Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Lorrick

Account 309991 · Published replay history across maps and positions.Previously seen as [SPK]Lorrick

Latest recorded OS
19.5
25 Aug 2026 · Large teams · 16 players
Recorded games
91
11 Jul 2026–25 Aug 2026 UTC
Maps played
32
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
17.35
Latest recorded
19.46
Change
+2.11
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.11.013.816.719.522.411 Jul 2026, 15:46 UTC · OS 17.3511 Jul 2026, 17:32 UTC · OS 15.1012 Jul 2026, 14:49 UTC · OS 17.4113 Jul 2026, 19:17 UTC · OS 14.8116 Jul 2026, 14:44 UTC · OS 13.5416 Jul 2026, 15:06 UTC · OS 13.5416 Jul 2026, 15:36 UTC · OS 13.5416 Jul 2026, 19:15 UTC · OS 15.0717 Jul 2026, 17:19 UTC · OS 12.5018 Jul 2026, 19:55 UTC · OS 13.7819 Jul 2026, 11:00 UTC · OS 13.3119 Jul 2026, 11:30 UTC · OS 13.3119 Jul 2026, 16:11 UTC · OS 15.0119 Jul 2026, 16:30 UTC · OS 14.2520 Jul 2026, 14:12 UTC · OS 14.8920 Jul 2026, 17:16 UTC · OS 15.6620 Jul 2026, 17:38 UTC · OS 15.6620 Jul 2026, 18:19 UTC · OS 15.2721 Jul 2026, 11:31 UTC · OS 15.9522 Jul 2026, 21:08 UTC · OS 16.9923 Jul 2026, 21:30 UTC · OS 17.8224 Jul 2026, 23:01 UTC · OS 18.3525 Jul 2026, 12:51 UTC · OS 17.2625 Jul 2026, 13:21 UTC · OS 17.2625 Jul 2026, 15:24 UTC · OS 16.3125 Jul 2026, 16:12 UTC · OS 16.2425 Jul 2026, 20:02 UTC · OS 15.7525 Jul 2026, 20:28 UTC · OS 15.2327 Jul 2026, 19:13 UTC · OS 15.2129 Jul 2026, 20:08 UTC · OS 16.1502 Aug 2026, 09:50 UTC · OS 16.1502 Aug 2026, 10:28 UTC · OS 16.1502 Aug 2026, 11:02 UTC · OS 15.8411 Aug 2026, 20:01 UTC · OS 16.0312 Aug 2026, 17:22 UTC · OS 16.6313 Aug 2026, 17:17 UTC · OS 16.4413 Aug 2026, 22:22 UTC · OS 17.1513 Aug 2026, 22:43 UTC · OS 16.9614 Aug 2026, 11:23 UTC · OS 17.8714 Aug 2026, 12:00 UTC · OS 17.8714 Aug 2026, 12:30 UTC · OS 17.3414 Aug 2026, 12:54 UTC · OS 17.3414 Aug 2026, 13:21 UTC · OS 17.3114 Aug 2026, 13:35 UTC · OS 17.3114 Aug 2026, 13:50 UTC · OS 17.2814 Aug 2026, 14:15 UTC · OS 17.2814 Aug 2026, 15:03 UTC · OS 17.8114 Aug 2026, 15:25 UTC · OS 18.3614 Aug 2026, 19:01 UTC · OS 18.3914 Aug 2026, 22:10 UTC · OS 18.1814 Aug 2026, 22:45 UTC · OS 17.7215 Aug 2026, 12:21 UTC · OS 18.5915 Aug 2026, 12:49 UTC · OS 19.1315 Aug 2026, 14:49 UTC · OS 18.5115 Aug 2026, 15:41 UTC · OS 18.5115 Aug 2026, 16:24 UTC · OS 18.0315 Aug 2026, 17:07 UTC · OS 17.0815 Aug 2026, 21:53 UTC · OS 17.8615 Aug 2026, 22:26 UTC · OS 18.2515 Aug 2026, 23:07 UTC · OS 18.2515 Aug 2026, 23:56 UTC · OS 18.5916 Aug 2026, 00:17 UTC · OS 17.9616 Aug 2026, 10:44 UTC · OS 18.7316 Aug 2026, 11:00 UTC · OS 19.4916 Aug 2026, 13:50 UTC · OS 18.7716 Aug 2026, 14:24 UTC · OS 18.3616 Aug 2026, 15:07 UTC · OS 18.3616 Aug 2026, 16:44 UTC · OS 19.4016 Aug 2026, 17:29 UTC · OS 19.2616 Aug 2026, 18:29 UTC · OS 19.4617 Aug 2026, 12:52 UTC · OS 19.3917 Aug 2026, 16:20 UTC · OS 19.3117 Aug 2026, 16:40 UTC · OS 19.3117 Aug 2026, 18:52 UTC · OS 20.6018 Aug 2026, 17:13 UTC · OS 20.3918 Aug 2026, 18:00 UTC · OS 20.3918 Aug 2026, 19:15 UTC · OS 20.1818 Aug 2026, 19:59 UTC · OS 20.1819 Aug 2026, 18:11 UTC · OS 20.2719 Aug 2026, 19:19 UTC · OS 19.8121 Aug 2026, 14:36 UTC · OS 20.3021 Aug 2026, 21:29 UTC · OS 20.8522 Aug 2026, 18:04 UTC · OS 20.7423 Aug 2026, 13:23 UTC · OS 19.7224 Aug 2026, 12:14 UTC · OS 19.9525 Aug 2026, 13:21 UTC · OS 19.6725 Aug 2026, 13:51 UTC · OS 19.4611 Jul25 Aug

25 Aug 2026, 13:51 UTC · OS 19.46

87 recorded ratings · 11 Jul 2026–25 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

19 games
20.9% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 77.8% of selected games.

Selected games: 18 · Games with identified lanes: 14.

16 distinct recorded opponents · Mean opponent OS 16.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

6 matched games · 5 distinct opponents · Mean opponent OS 16.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,626.2 metal3,336.8 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,532.6 metal4,016.5 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.43,248.0 energy56,241.9 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.188.4 damage112.5 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.115.4 damage759.0 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.38.3 units39.8 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal67.5 metal66.7%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.37.5 metal12.8 metal66.7%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.2 units66.7%4 paired games
  • matyaskiraly2 games · 33.3% of games in this matchup · Mean recorded OS 18.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KZBMer1 game · 16.7% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nebelmann1 game · 16.7% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Smejd1 game · 16.7% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sunflower9647951 game · 16.7% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 16.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,826.4 metal3,781.6 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,843.9 metal3,659.5 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.44,646.4 energy50,700.8 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,147.6 damage7,923.3 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,332.8 damage8,048.6 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.39.7 units40.8 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • jeff_erkast1 game · 33.3% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KINGBillyBob1 game · 33.3% of games in this matchup · Mean recorded OS 14.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • marharex891 game · 33.3% of games in this matchup · Mean recorded OS 9.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • micia1 game · 33.3% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MrCoolPotato1 game · 33.3% of games in this matchup · Mean recorded OS 37.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Shuviix1 game · 33.3% of games in this matchup · Mean recorded OS 9.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

5 matched games · 5 distinct opponents · Mean opponent OS 15.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,438.4 metal3,212.1 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,260.8 metal3,994.8 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.30,354.1 energy33,656.1 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.119.2 damage511.2 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.520.2 damage124.7 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.32.4 units30.4 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Bob4201 game · 20.0% of games in this matchup · Mean recorded OS 8.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FunGrind1 game · 20.0% of games in this matchup · Mean recorded OS 12.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Samalama1 game · 20.0% of games in this matchup · Mean recorded OS 21.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • smeet1 game · 20.0% of games in this matchup · Mean recorded OS 12.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • VeryCool1 game · 20.0% of games in this matchup · Mean recorded OS 24.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 91 published games lasting at least five minutes, linked to account 309991. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.