Replay data published 10 Oct 2026, 04:47 · Daily update starts 03:00 Stockholm time

RAM_Me_Eddy

Account 292273 · Published replay history across maps and positions.

Previously seen as RAM_Re_Eddy

Latest recorded OS
31.2
08 Oct 2026 · Large teams · 16 players
Recorded games
111
30 Aug 2026–08 Oct 2026 UTC
Maps played
56
Map versions counted separately

OS over time

Ratings recorded at game start in the replays we have.

First recorded
27.56
Latest recorded
31.23
Change
+3.67
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.26.628.029.531.032.430 Aug 2026, 18:10 UTC · OS 27.5630 Aug 2026, 18:36 UTC · OS 27.8830 Aug 2026, 19:09 UTC · OS 27.6601 Sep 2026, 18:37 UTC · OS 28.3301 Sep 2026, 18:56 UTC · OS 28.4802 Sep 2026, 18:29 UTC · OS 28.7202 Sep 2026, 18:50 UTC · OS 28.9203 Sep 2026, 20:01 UTC · OS 28.7204 Sep 2026, 22:05 UTC · OS 28.6905 Sep 2026, 09:03 UTC · OS 28.3705 Sep 2026, 09:37 UTC · OS 28.3705 Sep 2026, 09:54 UTC · OS 27.7705 Sep 2026, 10:20 UTC · OS 27.5705 Sep 2026, 15:13 UTC · OS 27.4005 Sep 2026, 15:29 UTC · OS 27.4005 Sep 2026, 21:39 UTC · OS 27.7405 Sep 2026, 22:11 UTC · OS 27.7406 Sep 2026, 10:02 UTC · OS 27.7806 Sep 2026, 10:19 UTC · OS 27.4906 Sep 2026, 10:52 UTC · OS 27.7706 Sep 2026, 11:13 UTC · OS 27.7706 Sep 2026, 11:32 UTC · OS 27.7806 Sep 2026, 11:52 UTC · OS 27.3606 Sep 2026, 12:11 UTC · OS 27.6006 Sep 2026, 15:39 UTC · OS 27.9308 Sep 2026, 19:30 UTC · OS 27.5408 Sep 2026, 19:48 UTC · OS 27.5409 Sep 2026, 19:32 UTC · OS 28.1610 Sep 2026, 19:06 UTC · OS 28.7410 Sep 2026, 19:39 UTC · OS 28.7411 Sep 2026, 21:12 UTC · OS 27.8511 Sep 2026, 21:28 UTC · OS 28.1711 Sep 2026, 21:50 UTC · OS 27.8912 Sep 2026, 18:08 UTC · OS 27.5512 Sep 2026, 21:17 UTC · OS 28.1413 Sep 2026, 09:17 UTC · OS 28.0413 Sep 2026, 09:53 UTC · OS 28.3113 Sep 2026, 10:26 UTC · OS 28.3113 Sep 2026, 10:55 UTC · OS 28.0813 Sep 2026, 11:12 UTC · OS 28.6613 Sep 2026, 11:30 UTC · OS 28.3713 Sep 2026, 16:26 UTC · OS 28.7213 Sep 2026, 18:46 UTC · OS 29.0213 Sep 2026, 19:24 UTC · OS 29.0213 Sep 2026, 21:17 UTC · OS 29.0714 Sep 2026, 13:06 UTC · OS 28.9014 Sep 2026, 13:28 UTC · OS 29.2314 Sep 2026, 17:30 UTC · OS 28.9714 Sep 2026, 18:03 UTC · OS 28.9714 Sep 2026, 18:23 UTC · OS 29.1014 Sep 2026, 18:43 UTC · OS 29.1014 Sep 2026, 20:07 UTC · OS 29.4220 Sep 2026, 16:22 UTC · OS 29.4221 Sep 2026, 14:59 UTC · OS 29.9921 Sep 2026, 17:30 UTC · OS 29.7621 Sep 2026, 17:45 UTC · OS 29.3321 Sep 2026, 18:18 UTC · OS 29.5121 Sep 2026, 18:37 UTC · OS 29.2122 Sep 2026, 13:11 UTC · OS 29.5022 Sep 2026, 13:26 UTC · OS 29.2722 Sep 2026, 13:50 UTC · OS 29.0022 Sep 2026, 18:13 UTC · OS 28.7122 Sep 2026, 19:27 UTC · OS 28.6722 Sep 2026, 19:44 UTC · OS 28.7622 Sep 2026, 20:05 UTC · OS 28.4723 Sep 2026, 19:56 UTC · OS 28.7424 Sep 2026, 18:42 UTC · OS 28.6225 Sep 2026, 20:42 UTC · OS 29.2526 Sep 2026, 13:26 UTC · OS 29.9026 Sep 2026, 13:47 UTC · OS 30.1726 Sep 2026, 21:14 UTC · OS 30.5827 Sep 2026, 16:07 UTC · OS 30.4827 Sep 2026, 16:44 UTC · OS 30.4827 Sep 2026, 17:14 UTC · OS 30.5627 Sep 2026, 17:46 UTC · OS 30.8129 Sep 2026, 18:32 UTC · OS 31.0029 Sep 2026, 18:51 UTC · OS 30.7329 Sep 2026, 19:24 UTC · OS 31.0729 Sep 2026, 19:59 UTC · OS 31.3702 Oct 2026, 21:09 UTC · OS 31.6702 Oct 2026, 21:29 UTC · OS 31.6702 Oct 2026, 22:07 UTC · OS 31.4603 Oct 2026, 18:00 UTC · OS 31.1103 Oct 2026, 19:20 UTC · OS 30.9803 Oct 2026, 19:46 UTC · OS 30.9803 Oct 2026, 20:36 UTC · OS 31.0503 Oct 2026, 21:55 UTC · OS 31.0504 Oct 2026, 13:05 UTC · OS 30.8504 Oct 2026, 18:57 UTC · OS 30.6204 Oct 2026, 19:23 UTC · OS 30.6206 Oct 2026, 19:09 UTC · OS 30.6806 Oct 2026, 19:44 UTC · OS 30.6806 Oct 2026, 20:02 UTC · OS 31.3608 Oct 2026, 17:50 UTC · OS 31.3108 Oct 2026, 18:25 UTC · OS 31.0908 Oct 2026, 18:59 UTC · OS 30.9808 Oct 2026, 19:32 UTC · OS 30.9108 Oct 2026, 20:06 UTC · OS 30.8308 Oct 2026, 20:32 UTC · OS 31.2330 Aug08 Oct

08 Oct 2026, 20:32 UTC · OS 31.23

99 recorded ratings · 30 Aug 2026–08 Oct 2026.

Game formats are shown separately.

Recorded playstyle traits

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-11–2026-10-10 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 10 Oct 2026, 09:57 UTC.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

172026-09-13
to 2026-09-19
192026-09-20
to 2026-09-26
192026-09-27
to 2026-10-03
172026-10-04
to 2026-10-10

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 42.9% of selected games.

Selected games: 7 · Games with identified lanes: 3.

4 distinct recorded opponents · Mean opponent OS 32.0 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 32.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,676.5 metal3,850.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,464.5 metal4,464.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.33,965.0 energy41,638.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.657.2 damage1,126.1 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,510.8 damage798.5 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.26.0 units43.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.275.0 metal52.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal175.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.0 units0.0 units100.0%1 paired game
  • ITz_HonestAbee1 game · 100.0% of games in this matchup · Mean recorded OS 32.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 41.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,364.8 metal4,498.8 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,862.2 metal4,624.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.40,458.7 energy50,557.2 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,332.8 damage12,246.4 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.15,333.6 damage8,618.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.41.0 units49.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.2,069.0 metal474.5 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.151.0 metal1,399.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.12.0 units4.0 units100.0%1 paired game
  • [Grump]_Doni1 game · 100.0% of games in this matchup · Mean recorded OS 51.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Grump]FranzDK1 game · 100.0% of games in this matchup · Mean recorded OS 30.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 22.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,650.8 metal3,835.1 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,900.4 metal3,989.1 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.47,885.6 energy45,843.4 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.16,280.2 damage5,710.1 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.2,043.6 damage15,430.7 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.43.0 units46.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.354.0 metal1,405.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,485.0 metal240.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.0 units9.5 units100.0%1 paired game
  • [Grump]FranzDK1 game · 100.0% of games in this matchup · Mean recorded OS 30.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • jocoder21 game · 100.0% of games in this matchup · Mean recorded OS 14.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 4 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

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About these results

Included: 111 published games lasting at least five minutes, linked to account 292273. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 10 Oct 2026, 03:09 UTC; this summary prepared 10 Oct 2026, 04:32 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.