Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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[MADO]BizzyJack

Account 227457 · Published replay history across maps and positions.

Latest recorded OS
41.2
13 Oct 2026 · Duel · 2 players
Recorded games
136
28 Jun 2026–13 Oct 2026 UTC
Maps played
36
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Showing Large teams · 16 players, the format with the most ratings. Their latest game was Duel · 2 players.

First recorded
31.26
Latest recorded
30.78
Change
-0.48
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.29.631.032.433.935.328 Jun 2026, 09:39 UTC · OS 31.2601 Jul 2026, 12:48 UTC · OS 31.6101 Jul 2026, 13:03 UTC · OS 31.6101 Jul 2026, 13:17 UTC · OS 31.6101 Jul 2026, 13:35 UTC · OS 31.6106 Jul 2026, 11:43 UTC · OS 32.7806 Jul 2026, 12:13 UTC · OS 32.4513 Jul 2026, 12:55 UTC · OS 32.9413 Jul 2026, 13:16 UTC · OS 32.9413 Jul 2026, 13:33 UTC · OS 32.9514 Jul 2026, 12:27 UTC · OS 32.5519 Jul 2026, 09:13 UTC · OS 33.1119 Jul 2026, 09:36 UTC · OS 33.1120 Jul 2026, 11:42 UTC · OS 33.7120 Jul 2026, 12:24 UTC · OS 34.1422 Jul 2026, 13:50 UTC · OS 34.5423 Jul 2026, 11:46 UTC · OS 34.1423 Jul 2026, 13:57 UTC · OS 33.6923 Jul 2026, 14:24 UTC · OS 33.6923 Jul 2026, 14:56 UTC · OS 33.6926 Jul 2026, 12:10 UTC · OS 32.9026 Jul 2026, 12:32 UTC · OS 32.9027 Jul 2026, 13:07 UTC · OS 31.9728 Jul 2026, 11:00 UTC · OS 32.7428 Jul 2026, 11:22 UTC · OS 32.7428 Jul 2026, 11:48 UTC · OS 32.7428 Jul 2026, 12:02 UTC · OS 32.7428 Jul 2026, 12:18 UTC · OS 32.7429 Jul 2026, 09:36 UTC · OS 31.5829 Jul 2026, 12:16 UTC · OS 31.1729 Jul 2026, 12:34 UTC · OS 31.1730 Jul 2026, 08:47 UTC · OS 31.6130 Jul 2026, 09:00 UTC · OS 32.0330 Jul 2026, 09:30 UTC · OS 32.0330 Jul 2026, 11:43 UTC · OS 32.0730 Jul 2026, 12:12 UTC · OS 32.0730 Jul 2026, 12:32 UTC · OS 32.0731 Jul 2026, 09:44 UTC · OS 31.1431 Jul 2026, 10:01 UTC · OS 31.1431 Jul 2026, 10:14 UTC · OS 31.8231 Jul 2026, 11:01 UTC · OS 31.4101 Aug 2026, 09:39 UTC · OS 31.7601 Aug 2026, 09:59 UTC · OS 31.4801 Aug 2026, 10:11 UTC · OS 31.4804 Aug 2026, 09:04 UTC · OS 31.9107 Aug 2026, 19:27 UTC · OS 31.2816 Aug 2026, 08:00 UTC · OS 31.5316 Aug 2026, 08:17 UTC · OS 31.9416 Aug 2026, 08:54 UTC · OS 31.4516 Aug 2026, 09:14 UTC · OS 31.4518 Aug 2026, 09:01 UTC · OS 32.0822 Aug 2026, 09:14 UTC · OS 32.3622 Aug 2026, 09:32 UTC · OS 32.7322 Aug 2026, 11:21 UTC · OS 33.1422 Aug 2026, 11:46 UTC · OS 33.1423 Aug 2026, 11:24 UTC · OS 32.3823 Aug 2026, 11:46 UTC · OS 32.3828 Aug 2026, 09:32 UTC · OS 32.4128 Aug 2026, 11:05 UTC · OS 32.7428 Aug 2026, 11:36 UTC · OS 32.7428 Aug 2026, 12:06 UTC · OS 32.7428 Aug 2026, 12:21 UTC · OS 32.7428 Aug 2026, 13:57 UTC · OS 31.7428 Aug 2026, 14:26 UTC · OS 31.7403 Sep 2026, 09:33 UTC · OS 31.7803 Sep 2026, 09:54 UTC · OS 31.7804 Sep 2026, 09:40 UTC · OS 32.1904 Sep 2026, 10:15 UTC · OS 32.1904 Sep 2026, 13:10 UTC · OS 31.5105 Sep 2026, 08:55 UTC · OS 31.8405 Sep 2026, 09:07 UTC · OS 31.8405 Sep 2026, 10:52 UTC · OS 32.5308 Sep 2026, 13:33 UTC · OS 32.1908 Sep 2026, 14:04 UTC · OS 32.1908 Sep 2026, 14:24 UTC · OS 32.1908 Sep 2026, 17:49 UTC · OS 31.1709 Sep 2026, 10:08 UTC · OS 30.9509 Sep 2026, 10:28 UTC · OS 30.9509 Sep 2026, 10:54 UTC · OS 30.9509 Sep 2026, 11:17 UTC · OS 30.9509 Sep 2026, 11:50 UTC · OS 30.9510 Sep 2026, 09:54 UTC · OS 30.5213 Sep 2026, 08:42 UTC · OS 30.8613 Sep 2026, 09:18 UTC · OS 30.6428 Sep 2026, 12:13 UTC · OS 30.7828 Sep 2026, 12:45 UTC · OS 30.7828 Sep 2026, 18:57 UTC · OS 30.7828 Sep 2026, 19:30 UTC · OS 31.0728 Sep 2026, 19:47 UTC · OS 31.4105 Oct 2026, 09:36 UTC · OS 31.0611 Oct 2026, 12:06 UTC · OS 30.7111 Oct 2026, 12:27 UTC · OS 30.3512 Oct 2026, 11:24 UTC · OS 30.7812 Oct 2026, 12:01 UTC · OS 30.7828 Jun12 Oct

12 Oct 2026, 12:01 UTC · OS 30.78

94 recorded ratings · 28 Jun 2026–12 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Scores: All That Glitters v2.2.3 · Large teams · 16 players

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 16 Sep and 15 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Busiest positions first. About scores: Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

32026-09-18
to 2026-09-24
72026-09-25
to 2026-10-01
42026-10-02
to 2026-10-08
62026-10-09
to 2026-10-15

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

57 games
41.9% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 50.0% of selected games.

Selected games: 4 · Games with identified lanes: 2.

4 distinct recorded opponents · Mean opponent OS 16.1 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 19.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,303.2 metal3,960.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,314.4 metal4,427.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.52,365.5 energy44,122.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,200.4 damage8,796.1 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.13,772.2 damage8,681.2 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.54.0 units43.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,393.0 metal705.5 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.864.0 metal985.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.23.0 units5.5 units100.0%1 paired game
  • anenployment1 game · 100.0% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Rde1 game · 100.0% of games in this matchup · Mean recorded OS 25.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 13.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,920.0 metal3,517.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,991.5 metal4,433.5 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.52,444.1 energy58,001.3 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.15,642.4 damage9,269.5 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.13,015.8 damage13,145.7 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.47.0 units47.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • PuLSor24_1 game · 100.0% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • simon_lightning1 game · 100.0% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 136 published games lasting at least five minutes, linked to account 227457. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 15 Oct 2026, 00:04 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.