Ratings recorded at game start in the replays we have. OS means OpenSkill rating.
Showing Large teams · 16 players, the format with the most ratings. Their latest game was Small teams · 6 players.
First recorded
14.07
Latest recorded
13.60
Change
-0.47
11 Oct 2026, 09:43 UTC · OS 13.60
15 recorded ratings · 29 Sep 2026–11 Oct 2026.
Game formats are shown separately.
Playstyle and score by position
The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.
Playstyle traits are being prepared. Your map and activity summaries are ready below.
Recent activity
Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.
02026-09-15 to 2026-09-21
02026-09-22 to 2026-09-28
72026-09-29 to 2026-10-05
132026-10-06 to 2026-10-12
Most played maps & positions
Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.
Supreme Isthmus v2.1
9 games
45.0% of recorded games
Where they started Open one to compare from that start
Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.
See lane matchups and coverage
Starting-lane coverage: 33.3% of selected games.
Selected games: 9 · Games with identified lanes: 3.
4 distinct recorded opponents · Mean opponent OS 13.3 (OS available in 100.0% of identified games).
Beach sea vs Geo sea
2 matched games · 2 distinct opponents · Mean opponent OS 13.7.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
2 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,259.3 metal
3,350.0 metal
100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
3,053.5 metal
4,221.4 metal
100.0%2 paired games
Energy producedTotal energy produced by this player by this time.
21,533.2 energy
43,420.2 energy
100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
2,015.0 damage
1,235.3 damage
100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
1,306.1 damage
1,925.4 damage
100.0%2 paired games
Units producedTotal units produced by this time, including buildings.
27.5 units
31.0 units
100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
400.0 metal
125.5 metal
100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
152.5 metal
400.0 metal
100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
4.0 units
0.0 units
100.0%2 paired games
LetsNya1 game · 50.0% of games in this matchup · Mean recorded OS 22.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
TeknoViking1 game · 50.0% of games in this matchup · Mean recorded OS 5.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Front (second) vs Shared central front · shared frontline
1 matched game · 2 distinct opponents · Mean opponent OS 12.4.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.
1 game reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponents (per player)
Coverage
Metal producedTotal metal produced by this player by this time.
4,112.1 metal
3,939.7 metal
100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
3,018.9 metal
4,445.4 metal
100.0%1 paired game
Energy producedTotal energy produced by this player by this time.
39,364.9 energy
49,838.6 energy
100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
8,257.8 damage
9,605.1 damage
100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.
8,495.7 damage
8,018.1 damage
100.0%1 paired game
Units producedTotal units produced by this time, including buildings.
28.0 units
51.0 units
100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
950.0 metal
571.5 metal
100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
370.0 metal
735.5 metal
100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
4.0 units
3.5 units
100.0%1 paired game
dmbf221 game · 100.0% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
ImU1 game · 100.0% of games in this matchup · Mean recorded OS 11.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.
Why some selected games have no identified lane:
No individual lane assigned for this position: 6 games.
Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.
Ask about this player
Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.
Included: 20 published games lasting at least five minutes, linked to account 251362. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.
Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.
Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.
Freshness: replay data published 12 Oct 2026, 23:12 UTC; this summary prepared 12 Oct 2026, 23:13 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.