Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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TickMeElmo

Account 363667 · Published replay history across maps and positions.

Latest recorded OS
8.2
14 Oct 2026 · Large teams · 16 players
Recorded games
130
08 Jul 2026–14 Oct 2026 UTC
Maps played
55
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
9.01
Latest recorded
8.24
Change
-0.77
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.6.07.99.811.713.608 Jul 2026, 17:37 UTC · OS 9.0109 Jul 2026, 22:49 UTC · OS 9.4411 Jul 2026, 00:10 UTC · OS 9.2111 Jul 2026, 02:43 UTC · OS 9.2012 Jul 2026, 00:18 UTC · OS 10.0612 Jul 2026, 18:18 UTC · OS 11.3612 Jul 2026, 21:27 UTC · OS 11.3712 Jul 2026, 22:08 UTC · OS 11.6812 Jul 2026, 22:33 UTC · OS 12.2512 Jul 2026, 23:47 UTC · OS 11.8613 Jul 2026, 21:35 UTC · OS 11.9313 Jul 2026, 23:14 UTC · OS 11.5813 Jul 2026, 23:43 UTC · OS 11.5814 Jul 2026, 01:28 UTC · OS 11.6414 Jul 2026, 01:45 UTC · OS 11.6414 Jul 2026, 02:34 UTC · OS 12.0414 Jul 2026, 02:50 UTC · OS 12.4014 Jul 2026, 03:05 UTC · OS 11.9214 Jul 2026, 06:11 UTC · OS 12.4114 Jul 2026, 20:21 UTC · OS 11.6914 Jul 2026, 21:29 UTC · OS 11.3315 Jul 2026, 03:26 UTC · OS 11.2815 Jul 2026, 04:23 UTC · OS 10.9616 Jul 2026, 00:25 UTC · OS 10.6816 Jul 2026, 00:56 UTC · OS 10.6816 Jul 2026, 03:03 UTC · OS 9.9916 Jul 2026, 03:51 UTC · OS 9.8317 Jul 2026, 06:27 UTC · OS 10.5917 Jul 2026, 07:43 UTC · OS 10.2717 Jul 2026, 09:07 UTC · OS 10.5618 Jul 2026, 00:23 UTC · OS 10.3518 Jul 2026, 00:50 UTC · OS 10.7118 Jul 2026, 01:09 UTC · OS 10.2918 Jul 2026, 03:03 UTC · OS 10.6618 Jul 2026, 12:13 UTC · OS 10.2818 Jul 2026, 22:42 UTC · OS 9.9119 Jul 2026, 01:11 UTC · OS 10.5519 Jul 2026, 06:16 UTC · OS 10.9819 Jul 2026, 19:14 UTC · OS 11.5619 Jul 2026, 20:24 UTC · OS 11.9223 Jul 2026, 02:05 UTC · OS 12.0023 Jul 2026, 02:38 UTC · OS 11.7024 Jul 2026, 01:08 UTC · OS 11.7024 Jul 2026, 01:54 UTC · OS 12.1026 Jul 2026, 02:51 UTC · OS 11.4226 Jul 2026, 04:08 UTC · OS 11.7726 Jul 2026, 18:59 UTC · OS 11.5626 Jul 2026, 20:40 UTC · OS 10.6826 Jul 2026, 20:56 UTC · OS 10.3727 Jul 2026, 02:27 UTC · OS 10.7827 Jul 2026, 04:10 UTC · OS 10.5227 Jul 2026, 04:21 UTC · OS 11.0628 Jul 2026, 00:03 UTC · OS 10.7728 Jul 2026, 03:11 UTC · OS 10.9928 Jul 2026, 22:21 UTC · OS 11.9228 Jul 2026, 23:21 UTC · OS 12.3028 Jul 2026, 23:48 UTC · OS 12.3029 Jul 2026, 05:10 UTC · OS 11.6929 Jul 2026, 06:02 UTC · OS 11.6929 Jul 2026, 20:08 UTC · OS 11.7430 Jul 2026, 01:40 UTC · OS 12.1230 Jul 2026, 03:31 UTC · OS 12.5530 Jul 2026, 04:06 UTC · OS 12.5530 Jul 2026, 04:32 UTC · OS 12.3531 Jul 2026, 20:46 UTC · OS 11.7401 Aug 2026, 02:28 UTC · OS 11.4801 Aug 2026, 19:03 UTC · OS 11.8901 Aug 2026, 21:45 UTC · OS 11.7402 Aug 2026, 03:47 UTC · OS 11.0902 Aug 2026, 05:41 UTC · OS 11.2902 Aug 2026, 07:52 UTC · OS 11.4502 Aug 2026, 08:20 UTC · OS 11.6902 Aug 2026, 19:59 UTC · OS 11.3402 Aug 2026, 23:22 UTC · OS 11.0003 Aug 2026, 00:53 UTC · OS 10.6903 Aug 2026, 01:14 UTC · OS 10.4105 Aug 2026, 03:53 UTC · OS 9.6908 Aug 2026, 00:59 UTC · OS 10.0508 Aug 2026, 01:21 UTC · OS 9.9608 Aug 2026, 02:30 UTC · OS 10.0908 Aug 2026, 02:48 UTC · OS 9.8008 Aug 2026, 04:53 UTC · OS 10.0708 Aug 2026, 05:29 UTC · OS 10.0708 Aug 2026, 06:21 UTC · OS 9.5508 Aug 2026, 06:42 UTC · OS 9.5510 Aug 2026, 01:32 UTC · OS 10.3010 Aug 2026, 01:50 UTC · OS 10.3014 Aug 2026, 00:37 UTC · OS 9.7614 Aug 2026, 01:24 UTC · OS 9.8414 Aug 2026, 02:00 UTC · OS 10.1122 Aug 2026, 01:28 UTC · OS 9.8122 Aug 2026, 01:59 UTC · OS 10.1222 Aug 2026, 04:28 UTC · OS 10.4524 Aug 2026, 00:09 UTC · OS 10.1324 Aug 2026, 00:35 UTC · OS 9.8224 Aug 2026, 05:04 UTC · OS 9.4824 Aug 2026, 17:27 UTC · OS 9.5624 Aug 2026, 20:39 UTC · OS 9.6325 Aug 2026, 01:52 UTC · OS 9.3530 Aug 2026, 18:02 UTC · OS 8.9531 Aug 2026, 04:34 UTC · OS 8.7431 Aug 2026, 04:50 UTC · OS 8.7431 Aug 2026, 05:22 UTC · OS 8.0901 Sep 2026, 06:01 UTC · OS 7.9701 Sep 2026, 07:40 UTC · OS 7.5404 Sep 2026, 04:14 UTC · OS 7.8604 Sep 2026, 04:40 UTC · OS 7.8604 Sep 2026, 05:42 UTC · OS 7.8404 Sep 2026, 05:53 UTC · OS 7.8405 Sep 2026, 04:36 UTC · OS 8.7505 Sep 2026, 20:59 UTC · OS 8.9106 Sep 2026, 18:48 UTC · OS 8.4106 Sep 2026, 23:56 UTC · OS 8.5507 Sep 2026, 00:19 UTC · OS 8.1707 Sep 2026, 19:26 UTC · OS 7.7907 Sep 2026, 22:27 UTC · OS 7.6807 Sep 2026, 23:45 UTC · OS 7.1708 Sep 2026, 00:18 UTC · OS 7.1708 Sep 2026, 00:33 UTC · OS 7.9009 Sep 2026, 00:15 UTC · OS 8.1509 Sep 2026, 00:32 UTC · OS 8.1509 Sep 2026, 01:38 UTC · OS 7.5509 Sep 2026, 02:06 UTC · OS 7.5528 Sep 2026, 00:25 UTC · OS 6.9813 Oct 2026, 23:30 UTC · OS 7.9414 Oct 2026, 00:04 UTC · OS 7.9414 Oct 2026, 00:28 UTC · OS 8.2408 Jul14 Oct

14 Oct 2026, 00:28 UTC · OS 8.24

127 recorded ratings · 08 Jul 2026–14 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
12026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
32026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 33.3% of selected games.

Selected games: 3 · Games with identified lanes: 1.

1 distinct recorded opponent · Mean opponent OS 7.5 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 7.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,956.0 metal2,993.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,658.5 metal2,661.2 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.45,299.9 energy27,471.2 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.41.0 units22.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Buergernetz1 game · 100.0% of games in this matchup · Mean recorded OS 7.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 130 published games lasting at least five minutes, linked to account 363667. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.