Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Crimson_Kaim

Account 321201 · Published replay history across maps and positions.

Latest recorded OS
27.6
13 Oct 2026 · Large teams · 16 players
Recorded games
92
28 Jun 2026–13 Oct 2026 UTC
Maps played
13
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
25.46
Latest recorded
27.61
Change
+2.15
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.23.925.026.227.428.628 Jun 2026, 18:39 UTC · OS 25.4630 Jun 2026, 15:14 UTC · OS 26.7630 Jun 2026, 15:37 UTC · OS 26.4601 Jul 2026, 07:38 UTC · OS 27.1001 Jul 2026, 07:59 UTC · OS 27.5601 Jul 2026, 13:49 UTC · OS 27.0501 Jul 2026, 16:23 UTC · OS 27.4601 Jul 2026, 18:38 UTC · OS 27.9802 Jul 2026, 09:26 UTC · OS 27.7102 Jul 2026, 15:03 UTC · OS 27.0902 Jul 2026, 15:33 UTC · OS 27.0903 Jul 2026, 08:58 UTC · OS 27.5103 Jul 2026, 11:23 UTC · OS 26.9703 Jul 2026, 11:39 UTC · OS 26.9704 Jul 2026, 19:54 UTC · OS 26.5205 Jul 2026, 19:34 UTC · OS 26.2305 Jul 2026, 19:53 UTC · OS 26.2306 Jul 2026, 15:12 UTC · OS 26.3007 Jul 2026, 19:13 UTC · OS 26.7907 Jul 2026, 20:02 UTC · OS 27.1207 Jul 2026, 20:21 UTC · OS 27.1208 Jul 2026, 10:30 UTC · OS 26.5308 Jul 2026, 11:23 UTC · OS 26.5316 Jul 2026, 06:54 UTC · OS 25.6916 Jul 2026, 07:30 UTC · OS 25.6916 Jul 2026, 08:12 UTC · OS 25.6416 Jul 2026, 08:30 UTC · OS 25.6416 Jul 2026, 08:46 UTC · OS 25.6416 Jul 2026, 09:27 UTC · OS 25.4816 Jul 2026, 09:54 UTC · OS 25.4818 Jul 2026, 21:14 UTC · OS 26.0618 Jul 2026, 21:46 UTC · OS 26.0619 Jul 2026, 12:19 UTC · OS 25.5319 Jul 2026, 12:35 UTC · OS 25.5321 Jul 2026, 20:33 UTC · OS 25.6022 Jul 2026, 11:08 UTC · OS 25.9023 Jul 2026, 19:57 UTC · OS 25.4423 Jul 2026, 20:35 UTC · OS 25.4423 Jul 2026, 21:08 UTC · OS 25.4424 Jul 2026, 10:59 UTC · OS 25.4124 Jul 2026, 21:16 UTC · OS 25.7626 Jul 2026, 12:32 UTC · OS 24.9126 Jul 2026, 13:02 UTC · OS 24.7626 Jul 2026, 18:26 UTC · OS 24.4828 Jul 2026, 21:09 UTC · OS 24.7729 Jul 2026, 15:54 UTC · OS 24.5929 Jul 2026, 16:23 UTC · OS 24.5904 Aug 2026, 18:33 UTC · OS 25.3405 Aug 2026, 17:53 UTC · OS 25.3808 Aug 2026, 12:47 UTC · OS 25.6108 Aug 2026, 13:44 UTC · OS 25.6111 Aug 2026, 19:01 UTC · OS 25.9911 Aug 2026, 19:18 UTC · OS 25.9911 Aug 2026, 21:11 UTC · OS 25.4313 Aug 2026, 18:16 UTC · OS 25.7815 Aug 2026, 15:40 UTC · OS 26.0316 Aug 2026, 13:35 UTC · OS 26.0816 Aug 2026, 14:00 UTC · OS 26.0819 Aug 2026, 19:48 UTC · OS 26.0320 Aug 2026, 20:12 UTC · OS 26.3420 Aug 2026, 20:28 UTC · OS 26.3421 Aug 2026, 19:35 UTC · OS 25.7621 Aug 2026, 19:55 UTC · OS 25.7622 Aug 2026, 11:45 UTC · OS 25.7122 Aug 2026, 12:33 UTC · OS 25.7123 Aug 2026, 18:11 UTC · OS 25.8429 Aug 2026, 17:06 UTC · OS 25.8511 Sep 2026, 19:28 UTC · OS 26.0311 Sep 2026, 19:37 UTC · OS 26.0313 Sep 2026, 14:06 UTC · OS 26.0713 Sep 2026, 14:36 UTC · OS 26.0713 Sep 2026, 21:08 UTC · OS 25.5224 Sep 2026, 21:03 UTC · OS 25.7227 Sep 2026, 18:10 UTC · OS 25.2129 Sep 2026, 18:51 UTC · OS 25.1130 Sep 2026, 19:00 UTC · OS 25.7801 Oct 2026, 20:15 UTC · OS 25.8101 Oct 2026, 20:50 UTC · OS 25.8103 Oct 2026, 16:31 UTC · OS 25.8303 Oct 2026, 17:02 UTC · OS 25.5404 Oct 2026, 13:27 UTC · OS 25.8104 Oct 2026, 13:53 UTC · OS 25.8104 Oct 2026, 18:04 UTC · OS 26.3005 Oct 2026, 20:28 UTC · OS 26.8506 Oct 2026, 20:03 UTC · OS 27.1107 Oct 2026, 15:50 UTC · OS 26.6308 Oct 2026, 20:43 UTC · OS 26.4208 Oct 2026, 21:10 UTC · OS 26.4210 Oct 2026, 21:17 UTC · OS 27.1911 Oct 2026, 14:16 UTC · OS 27.0611 Oct 2026, 14:52 UTC · OS 27.0613 Oct 2026, 20:27 UTC · OS 27.6128 Jun13 Oct

13 Oct 2026, 20:27 UTC · OS 27.61

92 recorded ratings · 28 Jun 2026–13 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 17:37 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
42026-09-24
to 2026-09-30
102026-10-01
to 2026-10-07
62026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 4.8% of selected games.

Selected games: 42 · Games with identified lanes: 2.

4 distinct recorded opponents · Mean opponent OS 16.0 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 16.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,623.7 metal3,857.7 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,760.6 metal3,919.1 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.43,076.2 energy39,871.1 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,268.8 damage6,784.9 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,526.4 damage6,148.1 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.52.0 units41.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.503.0 metal602.5 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.757.0 metal604.0 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.0 units3.8 units100.0%2 paired games
  • DeathTeaser1 game · 50.0% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Godikai1 game · 50.0% of games in this matchup · Mean recorded OS 9.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MasterChase1 game · 50.0% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Wish171 game · 50.0% of games in this matchup · Mean recorded OS 14.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting layout not verified: 7 games.
  • No individual lane assigned for this position: 33 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 92 published games lasting at least five minutes, linked to account 321201. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.