Replay data updated 12 Oct 2026, 03:25 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 12 Oct, 03:25 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Sunshines

Account 211892 · Published replay history across maps and positions.

Latest recorded OS
42.7
10 Jan 2026 · Large teams · 16 players
Recorded games
13
08 Jan 2026–10 Jan 2026 UTC
Maps played
1
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
39.67
Latest recorded
42.66
Change
+2.99
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.39.140.241.242.243.208 Jan 2026, 15:33 UTC · OS 39.6708 Jan 2026, 16:10 UTC · OS 40.2808 Jan 2026, 20:50 UTC · OS 41.0008 Jan 2026, 21:03 UTC · OS 41.0008 Jan 2026, 22:25 UTC · OS 42.1408 Jan 2026, 23:00 UTC · OS 42.6709 Jan 2026, 00:06 UTC · OS 42.5509 Jan 2026, 03:39 UTC · OS 42.5509 Jan 2026, 04:03 UTC · OS 42.5510 Jan 2026, 01:49 UTC · OS 42.6610 Jan 2026, 02:02 UTC · OS 42.6610 Jan 2026, 02:22 UTC · OS 42.6610 Jan 2026, 02:59 UTC · OS 42.6608 Jan10 Jan

10 Jan 2026, 02:59 UTC · OS 42.66

13 recorded ratings · 08 Jan 2026–10 Jan 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 13 Sep and 12 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-15
to 2026-09-21
02026-09-22
to 2026-09-28
02026-09-29
to 2026-10-05
02026-10-06
to 2026-10-12

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 84.6% of selected games.

Selected games: 13 · Games with identified lanes: 11.

16 distinct recorded opponents · Mean opponent OS 42.2 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

10 matched games · 15 distinct opponents · Mean opponent OS 41.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

10 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,740.1 metal3,563.5 metal100.0%10 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,669.5 metal4,051.9 metal100.0%10 paired games
Energy producedTotal energy produced by this player by this time.49,551.0 energy43,917.0 energy100.0%10 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,571.7 damage11,316.5 damage100.0%10 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.13,569.7 damage10,746.7 damage100.0%10 paired games
Units producedTotal units produced by this time, including buildings.41.5 units43.0 units100.0%10 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.270.0 metal405.0 metal100.0%10 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal270.0 metal100.0%10 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%10 paired games
  • PROt_Rerory3 games · 30.0% of games in this matchup · Mean recorded OS 50.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Radiant]2 games · 20.0% of games in this matchup · Mean recorded OS 39.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NotReal2 games · 20.0% of games in this matchup · Mean recorded OS 32.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Rustymemba2 games · 20.0% of games in this matchup · Mean recorded OS 30.8Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [APM]Utsuho_Reiuji1 game · 10.0% of games in this matchup · Mean recorded OS 36.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chronopolize1 game · 10.0% of games in this matchup · Mean recorded OS 41.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Emre1 game · 10.0% of games in this matchup · Mean recorded OS 78.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • geneva1 game · 10.0% of games in this matchup · Mean recorded OS 40.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • jonathanb1 game · 10.0% of games in this matchup · Mean recorded OS 41.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kcorp1 game · 10.0% of games in this matchup · Mean recorded OS 50.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • OUDLES1 game · 10.0% of games in this matchup · Mean recorded OS 37.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sanae_Kochiya1 game · 10.0% of games in this matchup · Mean recorded OS 32.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SeduceUrAfus1 game · 10.0% of games in this matchup · Mean recorded OS 43.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SnoVarg1 game · 10.0% of games in this matchup · Mean recorded OS 23.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • trash_panda1 game · 10.0% of games in this matchup · Mean recorded OS 50.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 49.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,481.8 metal3,463.1 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,780.0 metal4,319.1 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.56,179.2 energy40,621.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.16,347.8 damage13,131.6 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.17,664.2 damage14,728.2 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.49.0 units37.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • N2G1 game · 100.0% of games in this matchup · Mean recorded OS 48.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PROt_Rerory1 game · 100.0% of games in this matchup · Mean recorded OS 49.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 13 published games lasting at least five minutes, linked to account 211892. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 12 Oct 2026, 03:59 UTC; this summary prepared 12 Oct 2026, 19:41 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.