Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Mehkehbaum

Account 327215 · Published replay history across maps and positions.Previously seen as Dougghr

Latest recorded OS
18.5
12 Oct 2026 · Large teams · 16 players
Recorded games
169
28 Jul 2026–12 Oct 2026 UTC
Maps played
58
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
20.10
Latest recorded
18.54
Change
-1.56
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.13.315.317.419.521.528 Jul 2026, 23:29 UTC · OS 20.1029 Jul 2026, 18:32 UTC · OS 18.6529 Jul 2026, 20:05 UTC · OS 18.6702 Aug 2026, 19:33 UTC · OS 16.9402 Aug 2026, 21:40 UTC · OS 15.8202 Aug 2026, 22:30 UTC · OS 15.7204 Aug 2026, 20:52 UTC · OS 14.3705 Aug 2026, 00:01 UTC · OS 15.3112 Aug 2026, 20:44 UTC · OS 16.0912 Aug 2026, 21:39 UTC · OS 15.7012 Aug 2026, 22:25 UTC · OS 15.7015 Aug 2026, 23:59 UTC · OS 16.8217 Aug 2026, 20:55 UTC · OS 15.4117 Aug 2026, 21:25 UTC · OS 15.4117 Aug 2026, 22:07 UTC · OS 14.9717 Aug 2026, 22:51 UTC · OS 15.5117 Aug 2026, 23:25 UTC · OS 15.8818 Aug 2026, 01:57 UTC · OS 15.3218 Aug 2026, 18:34 UTC · OS 16.0318 Aug 2026, 20:05 UTC · OS 16.0318 Aug 2026, 22:15 UTC · OS 16.0319 Aug 2026, 22:29 UTC · OS 16.5219 Aug 2026, 22:51 UTC · OS 16.5219 Aug 2026, 23:38 UTC · OS 17.1920 Aug 2026, 00:37 UTC · OS 17.2320 Aug 2026, 01:05 UTC · OS 17.9321 Aug 2026, 21:16 UTC · OS 18.6521 Aug 2026, 22:09 UTC · OS 19.1021 Aug 2026, 22:56 UTC · OS 19.8022 Aug 2026, 18:28 UTC · OS 19.4022 Aug 2026, 19:52 UTC · OS 19.9126 Aug 2026, 18:15 UTC · OS 19.5126 Aug 2026, 21:24 UTC · OS 20.0526 Aug 2026, 21:44 UTC · OS 20.0526 Aug 2026, 22:52 UTC · OS 19.2127 Aug 2026, 00:17 UTC · OS 19.3928 Aug 2026, 01:18 UTC · OS 18.3428 Aug 2026, 01:54 UTC · OS 18.8228 Aug 2026, 02:58 UTC · OS 19.3428 Aug 2026, 20:32 UTC · OS 19.0528 Aug 2026, 21:00 UTC · OS 19.5128 Aug 2026, 21:22 UTC · OS 19.5128 Aug 2026, 21:48 UTC · OS 19.1428 Aug 2026, 22:11 UTC · OS 19.1628 Aug 2026, 22:45 UTC · OS 19.1629 Aug 2026, 22:06 UTC · OS 17.8529 Aug 2026, 22:36 UTC · OS 17.9930 Aug 2026, 01:47 UTC · OS 18.3930 Aug 2026, 02:03 UTC · OS 18.3930 Aug 2026, 20:35 UTC · OS 18.3830 Aug 2026, 20:53 UTC · OS 17.9430 Aug 2026, 21:54 UTC · OS 17.8930 Aug 2026, 23:01 UTC · OS 17.3630 Aug 2026, 23:37 UTC · OS 17.6731 Aug 2026, 19:47 UTC · OS 18.6131 Aug 2026, 21:45 UTC · OS 18.6101 Sep 2026, 18:37 UTC · OS 19.3501 Sep 2026, 18:56 UTC · OS 19.1101 Sep 2026, 23:33 UTC · OS 19.0302 Sep 2026, 21:06 UTC · OS 19.2602 Sep 2026, 23:04 UTC · OS 18.4402 Sep 2026, 23:36 UTC · OS 18.4402 Sep 2026, 23:57 UTC · OS 18.1603 Sep 2026, 00:29 UTC · OS 18.4003 Sep 2026, 21:05 UTC · OS 18.1103 Sep 2026, 21:32 UTC · OS 18.1103 Sep 2026, 21:58 UTC · OS 18.2803 Sep 2026, 22:27 UTC · OS 17.9005 Sep 2026, 17:56 UTC · OS 19.0905 Sep 2026, 20:41 UTC · OS 18.0005 Sep 2026, 21:19 UTC · OS 18.0008 Sep 2026, 21:49 UTC · OS 17.7208 Sep 2026, 22:22 UTC · OS 17.7209 Sep 2026, 20:18 UTC · OS 18.2609 Sep 2026, 20:36 UTC · OS 17.8009 Sep 2026, 21:32 UTC · OS 17.4609 Sep 2026, 21:58 UTC · OS 17.0010 Sep 2026, 00:26 UTC · OS 17.0910 Sep 2026, 00:40 UTC · OS 17.4910 Sep 2026, 19:39 UTC · OS 17.0310 Sep 2026, 21:27 UTC · OS 16.5910 Sep 2026, 21:51 UTC · OS 16.5910 Sep 2026, 22:12 UTC · OS 17.0610 Sep 2026, 22:49 UTC · OS 17.9610 Sep 2026, 23:09 UTC · OS 17.9611 Sep 2026, 20:32 UTC · OS 17.4411 Sep 2026, 20:54 UTC · OS 17.7511 Sep 2026, 21:14 UTC · OS 17.7511 Sep 2026, 21:41 UTC · OS 17.7511 Sep 2026, 22:54 UTC · OS 17.0111 Sep 2026, 23:27 UTC · OS 17.0112 Sep 2026, 18:11 UTC · OS 16.5912 Sep 2026, 18:35 UTC · OS 16.1812 Sep 2026, 19:15 UTC · OS 15.8912 Sep 2026, 19:50 UTC · OS 16.2812 Sep 2026, 22:06 UTC · OS 16.8013 Sep 2026, 19:01 UTC · OS 16.5813 Sep 2026, 22:15 UTC · OS 17.6813 Sep 2026, 23:00 UTC · OS 17.9714 Sep 2026, 23:20 UTC · OS 17.4114 Sep 2026, 23:52 UTC · OS 16.9515 Sep 2026, 01:19 UTC · OS 17.6316 Sep 2026, 00:15 UTC · OS 17.6216 Sep 2026, 21:32 UTC · OS 18.5016 Sep 2026, 23:12 UTC · OS 18.6216 Sep 2026, 23:25 UTC · OS 18.6216 Sep 2026, 23:43 UTC · OS 17.8017 Sep 2026, 00:39 UTC · OS 18.1917 Sep 2026, 23:25 UTC · OS 18.1819 Sep 2026, 23:29 UTC · OS 17.1219 Sep 2026, 23:46 UTC · OS 16.7320 Sep 2026, 00:17 UTC · OS 16.7320 Sep 2026, 17:01 UTC · OS 16.4520 Sep 2026, 18:17 UTC · OS 16.3720 Sep 2026, 18:37 UTC · OS 16.7120 Sep 2026, 19:04 UTC · OS 16.3920 Sep 2026, 19:32 UTC · OS 16.3920 Sep 2026, 19:55 UTC · OS 16.4220 Sep 2026, 20:31 UTC · OS 16.1120 Sep 2026, 21:02 UTC · OS 15.9020 Sep 2026, 21:27 UTC · OS 15.6920 Sep 2026, 21:56 UTC · OS 15.3521 Sep 2026, 20:44 UTC · OS 15.8821 Sep 2026, 21:43 UTC · OS 16.4521 Sep 2026, 22:37 UTC · OS 16.7922 Sep 2026, 19:19 UTC · OS 17.5122 Sep 2026, 19:37 UTC · OS 17.8822 Sep 2026, 19:56 UTC · OS 18.2522 Sep 2026, 20:24 UTC · OS 18.2522 Sep 2026, 20:47 UTC · OS 18.2022 Sep 2026, 21:11 UTC · OS 18.2022 Sep 2026, 21:40 UTC · OS 18.2922 Sep 2026, 22:46 UTC · OS 17.9823 Sep 2026, 19:04 UTC · OS 17.9223 Sep 2026, 19:46 UTC · OS 18.1923 Sep 2026, 20:15 UTC · OS 18.5223 Sep 2026, 20:51 UTC · OS 18.5223 Sep 2026, 23:20 UTC · OS 18.3823 Sep 2026, 23:59 UTC · OS 18.3824 Sep 2026, 00:16 UTC · OS 18.3824 Sep 2026, 00:32 UTC · OS 18.3824 Sep 2026, 20:30 UTC · OS 18.9024 Sep 2026, 23:59 UTC · OS 18.6525 Sep 2026, 20:38 UTC · OS 17.8025 Sep 2026, 21:39 UTC · OS 17.9526 Sep 2026, 18:03 UTC · OS 17.8626 Sep 2026, 18:37 UTC · OS 17.8626 Sep 2026, 19:08 UTC · OS 17.8627 Sep 2026, 19:28 UTC · OS 19.1829 Sep 2026, 22:45 UTC · OS 19.2503 Oct 2026, 17:03 UTC · OS 19.4803 Oct 2026, 17:35 UTC · OS 19.4803 Oct 2026, 17:59 UTC · OS 19.6203 Oct 2026, 18:34 UTC · OS 19.9803 Oct 2026, 20:01 UTC · OS 20.4203 Oct 2026, 23:23 UTC · OS 20.0506 Oct 2026, 19:44 UTC · OS 19.1006 Oct 2026, 20:44 UTC · OS 18.8906 Oct 2026, 22:43 UTC · OS 18.6406 Oct 2026, 23:05 UTC · OS 18.6407 Oct 2026, 21:32 UTC · OS 18.4908 Oct 2026, 21:04 UTC · OS 17.9008 Oct 2026, 21:15 UTC · OS 17.9008 Oct 2026, 21:58 UTC · OS 18.5108 Oct 2026, 22:21 UTC · OS 18.5109 Oct 2026, 00:43 UTC · OS 18.5911 Oct 2026, 22:18 UTC · OS 18.4412 Oct 2026, 20:36 UTC · OS 18.5428 Jul12 Oct

12 Oct 2026, 20:36 UTC · OS 18.54

168 recorded ratings · 28 Jul 2026–12 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 18:51 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

322026-09-17
to 2026-09-23
112026-09-24
to 2026-09-30
112026-10-01
to 2026-10-07
72026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 25.0% of selected games.

Selected games: 16 · Games with identified lanes: 4.

6 distinct recorded opponents · Mean opponent OS 20.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 16.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,091.6 metal4,058.7 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,122.1 metal4,521.8 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.46,670.5 energy54,637.6 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,244.0 damage1,516.4 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,720.2 damage1,234.2 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.38.5 units36.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.292.0 metal0.0 metal50.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal292.0 metal50.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.0 units0.0 units50.0%1 paired game
  • Big_Jon1 game · 50.0% of games in this matchup · Mean recorded OS 18.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Farid1 game · 50.0% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 35.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,440.2 metal4,502.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,601.6 metal4,792.2 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.42,065.1 energy39,297.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,210.5 damage15,269.6 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.10,782.2 damage12,556.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.46.0 units42.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,106.0 metal2,255.5 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.2,990.0 metal1,514.5 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.15.0 units5.0 units100.0%1 paired game
  • [FCRD]GlazedByAfussy1 game · 100.0% of games in this matchup · Mean recorded OS 35.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [FCRD]Tragedy1 game · 100.0% of games in this matchup · Mean recorded OS 35.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 14.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,182.1 metal3,480.1 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,162.7 metal3,921.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.53,110.8 energy35,985.3 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.12,637.0 damage6,359.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.5,224.9 damage14,233.8 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.40.0 units42.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.323.0 metal2,585.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.3,685.0 metal405.5 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.0 units7.5 units100.0%1 paired game
  • Oke1 game · 100.0% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • opto1 game · 100.0% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 12 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 169 published games lasting at least five minutes, linked to account 327215. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.