Replay data updated 12 Oct 2026, 03:25 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 12 Oct, 03:25 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Brunos

Account 338859 · Published replay history across maps and positions.

Latest recorded OS
26.1
07 Oct 2026 · Large teams · 16 players
Recorded games
43
08 Jan 2026–07 Oct 2026 UTC
Maps played
5
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
20.27
Latest recorded
26.12
Change
+5.85
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.16.320.224.127.931.808 Jan 2026, 15:34 UTC · OS 20.2708 Jan 2026, 16:17 UTC · OS 19.5308 Jan 2026, 17:56 UTC · OS 19.5308 Jan 2026, 18:55 UTC · OS 18.7908 Jan 2026, 20:45 UTC · OS 18.4108 Jan 2026, 21:06 UTC · OS 18.4108 Jan 2026, 21:56 UTC · OS 18.4510 Jan 2026, 18:51 UTC · OS 18.8110 Jan 2026, 20:11 UTC · OS 18.3911 Jan 2026, 01:47 UTC · OS 19.5211 Jan 2026, 21:51 UTC · OS 19.9730 Aug 2026, 20:05 UTC · OS 28.6531 Aug 2026, 19:09 UTC · OS 28.9302 Sep 2026, 18:57 UTC · OS 29.7302 Sep 2026, 22:32 UTC · OS 29.3203 Sep 2026, 17:06 UTC · OS 28.9603 Sep 2026, 17:38 UTC · OS 28.9603 Sep 2026, 18:12 UTC · OS 28.9603 Sep 2026, 18:23 UTC · OS 28.4526 Sep 2026, 21:46 UTC · OS 28.4328 Sep 2026, 18:42 UTC · OS 27.9030 Sep 2026, 19:42 UTC · OS 27.6030 Sep 2026, 20:07 UTC · OS 27.6030 Sep 2026, 20:36 UTC · OS 27.6030 Sep 2026, 21:01 UTC · OS 27.9130 Sep 2026, 23:32 UTC · OS 28.2701 Oct 2026, 00:32 UTC · OS 28.2701 Oct 2026, 01:43 UTC · OS 28.5701 Oct 2026, 02:00 UTC · OS 28.5701 Oct 2026, 02:21 UTC · OS 28.5701 Oct 2026, 15:53 UTC · OS 27.5301 Oct 2026, 16:12 UTC · OS 27.2301 Oct 2026, 16:47 UTC · OS 27.2301 Oct 2026, 17:46 UTC · OS 26.8201 Oct 2026, 18:04 UTC · OS 26.8201 Oct 2026, 18:41 UTC · OS 26.8201 Oct 2026, 21:06 UTC · OS 26.1901 Oct 2026, 21:38 UTC · OS 26.0304 Oct 2026, 16:39 UTC · OS 26.4004 Oct 2026, 17:19 UTC · OS 26.1507 Oct 2026, 19:47 UTC · OS 26.1208 Jan07 Oct

07 Oct 2026, 19:47 UTC · OS 26.12

41 recorded ratings · 08 Jan 2026–07 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 13 Sep to 12 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 12 Oct 2026, 20:58 UTC.

Busiest positions first.

Pond

How they play12 selected games

Opens with Bot Lab
75.0% of games
How this is measured

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 75% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

The percentage is the share of this player’s measured games in this position where the habit showed up.

Games with measurements for this trait: 100.0%.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-15
to 2026-09-21
22026-09-22
to 2026-09-28
202026-09-29
to 2026-10-05
12026-10-06
to 2026-10-12

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 5.6% of selected games.

Selected games: 36 · Games with identified lanes: 2.

4 distinct recorded opponents · Mean opponent OS 12.9 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 16.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,893.8 metal3,417.1 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,340.8 metal3,890.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.51,423.0 energy53,519.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,947.1 damage5,637.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.6,191.0 damage5,516.2 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.33.0 units42.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BoheN1 game · 100.0% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ender241 game · 100.0% of games in this matchup · Mean recorded OS 12.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 9.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,716.8 metal3,890.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,918.0 metal3,531.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.45,746.8 energy46,664.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,866.7 damage8,846.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.4,153.3 damage5,488.8 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.48.0 units44.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal1,350.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • Nordling7771 game · 100.0% of games in this matchup · Mean recorded OS 8.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • wowasg1 game · 100.0% of games in this matchup · Mean recorded OS 10.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 33 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 43 published games lasting at least five minutes, linked to account 338859. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 12 Oct 2026, 03:59 UTC; this summary prepared 12 Oct 2026, 19:41 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.