Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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[CEO]MardyBum

Account 255634 · Published replay history across maps and positions.

Latest recorded OS
28.0
11 Oct 2026 · Large teams · 16 players
Recorded games
56
10 Jul 2026–11 Oct 2026 UTC
Maps played
16
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
27.36
Latest recorded
27.99
Change
+0.63
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.26.727.528.229.029.710 Jul 2026, 16:44 UTC · OS 27.3611 Jul 2026, 08:09 UTC · OS 27.3211 Jul 2026, 13:20 UTC · OS 28.0911 Jul 2026, 13:38 UTC · OS 28.5813 Jul 2026, 17:28 UTC · OS 28.3213 Jul 2026, 18:08 UTC · OS 28.3213 Jul 2026, 18:40 UTC · OS 28.3215 Jul 2026, 19:03 UTC · OS 28.0016 Jul 2026, 16:11 UTC · OS 28.8416 Jul 2026, 16:50 UTC · OS 28.8416 Jul 2026, 17:23 UTC · OS 28.8418 Jul 2026, 17:14 UTC · OS 27.9820 Jul 2026, 13:53 UTC · OS 28.5220 Jul 2026, 14:32 UTC · OS 28.5221 Jul 2026, 16:50 UTC · OS 27.9921 Jul 2026, 17:08 UTC · OS 27.6821 Jul 2026, 17:32 UTC · OS 28.0402 Aug 2026, 19:05 UTC · OS 27.6403 Aug 2026, 17:46 UTC · OS 28.3004 Aug 2026, 16:30 UTC · OS 28.9604 Aug 2026, 16:45 UTC · OS 28.9607 Aug 2026, 16:56 UTC · OS 29.1807 Aug 2026, 17:27 UTC · OS 29.1808 Aug 2026, 17:21 UTC · OS 28.1408 Aug 2026, 17:43 UTC · OS 28.1408 Aug 2026, 18:12 UTC · OS 28.1408 Aug 2026, 18:32 UTC · OS 28.1408 Aug 2026, 19:04 UTC · OS 28.1409 Aug 2026, 19:33 UTC · OS 27.1109 Aug 2026, 20:06 UTC · OS 27.1111 Aug 2026, 18:23 UTC · OS 27.3812 Aug 2026, 20:14 UTC · OS 27.6612 Aug 2026, 20:43 UTC · OS 27.6613 Aug 2026, 16:55 UTC · OS 27.1513 Aug 2026, 18:12 UTC · OS 27.1514 Aug 2026, 17:03 UTC · OS 27.6014 Aug 2026, 17:48 UTC · OS 27.7718 Aug 2026, 19:51 UTC · OS 27.4020 Aug 2026, 13:45 UTC · OS 27.9820 Aug 2026, 14:48 UTC · OS 28.2222 Aug 2026, 14:34 UTC · OS 27.5922 Aug 2026, 15:02 UTC · OS 27.5922 Aug 2026, 17:20 UTC · OS 27.8522 Aug 2026, 17:40 UTC · OS 27.8524 Aug 2026, 09:36 UTC · OS 28.2424 Aug 2026, 10:06 UTC · OS 28.2424 Aug 2026, 20:18 UTC · OS 28.5725 Aug 2026, 14:56 UTC · OS 28.6226 Aug 2026, 19:13 UTC · OS 28.8827 Aug 2026, 16:11 UTC · OS 29.1828 Aug 2026, 18:12 UTC · OS 29.2029 Aug 2026, 18:22 UTC · OS 29.3210 Sep 2026, 12:18 UTC · OS 29.0728 Sep 2026, 18:10 UTC · OS 28.1611 Oct 2026, 12:06 UTC · OS 27.9910 Jul11 Oct

11 Oct 2026, 12:06 UTC · OS 27.99

55 recorded ratings · 10 Jul 2026–11 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 17:13 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
12026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
22026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 23.7% of selected games.

Selected games: 38 · Games with identified lanes: 9.

13 distinct recorded opponents · Mean opponent OS 25.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 22.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,873.7 metal3,587.7 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,522.5 metal4,412.1 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.42,822.4 energy48,763.4 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,129.5 damage1,117.2 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,416.1 damage3,364.2 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.33.5 units42.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.245.5 metal287.5 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.225.0 metal220.0 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.5 units2.0 units100.0%2 paired games
  • Elpoloow1 game · 50.0% of games in this matchup · Mean recorded OS 35.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iluha031 game · 50.0% of games in this matchup · Mean recorded OS 10.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 20.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,741.2 metal3,802.0 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,630.6 metal4,522.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.45,128.2 energy56,510.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,532.6 damage12,648.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.3,159.0 damage8,094.9 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.45.0 units45.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.215.0 metal688.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.733.0 metal522.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.0 units5.0 units100.0%1 paired game
  • Fiko1 game · 100.0% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lepotdeconfiture1 game · 100.0% of games in this matchup · Mean recorded OS 24.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 25.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,577.2 metal3,868.5 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,438.9 metal4,532.7 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.42,672.6 energy49,768.6 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,886.2 damage13,836.5 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.13,663.1 damage7,077.1 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.40.0 units44.8 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.960.3 metal414.2 metal100.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.458.0 metal2,090.2 metal100.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.7 units2.8 units100.0%3 paired games
  • [FCRD]GlazedByAfussy1 game · 33.3% of games in this matchup · Mean recorded OS 33.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dastih1 game · 33.3% of games in this matchup · Mean recorded OS 23.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • death4uandme1 game · 33.3% of games in this matchup · Mean recorded OS 29.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JYHAK1 game · 33.3% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • old_man1 game · 33.3% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ubilosis1 game · 33.3% of games in this matchup · Mean recorded OS 29.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 29.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,682.5 metal3,834.8 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,979.9 metal4,374.3 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.58,019.1 energy35,880.2 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage379.1 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.352.4 damage0.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.41.3 units32.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Grump]Matsuri1 game · 33.3% of games in this matchup · Mean recorded OS 44.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Emiralp1 game · 33.3% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • jerkinston1 game · 33.3% of games in this matchup · Mean recorded OS 30.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 29 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

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Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 56 published games lasting at least five minutes, linked to account 255634. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.