Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Jewgi

Account 373897 · Published replay history across maps and positions.

Latest recorded OS
17.2
07 Aug 2026 · Large teams · 16 players
Recorded games
71
22 Jul 2026–07 Aug 2026 UTC
Maps played
7
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
11.68
Latest recorded
17.21
Change
+5.53
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.5.38.812.416.019.622 Jul 2026, 03:38 UTC · OS 11.6822 Jul 2026, 04:14 UTC · OS 11.6822 Jul 2026, 06:02 UTC · OS 11.6822 Jul 2026, 06:40 UTC · OS 11.6822 Jul 2026, 07:10 UTC · OS 9.0823 Jul 2026, 01:23 UTC · OS 8.7223 Jul 2026, 03:42 UTC · OS 9.6123 Jul 2026, 22:47 UTC · OS 11.1624 Jul 2026, 00:47 UTC · OS 12.6924 Jul 2026, 03:23 UTC · OS 10.2724 Jul 2026, 05:05 UTC · OS 10.5525 Jul 2026, 01:28 UTC · OS 10.0825 Jul 2026, 01:41 UTC · OS 10.0825 Jul 2026, 02:12 UTC · OS 10.0825 Jul 2026, 02:50 UTC · OS 10.0825 Jul 2026, 03:22 UTC · OS 10.0825 Jul 2026, 03:54 UTC · OS 8.4425 Jul 2026, 04:26 UTC · OS 8.4425 Jul 2026, 05:18 UTC · OS 8.4425 Jul 2026, 06:08 UTC · OS 7.9025 Jul 2026, 06:55 UTC · OS 7.9030 Jul 2026, 05:46 UTC · OS 7.1730 Jul 2026, 06:40 UTC · OS 7.6530 Jul 2026, 07:05 UTC · OS 8.3730 Jul 2026, 16:28 UTC · OS 8.9630 Jul 2026, 16:58 UTC · OS 8.9630 Jul 2026, 17:30 UTC · OS 8.9630 Jul 2026, 18:03 UTC · OS 8.6130 Jul 2026, 18:31 UTC · OS 9.3030 Jul 2026, 21:01 UTC · OS 9.3030 Jul 2026, 21:23 UTC · OS 10.8130 Jul 2026, 23:29 UTC · OS 11.7730 Jul 2026, 23:49 UTC · OS 11.7731 Jul 2026, 01:33 UTC · OS 12.2831 Jul 2026, 02:55 UTC · OS 12.2831 Jul 2026, 04:17 UTC · OS 10.6031 Jul 2026, 04:49 UTC · OS 10.6031 Jul 2026, 05:26 UTC · OS 10.6031 Jul 2026, 06:11 UTC · OS 10.5301 Aug 2026, 22:26 UTC · OS 10.4202 Aug 2026, 01:53 UTC · OS 10.5402 Aug 2026, 03:22 UTC · OS 9.6702 Aug 2026, 05:01 UTC · OS 9.6702 Aug 2026, 05:26 UTC · OS 9.6702 Aug 2026, 06:14 UTC · OS 9.6702 Aug 2026, 06:56 UTC · OS 9.5502 Aug 2026, 07:33 UTC · OS 9.5503 Aug 2026, 03:47 UTC · OS 11.0503 Aug 2026, 04:25 UTC · OS 10.6203 Aug 2026, 04:43 UTC · OS 10.1303 Aug 2026, 06:22 UTC · OS 10.0703 Aug 2026, 07:07 UTC · OS 9.5603 Aug 2026, 07:19 UTC · OS 9.5604 Aug 2026, 05:27 UTC · OS 10.6804 Aug 2026, 06:00 UTC · OS 10.6804 Aug 2026, 07:12 UTC · OS 11.1804 Aug 2026, 08:40 UTC · OS 11.5904 Aug 2026, 22:22 UTC · OS 12.3904 Aug 2026, 22:47 UTC · OS 12.8805 Aug 2026, 04:44 UTC · OS 13.5305 Aug 2026, 05:10 UTC · OS 13.5305 Aug 2026, 05:34 UTC · OS 14.5605 Aug 2026, 06:01 UTC · OS 14.0905 Aug 2026, 06:38 UTC · OS 13.7705 Aug 2026, 07:22 UTC · OS 13.7706 Aug 2026, 01:20 UTC · OS 14.7806 Aug 2026, 02:11 UTC · OS 14.7806 Aug 2026, 07:43 UTC · OS 15.9007 Aug 2026, 04:00 UTC · OS 17.1607 Aug 2026, 05:14 UTC · OS 17.6707 Aug 2026, 05:51 UTC · OS 17.2122 Jul07 Aug

07 Aug 2026, 05:51 UTC · OS 17.21

71 recorded ratings · 22 Jul 2026–07 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

21 games
29.6% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 44.4% of selected games.

Selected games: 45 · Games with identified lanes: 20.

31 distinct recorded opponents · Mean opponent OS 18.4 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 29.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,782.3 metal3,809.2 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,496.9 metal4,725.6 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.37,678.1 energy53,513.5 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,309.8 damage908.8 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,211.8 damage1,307.8 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.28.0 units45.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • gonpost1 game · 33.3% of games in this matchup · Mean recorded OS 32.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • heart_attack1 game · 33.3% of games in this matchup · Mean recorded OS 34.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KriegChiffre1 game · 33.3% of games in this matchup · Mean recorded OS 22.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 24.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,617.9 metal3,452.2 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,146.6 metal4,249.8 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.43,596.1 energy46,790.2 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,603.6 damage8,882.4 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,233.5 damage10,180.2 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.42.0 units45.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • AbyssFalcon1 game · 50.0% of games in this matchup · Mean recorded OS 36.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JesusIsGod1 game · 50.0% of games in this matchup · Mean recorded OS 21.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lord_Brad1 game · 50.0% of games in this matchup · Mean recorded OS 24.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SubspaceJ131 game · 50.0% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

9 matched games · 18 distinct opponents · Mean opponent OS 15.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

9 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,982.6 metal3,701.8 metal100.0%9 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,195.8 metal3,920.3 metal100.0%9 paired games
Energy producedTotal energy produced by this player by this time.43,846.8 energy47,367.6 energy100.0%9 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,538.2 damage8,716.8 damage100.0%9 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,784.7 damage8,766.2 damage100.0%9 paired games
Units producedTotal units produced by this time, including buildings.42.7 units44.6 units100.0%9 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [GHT]Gammablast5671 game · 11.1% of games in this matchup · Mean recorded OS 17.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _nullious_1 game · 11.1% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BusterBaggins1 game · 11.1% of games in this matchup · Mean recorded OS 4.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cezi1 game · 11.1% of games in this matchup · Mean recorded OS 6.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ChainzMBM1 game · 11.1% of games in this matchup · Mean recorded OS 18.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chancho1 game · 11.1% of games in this matchup · Mean recorded OS 30.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dgfr1 game · 11.1% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GropingSasquatch1 game · 11.1% of games in this matchup · Mean recorded OS 20.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hoodat1 game · 11.1% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iResc1 game · 11.1% of games in this matchup · Mean recorded OS 12.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ITz_HowGood1 game · 11.1% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Maverickgk1 game · 11.1% of games in this matchup · Mean recorded OS 6.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MECHAknight1 game · 11.1% of games in this matchup · Mean recorded OS 19.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Raw_Sin1 game · 11.1% of games in this matchup · Mean recorded OS 9.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SteelStorm1 game · 11.1% of games in this matchup · Mean recorded OS 8.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ThirdSin1 game · 11.1% of games in this matchup · Mean recorded OS 19.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Valorend1 game · 11.1% of games in this matchup · Mean recorded OS 6.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • zhuantou1 game · 11.1% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

6 matched games · 6 distinct opponents · Mean opponent OS 15.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,160.4 metal3,319.6 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,983.1 metal4,074.5 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.49,865.6 energy40,017.5 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.497.4 damage1,050.4 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,107.1 damage859.9 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.38.5 units33.8 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [CDR]EPIC111 game · 16.7% of games in this matchup · Mean recorded OS 18.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kerro1 game · 16.7% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Magikarp11 game · 16.7% of games in this matchup · Mean recorded OS 13.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • rbtying1 game · 16.7% of games in this matchup · Mean recorded OS 19.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • streetbeet1 game · 16.7% of games in this matchup · Mean recorded OS 19.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • yourlandismyland1 game · 16.7% of games in this matchup · Mean recorded OS 13.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 24 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 71 published games lasting at least five minutes, linked to account 373897. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.