Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Red_Mage

Account 351946 · Published replay history across maps and positions.

Latest recorded OS
25.6
28 Sep 2026 · Large teams · 16 players
Recorded games
65
27 Jun 2026–28 Sep 2026 UTC
Maps played
31
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
14.51
Latest recorded
25.62
Change
+11.11
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.8.313.318.323.328.327 Jun 2026, 13:32 UTC · OS 14.5127 Jun 2026, 23:13 UTC · OS 14.0028 Jun 2026, 11:43 UTC · OS 13.5429 Jun 2026, 08:34 UTC · OS 12.8329 Jun 2026, 09:10 UTC · OS 12.8302 Jul 2026, 09:35 UTC · OS 10.9802 Jul 2026, 10:58 UTC · OS 11.8002 Jul 2026, 11:15 UTC · OS 12.2902 Jul 2026, 12:00 UTC · OS 12.7102 Jul 2026, 12:30 UTC · OS 12.3603 Jul 2026, 22:13 UTC · OS 12.4204 Jul 2026, 23:03 UTC · OS 13.1404 Jul 2026, 23:34 UTC · OS 12.7405 Jul 2026, 19:27 UTC · OS 13.2605 Jul 2026, 19:53 UTC · OS 13.8305 Jul 2026, 20:12 UTC · OS 13.8305 Jul 2026, 20:35 UTC · OS 14.2905 Jul 2026, 21:10 UTC · OS 13.9505 Jul 2026, 21:29 UTC · OS 14.2706 Jul 2026, 14:17 UTC · OS 14.6906 Jul 2026, 20:31 UTC · OS 14.6907 Jul 2026, 12:58 UTC · OS 15.6708 Jul 2026, 17:39 UTC · OS 16.7509 Jul 2026, 20:53 UTC · OS 16.8411 Jul 2026, 16:01 UTC · OS 17.1712 Jul 2026, 17:59 UTC · OS 17.2513 Jul 2026, 11:37 UTC · OS 17.4313 Jul 2026, 12:57 UTC · OS 17.7613 Jul 2026, 20:06 UTC · OS 17.0613 Jul 2026, 22:35 UTC · OS 16.7613 Jul 2026, 23:37 UTC · OS 17.0114 Jul 2026, 00:03 UTC · OS 17.4814 Jul 2026, 00:21 UTC · OS 17.0914 Jul 2026, 19:44 UTC · OS 17.1114 Jul 2026, 20:02 UTC · OS 17.1116 Jul 2026, 09:24 UTC · OS 17.5716 Jul 2026, 09:46 UTC · OS 17.5716 Jul 2026, 10:21 UTC · OS 17.5716 Jul 2026, 11:37 UTC · OS 17.5716 Jul 2026, 12:20 UTC · OS 17.7716 Jul 2026, 23:00 UTC · OS 17.3817 Jul 2026, 15:25 UTC · OS 18.2017 Jul 2026, 16:35 UTC · OS 18.2017 Jul 2026, 20:10 UTC · OS 18.1918 Jul 2026, 20:51 UTC · OS 19.2118 Jul 2026, 21:34 UTC · OS 19.2118 Jul 2026, 21:56 UTC · OS 19.6020 Jul 2026, 12:31 UTC · OS 20.8020 Jul 2026, 12:55 UTC · OS 20.8020 Jul 2026, 13:19 UTC · OS 20.6220 Jul 2026, 13:36 UTC · OS 20.8120 Jul 2026, 18:38 UTC · OS 21.5222 Jul 2026, 10:07 UTC · OS 22.0223 Jul 2026, 17:31 UTC · OS 23.4526 Jul 2026, 19:46 UTC · OS 23.6626 Jul 2026, 20:04 UTC · OS 23.9628 Jul 2026, 16:23 UTC · OS 24.2630 Jul 2026, 11:56 UTC · OS 24.8130 Jul 2026, 21:01 UTC · OS 24.9501 Aug 2026, 23:18 UTC · OS 24.2102 Aug 2026, 09:01 UTC · OS 24.5302 Aug 2026, 10:42 UTC · OS 25.2402 Aug 2026, 11:05 UTC · OS 24.9903 Aug 2026, 19:22 UTC · OS 25.6728 Sep 2026, 12:53 UTC · OS 25.6227 Jun28 Sep

28 Sep 2026, 12:53 UTC · OS 25.62

65 recorded ratings · 27 Jun 2026–28 Sep 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
12026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 54.5% of selected games.

Selected games: 11 · Games with identified lanes: 6.

8 distinct recorded opponents · Mean opponent OS 15.0 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 16.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,847.3 metal3,114.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,208.6 metal4,114.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.37,851.0 energy43,637.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.80.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage80.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.30.0 units34.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Odyfire1 game · 100.0% of games in this matchup · Mean recorded OS 16.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 14.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,881.1 metal3,035.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,577.9 metal3,537.5 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.46,932.0 energy41,424.3 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,732.4 damage13,806.1 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.7,707.8 damage15,594.8 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.39.0 units43.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • NightFox421 game · 100.0% of games in this matchup · Mean recorded OS 11.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ShadowxX1 game · 100.0% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 3 distinct opponents · Mean opponent OS 17.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,000.1 metal3,818.9 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,240.6 metal3,941.4 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.52,896.6 energy47,306.3 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,948.6 damage6,641.1 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,278.6 damage6,367.4 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.50.0 units52.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • MaximionVoss2 games · 100.0% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Aydan1 game · 50.0% of games in this matchup · Mean recorded OS 12.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Crayse1 game · 50.0% of games in this matchup · Mean recorded OS 26.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 11.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,666.6 metal3,257.1 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,762.3 metal3,392.1 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.43,583.0 energy32,243.2 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.55.0 damage119.8 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.68.5 damage55.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.40.5 units33.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Discriminasian1 game · 50.0% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GncYz891 game · 50.0% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 4 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 65 published games lasting at least five minutes, linked to account 351946. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.