 18.56

68 recorded ratings · 10 Jul 2026–07 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 26.3% of selected games.

Selected games: 19 · Games with identified lanes: 5.

6 distinct recorded opponents · Mean opponent OS 15.3 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 32.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,330.2 metal3,704.3 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,786.5 metal4,684.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.33,293.0 energy49,825.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.23.0 units44.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Elpoloow1 game · 100.0% of games in this matchup · Mean recorded OS 32.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 14.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,968.3 metal3,930.0 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,717.2 metal3,821.3 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.52,245.8 energy40,480.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,017.0 damage13,083.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.17,510.0 damage9,707.7 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.48.0 units39.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • ArkAngel81 game · 100.0% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Schnitzel_von_Wagen1 game · 100.0% of games in this matchup · Mean recorded OS 14.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 9.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,600.9 metal2,956.1 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,032.2 metal3,969.0 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.50,591.8 energy39,188.3 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.64.7 damage653.5 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.82.9 damage592.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.41.7 units31.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Enotric1 game · 33.3% of games in this matchup · Mean recorded OS 5.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • jonischicken1 game · 33.3% of games in this matchup · Mean recorded OS 11.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mrte541 game · 33.3% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 14 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 80 published games lasting at least five minutes, linked to account 182343. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.