Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

‹ Find another player

Jim_Boe

Account 270805 · Published replay history across maps and positions.

Latest recorded OS
13.5
20 Aug 2026 · Large teams · 16 players
Recorded games
80
28 Jul 2026–20 Aug 2026 UTC
Maps played
30
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
5.14
Latest recorded
13.49
Change
+8.35
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.3.66.59.312.215.028 Jul 2026, 05:22 UTC · OS 5.1428 Jul 2026, 07:05 UTC · OS 5.9328 Jul 2026, 07:44 UTC · OS 7.6728 Jul 2026, 08:15 UTC · OS 8.0628 Jul 2026, 08:51 UTC · OS 8.0628 Jul 2026, 09:41 UTC · OS 9.1829 Jul 2026, 03:59 UTC · OS 8.4929 Jul 2026, 04:23 UTC · OS 8.4929 Jul 2026, 04:54 UTC · OS 9.2529 Jul 2026, 05:17 UTC · OS 9.2529 Jul 2026, 06:28 UTC · OS 7.9129 Jul 2026, 07:11 UTC · OS 7.9129 Jul 2026, 09:03 UTC · OS 8.9429 Jul 2026, 09:25 UTC · OS 8.9429 Jul 2026, 10:14 UTC · OS 8.9429 Jul 2026, 10:34 UTC · OS 8.9430 Jul 2026, 00:28 UTC · OS 7.8430 Jul 2026, 05:12 UTC · OS 6.3030 Jul 2026, 05:26 UTC · OS 6.3030 Jul 2026, 07:00 UTC · OS 5.5131 Jul 2026, 03:17 UTC · OS 6.2531 Jul 2026, 05:34 UTC · OS 5.4202 Aug 2026, 05:41 UTC · OS 6.1602 Aug 2026, 06:14 UTC · OS 6.1602 Aug 2026, 06:56 UTC · OS 5.8202 Aug 2026, 07:33 UTC · OS 5.8203 Aug 2026, 04:05 UTC · OS 6.8703 Aug 2026, 09:38 UTC · OS 7.0803 Aug 2026, 10:25 UTC · OS 6.7703 Aug 2026, 10:57 UTC · OS 6.7704 Aug 2026, 07:48 UTC · OS 6.7804 Aug 2026, 10:12 UTC · OS 6.7805 Aug 2026, 03:06 UTC · OS 6.0505 Aug 2026, 03:34 UTC · OS 6.7805 Aug 2026, 04:03 UTC · OS 6.7805 Aug 2026, 04:45 UTC · OS 6.1705 Aug 2026, 05:18 UTC · OS 6.9305 Aug 2026, 06:17 UTC · OS 7.1605 Aug 2026, 06:43 UTC · OS 7.1605 Aug 2026, 08:36 UTC · OS 8.5106 Aug 2026, 03:42 UTC · OS 8.0406 Aug 2026, 04:00 UTC · OS 7.3806 Aug 2026, 04:28 UTC · OS 7.3806 Aug 2026, 06:37 UTC · OS 6.8506 Aug 2026, 07:09 UTC · OS 7.5606 Aug 2026, 07:52 UTC · OS 7.5606 Aug 2026, 08:31 UTC · OS 7.5906 Aug 2026, 22:18 UTC · OS 8.5007 Aug 2026, 06:16 UTC · OS 8.8307 Aug 2026, 06:48 UTC · OS 8.8307 Aug 2026, 07:23 UTC · OS 8.0207 Aug 2026, 08:03 UTC · OS 8.5407 Aug 2026, 08:48 UTC · OS 8.9207 Aug 2026, 22:57 UTC · OS 9.4408 Aug 2026, 05:02 UTC · OS 8.9708 Aug 2026, 05:29 UTC · OS 8.3108 Aug 2026, 08:12 UTC · OS 7.9408 Aug 2026, 08:43 UTC · OS 8.3608 Aug 2026, 09:09 UTC · OS 8.9008 Aug 2026, 09:39 UTC · OS 8.5111 Aug 2026, 00:30 UTC · OS 10.9611 Aug 2026, 04:20 UTC · OS 11.4411 Aug 2026, 06:04 UTC · OS 11.6511 Aug 2026, 06:35 UTC · OS 11.9211 Aug 2026, 06:57 UTC · OS 11.9217 Aug 2026, 05:51 UTC · OS 11.3318 Aug 2026, 04:40 UTC · OS 11.2118 Aug 2026, 05:11 UTC · OS 11.2119 Aug 2026, 06:41 UTC · OS 12.0919 Aug 2026, 07:14 UTC · OS 12.0919 Aug 2026, 07:49 UTC · OS 12.0919 Aug 2026, 08:06 UTC · OS 12.0919 Aug 2026, 21:08 UTC · OS 12.9119 Aug 2026, 21:27 UTC · OS 12.6419 Aug 2026, 22:00 UTC · OS 13.3820 Aug 2026, 20:39 UTC · OS 13.4928 Jul20 Aug

20 Aug 2026, 20:39 UTC · OS 13.49

76 recorded ratings · 28 Jul 2026–20 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

10 games
12.5% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 77.8% of selected games.

Selected games: 27 · Games with identified lanes: 21.

32 distinct recorded opponents · Mean opponent OS 13.2 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

4 matched games · 4 distinct opponents · Mean opponent OS 19.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,266.6 metal3,804.4 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,371.0 metal4,498.2 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.38,277.7 energy45,754.5 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.744.7 damage925.6 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,024.4 damage534.5 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.35.5 units43.0 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.100.0 metal175.5 metal50.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.193.0 metal100.0 metal50.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units1.5 units50.0%2 paired games
  • boomdastic1 game · 25.0% of games in this matchup · Mean recorded OS 26.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • daufenback1 game · 25.0% of games in this matchup · Mean recorded OS 8.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Elpoloow1 game · 25.0% of games in this matchup · Mean recorded OS 33.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • m4rvinbot1 game · 25.0% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

9 matched games · 17 distinct opponents · Mean opponent OS 13.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

9 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,106.8 metal3,949.9 metal100.0%9 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,830.1 metal4,148.0 metal100.0%9 paired games
Energy producedTotal energy produced by this player by this time.44,661.2 energy43,287.9 energy100.0%9 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,866.7 damage5,831.3 damage100.0%9 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,417.7 damage4,659.4 damage100.0%9 paired games
Units producedTotal units produced by this time, including buildings.48.8 units47.8 units100.0%9 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.442.0 metal462.0 metal33.3%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.230.0 metal660.3 metal33.3%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.8.0 units6.2 units33.3%3 paired games
  • Makefigs2 games · 22.2% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AssassinINblue1 game · 11.1% of games in this matchup · Mean recorded OS 10.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AtlasWolfgang1 game · 11.1% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • c3pina1 game · 11.1% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • geekenox1 game · 11.1% of games in this matchup · Mean recorded OS 12.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • guy1761 game · 11.1% of games in this matchup · Mean recorded OS 9.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • heart_attack1 game · 11.1% of games in this matchup · Mean recorded OS 36.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ihaveabomb1 game · 11.1% of games in this matchup · Mean recorded OS 5.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LagnaLoki1 game · 11.1% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Narwha11 game · 11.1% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nereik1 game · 11.1% of games in this matchup · Mean recorded OS 19.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Noomster1 game · 11.1% of games in this matchup · Mean recorded OS 11.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SinnedeffoS1 game · 11.1% of games in this matchup · Mean recorded OS 9.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ssj3gogeta1 game · 11.1% of games in this matchup · Mean recorded OS 6.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TwoVHSTapes1 game · 11.1% of games in this matchup · Mean recorded OS 3.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Winniethepooh1 game · 11.1% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zalthor1 game · 11.1% of games in this matchup · Mean recorded OS 22.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

7 matched games · 12 distinct opponents · Mean opponent OS 9.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,806.1 metal3,473.2 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,346.2 metal3,939.4 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.47,724.9 energy45,971.4 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,359.8 damage2,898.4 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,096.1 damage3,486.2 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.59.1 units43.6 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • ihaveabomb2 games · 28.6% of games in this matchup · Mean recorded OS 6.9Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Maverickgk2 games · 28.6% of games in this matchup · Mean recorded OS 7.3Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • All_Kane1 game · 14.3% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bente_Jorgensen1 game · 14.3% of games in this matchup · Mean recorded OS 6.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Farid1 game · 14.3% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lilfoot1 game · 14.3% of games in this matchup · Mean recorded OS 9.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PuLSor24_1 game · 14.3% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Radxx1 game · 14.3% of games in this matchup · Mean recorded OS 10.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RealAnarchy1 game · 14.3% of games in this matchup · Mean recorded OS 6.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Rtsguy1 game · 14.3% of games in this matchup · Mean recorded OS 8.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ssj3gogeta1 game · 14.3% of games in this matchup · Mean recorded OS 7.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Thuran1 game · 14.3% of games in this matchup · Mean recorded OS 17.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 11.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,717.7 metal4,597.1 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,500.1 metal4,500.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.63,139.3 energy45,956.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.73.2 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.42.0 units42.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Paipe1 game · 100.0% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 5 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 80 published games lasting at least five minutes, linked to account 270805. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.