Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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LUKURISHI

Account 326743 · Published replay history across maps and positions.

Latest recorded OS
19.0
14 Oct 2026 · Large teams · 16 players
Recorded games
112
07 Jul 2026–14 Oct 2026 UTC
Maps played
8
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
10.87
Latest recorded
19.02
Change
+8.15
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.9.212.315.418.521.707 Jul 2026, 00:50 UTC · OS 10.8710 Jul 2026, 22:18 UTC · OS 11.5611 Jul 2026, 02:33 UTC · OS 11.3311 Jul 2026, 02:57 UTC · OS 11.3311 Jul 2026, 17:32 UTC · OS 11.6311 Jul 2026, 21:47 UTC · OS 11.3311 Jul 2026, 22:14 UTC · OS 11.3312 Jul 2026, 18:33 UTC · OS 12.4912 Jul 2026, 23:45 UTC · OS 12.8213 Jul 2026, 00:40 UTC · OS 12.5616 Jul 2026, 02:25 UTC · OS 13.1916 Jul 2026, 04:46 UTC · OS 12.9416 Jul 2026, 05:05 UTC · OS 12.9416 Jul 2026, 19:27 UTC · OS 12.9817 Jul 2026, 00:13 UTC · OS 13.1017 Jul 2026, 04:15 UTC · OS 12.5917 Jul 2026, 04:47 UTC · OS 12.4117 Jul 2026, 05:14 UTC · OS 12.4118 Jul 2026, 03:57 UTC · OS 12.3019 Jul 2026, 03:51 UTC · OS 12.6319 Jul 2026, 21:44 UTC · OS 12.2020 Jul 2026, 01:29 UTC · OS 11.9725 Jul 2026, 15:31 UTC · OS 12.2825 Jul 2026, 16:53 UTC · OS 12.7626 Jul 2026, 01:06 UTC · OS 12.7526 Jul 2026, 16:53 UTC · OS 13.1326 Jul 2026, 17:20 UTC · OS 13.1327 Jul 2026, 03:52 UTC · OS 13.8927 Jul 2026, 22:54 UTC · OS 14.1902 Aug 2026, 02:43 UTC · OS 14.5302 Aug 2026, 03:54 UTC · OS 14.8703 Aug 2026, 02:35 UTC · OS 15.8203 Aug 2026, 23:45 UTC · OS 16.1504 Aug 2026, 01:34 UTC · OS 16.3504 Aug 2026, 21:02 UTC · OS 16.6707 Aug 2026, 18:15 UTC · OS 15.9107 Aug 2026, 18:41 UTC · OS 15.9107 Aug 2026, 23:47 UTC · OS 16.3410 Aug 2026, 03:07 UTC · OS 16.7010 Aug 2026, 04:03 UTC · OS 16.3810 Aug 2026, 17:41 UTC · OS 16.0910 Aug 2026, 20:59 UTC · OS 15.5510 Aug 2026, 21:15 UTC · OS 15.5510 Aug 2026, 21:25 UTC · OS 15.5510 Aug 2026, 21:58 UTC · OS 15.1811 Aug 2026, 00:59 UTC · OS 15.4311 Aug 2026, 01:37 UTC · OS 15.4311 Aug 2026, 02:08 UTC · OS 15.4411 Aug 2026, 14:51 UTC · OS 15.0411 Aug 2026, 16:29 UTC · OS 15.2611 Aug 2026, 19:45 UTC · OS 15.5815 Aug 2026, 04:31 UTC · OS 15.0515 Aug 2026, 05:14 UTC · OS 15.0515 Aug 2026, 15:10 UTC · OS 14.5915 Aug 2026, 20:09 UTC · OS 13.8815 Aug 2026, 21:50 UTC · OS 13.6116 Aug 2026, 00:35 UTC · OS 13.3316 Aug 2026, 02:10 UTC · OS 13.5716 Aug 2026, 02:29 UTC · OS 13.5716 Aug 2026, 04:48 UTC · OS 14.1317 Aug 2026, 13:46 UTC · OS 14.5117 Aug 2026, 20:52 UTC · OS 14.8118 Aug 2026, 00:09 UTC · OS 15.1118 Aug 2026, 02:02 UTC · OS 15.3218 Aug 2026, 03:56 UTC · OS 15.6818 Aug 2026, 16:38 UTC · OS 15.8818 Aug 2026, 17:10 UTC · OS 15.5918 Aug 2026, 18:04 UTC · OS 15.8818 Aug 2026, 21:52 UTC · OS 16.5518 Aug 2026, 23:51 UTC · OS 16.8021 Aug 2026, 01:37 UTC · OS 17.4421 Aug 2026, 01:52 UTC · OS 17.4421 Aug 2026, 14:02 UTC · OS 18.0822 Aug 2026, 19:40 UTC · OS 17.8223 Aug 2026, 04:46 UTC · OS 18.1723 Aug 2026, 05:12 UTC · OS 18.1723 Aug 2026, 16:22 UTC · OS 17.5324 Aug 2026, 00:36 UTC · OS 17.2229 Aug 2026, 16:54 UTC · OS 17.5030 Aug 2026, 03:08 UTC · OS 17.8030 Aug 2026, 17:38 UTC · OS 18.3630 Aug 2026, 19:05 UTC · OS 18.0303 Sep 2026, 21:05 UTC · OS 18.0804 Sep 2026, 01:07 UTC · OS 18.1904 Sep 2026, 19:25 UTC · OS 18.7704 Sep 2026, 21:11 UTC · OS 19.0505 Sep 2026, 16:21 UTC · OS 19.6406 Sep 2026, 04:19 UTC · OS 20.0106 Sep 2026, 16:49 UTC · OS 20.0106 Sep 2026, 17:18 UTC · OS 20.0106 Sep 2026, 21:47 UTC · OS 19.5312 Sep 2026, 04:51 UTC · OS 19.0219 Sep 2026, 18:15 UTC · OS 18.3219 Sep 2026, 18:40 UTC · OS 18.3219 Sep 2026, 21:09 UTC · OS 19.0320 Sep 2026, 19:30 UTC · OS 18.9321 Sep 2026, 20:44 UTC · OS 18.6004 Oct 2026, 02:16 UTC · OS 18.3604 Oct 2026, 19:48 UTC · OS 18.6908 Oct 2026, 20:20 UTC · OS 19.0008 Oct 2026, 20:47 UTC · OS 19.0009 Oct 2026, 03:02 UTC · OS 18.6309 Oct 2026, 17:18 UTC · OS 18.4609 Oct 2026, 20:46 UTC · OS 18.4410 Oct 2026, 03:45 UTC · OS 19.3410 Oct 2026, 20:29 UTC · OS 18.9811 Oct 2026, 17:30 UTC · OS 19.4313 Oct 2026, 00:34 UTC · OS 19.0313 Oct 2026, 01:04 UTC · OS 19.0313 Oct 2026, 20:46 UTC · OS 19.3314 Oct 2026, 00:04 UTC · OS 19.0214 Oct 2026, 00:28 UTC · OS 19.0207 Jul14 Oct

14 Oct 2026, 00:28 UTC · OS 19.02

112 recorded ratings · 07 Jul 2026–14 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 14:35 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

52026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
22026-10-01
to 2026-10-07
132026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 17.1% of selected games.

Selected games: 41 · Games with identified lanes: 7.

12 distinct recorded opponents · Mean opponent OS 18.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 18.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,526.4 metal3,510.9 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,397.4 metal4,223.4 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.44,942.2 energy49,852.2 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11.4 damage57.5 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.199.4 damage23.5 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.37.0 units44.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal51.0 metal50.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal73.0 metal50.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units50.0%1 paired game
  • mAxAdrAgoN1 game · 50.0% of games in this matchup · Mean recorded OS 11.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PEKKAausPlatin1 game · 50.0% of games in this matchup · Mean recorded OS 24.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 19.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,706.7 metal3,936.4 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,676.6 metal3,950.4 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.50,265.8 energy50,204.5 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,686.5 damage7,675.1 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,063.2 damage7,897.3 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.43.0 units41.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,495.0 metal115.0 metal50.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.120.0 metal1,127.5 metal50.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.15.0 units1.0 units50.0%1 paired game
  • axsk1 game · 50.0% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gawd1 game · 50.0% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KnightV11 game · 50.0% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NoobSlayer1 game · 50.0% of games in this matchup · Mean recorded OS 28.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 19.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,069.6 metal4,236.1 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,693.0 metal4,442.0 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.44,034.1 energy53,421.4 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,389.2 damage5,366.9 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,990.2 damage5,597.2 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.41.0 units43.5 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Axe641 game · 33.3% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • destravous1 game · 33.3% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DzOwl1 game · 33.3% of games in this matchup · Mean recorded OS 21.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Heuristic_Vigil1 game · 33.3% of games in this matchup · Mean recorded OS 26.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RovusRadar1 game · 33.3% of games in this matchup · Mean recorded OS 13.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ups1 game · 33.3% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 32 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 112 published games lasting at least five minutes, linked to account 326743. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.