Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Enzo99

Account 339842 · Published replay history across maps and positions.

Latest recorded OS
16.2
03 Aug 2026 · Large teams · 16 players
Recorded games
45
28 Jun 2026–03 Aug 2026 UTC
Maps played
2
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
16.36
Latest recorded
16.19
Change
-0.17
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.13.815.016.117.318.528 Jun 2026, 11:07 UTC · OS 16.3628 Jun 2026, 20:05 UTC · OS 16.1429 Jun 2026, 02:08 UTC · OS 15.8229 Jun 2026, 02:42 UTC · OS 15.8203 Jul 2026, 16:49 UTC · OS 14.9603 Jul 2026, 19:16 UTC · OS 14.4005 Jul 2026, 11:05 UTC · OS 15.5906 Jul 2026, 00:06 UTC · OS 16.0506 Jul 2026, 01:37 UTC · OS 15.8006 Jul 2026, 02:05 UTC · OS 15.8006 Jul 2026, 02:43 UTC · OS 15.8007 Jul 2026, 02:50 UTC · OS 16.2707 Jul 2026, 03:37 UTC · OS 16.0709 Jul 2026, 22:49 UTC · OS 15.9111 Jul 2026, 10:17 UTC · OS 17.0312 Jul 2026, 07:50 UTC · OS 17.3312 Jul 2026, 08:18 UTC · OS 17.3312 Jul 2026, 08:39 UTC · OS 17.3314 Jul 2026, 03:57 UTC · OS 17.8515 Jul 2026, 01:20 UTC · OS 17.8215 Jul 2026, 02:28 UTC · OS 16.9116 Jul 2026, 04:20 UTC · OS 16.2916 Jul 2026, 06:50 UTC · OS 16.5016 Jul 2026, 07:27 UTC · OS 16.5016 Jul 2026, 08:03 UTC · OS 16.5521 Jul 2026, 12:40 UTC · OS 15.8121 Jul 2026, 13:09 UTC · OS 15.9121 Jul 2026, 13:31 UTC · OS 16.0121 Jul 2026, 14:00 UTC · OS 16.0121 Jul 2026, 15:27 UTC · OS 16.0122 Jul 2026, 00:15 UTC · OS 16.4625 Jul 2026, 15:24 UTC · OS 15.2825 Jul 2026, 15:53 UTC · OS 15.2825 Jul 2026, 22:23 UTC · OS 15.6126 Jul 2026, 21:52 UTC · OS 15.0127 Jul 2026, 01:26 UTC · OS 14.6629 Jul 2026, 02:47 UTC · OS 15.4029 Jul 2026, 15:21 UTC · OS 15.4529 Jul 2026, 15:58 UTC · OS 15.4501 Aug 2026, 18:56 UTC · OS 16.0901 Aug 2026, 23:46 UTC · OS 16.4602 Aug 2026, 15:31 UTC · OS 15.5803 Aug 2026, 02:13 UTC · OS 15.6803 Aug 2026, 02:47 UTC · OS 16.1903 Aug 2026, 03:20 UTC · OS 16.1928 Jun03 Aug

03 Aug 2026, 03:20 UTC · OS 16.19

45 recorded ratings · 28 Jun 2026–03 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 2 · Games with identified lanes: 2.

3 distinct recorded opponents · Mean opponent OS 15.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 21.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,421.9 metal3,891.8 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,370.8 metal4,918.1 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.56,577.3 energy63,788.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.184.6 damage2,596.4 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.2,636.2 damage184.6 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.39.0 units43.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • FightMenBangWomen1 game · 100.0% of games in this matchup · Mean recorded OS 21.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 9.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,896.5 metal3,201.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,541.4 metal3,912.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.43,738.8 energy46,166.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,077.1 damage5,910.1 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.4,962.6 damage7,228.5 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.53.0 units34.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Escaped_Experiment1 game · 100.0% of games in this matchup · Mean recorded OS 1.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Khyzah1 game · 100.0% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 45 published games lasting at least five minutes, linked to account 339842. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.