Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Macaroons

Account 390079 · Published replay history across maps and positions.

Latest recorded OS
11.7
28 Jul 2026 · Large teams · 16 players
Recorded games
54
01 Jul 2026–28 Jul 2026 UTC
Maps played
13
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
15.03
Latest recorded
11.74
Change
-3.29
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.3.16.510.013.516.901 Jul 2026, 21:28 UTC · OS 15.0302 Jul 2026, 01:14 UTC · OS 15.0902 Jul 2026, 12:00 UTC · OS 13.5702 Jul 2026, 12:30 UTC · OS 13.5702 Jul 2026, 12:54 UTC · OS 11.3102 Jul 2026, 13:30 UTC · OS 11.3102 Jul 2026, 14:56 UTC · OS 11.0602 Jul 2026, 15:27 UTC · OS 11.0603 Jul 2026, 14:51 UTC · OS 7.3803 Jul 2026, 17:20 UTC · OS 8.2803 Jul 2026, 17:53 UTC · OS 4.9704 Jul 2026, 13:44 UTC · OS 7.2004 Jul 2026, 14:04 UTC · OS 7.2006 Jul 2026, 20:10 UTC · OS 6.8907 Jul 2026, 01:32 UTC · OS 7.1207 Jul 2026, 05:17 UTC · OS 5.8907 Jul 2026, 16:11 UTC · OS 4.9007 Jul 2026, 20:39 UTC · OS 5.1808 Jul 2026, 00:20 UTC · OS 5.9608 Jul 2026, 04:52 UTC · OS 6.6308 Jul 2026, 05:21 UTC · OS 6.6308 Jul 2026, 05:59 UTC · OS 6.6319 Jul 2026, 11:28 UTC · OS 7.0820 Jul 2026, 06:22 UTC · OS 7.0320 Jul 2026, 09:55 UTC · OS 7.8621 Jul 2026, 07:17 UTC · OS 8.7521 Jul 2026, 10:24 UTC · OS 9.5121 Jul 2026, 10:57 UTC · OS 9.5121 Jul 2026, 12:16 UTC · OS 9.7722 Jul 2026, 03:38 UTC · OS 10.4722 Jul 2026, 04:14 UTC · OS 10.4722 Jul 2026, 06:25 UTC · OS 10.6422 Jul 2026, 08:27 UTC · OS 11.4922 Jul 2026, 09:03 UTC · OS 11.4922 Jul 2026, 11:40 UTC · OS 10.4622 Jul 2026, 12:07 UTC · OS 10.4622 Jul 2026, 14:18 UTC · OS 11.3523 Jul 2026, 05:08 UTC · OS 11.7023 Jul 2026, 12:42 UTC · OS 11.8624 Jul 2026, 07:56 UTC · OS 11.2224 Jul 2026, 10:54 UTC · OS 11.9624 Jul 2026, 11:47 UTC · OS 12.4825 Jul 2026, 06:21 UTC · OS 11.4325 Jul 2026, 10:43 UTC · OS 11.1025 Jul 2026, 12:40 UTC · OS 12.1626 Jul 2026, 13:24 UTC · OS 12.7226 Jul 2026, 17:53 UTC · OS 13.2427 Jul 2026, 09:07 UTC · OS 12.6127 Jul 2026, 12:28 UTC · OS 12.8527 Jul 2026, 16:52 UTC · OS 13.4627 Jul 2026, 20:41 UTC · OS 12.5528 Jul 2026, 11:04 UTC · OS 12.3428 Jul 2026, 11:22 UTC · OS 11.7401 Jul28 Jul

28 Jul 2026, 11:22 UTC · OS 11.74

53 recorded ratings · 01 Jul 2026–28 Jul 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

28 games
51.9% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 60.0% of selected games.

Selected games: 15 · Games with identified lanes: 9.

12 distinct recorded opponents · Mean opponent OS 14.3 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 13.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,333.6 metal3,642.5 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,866.2 metal3,886.7 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.36,403.7 energy47,535.1 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.149.1 damage74.5 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.74.5 damage149.1 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.35.0 units42.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • ChaosNX1 game · 33.3% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • derEchte1 game · 33.3% of games in this matchup · Mean recorded OS 0.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • donaraordea1 game · 33.3% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 15.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,594.2 metal3,463.7 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,590.6 metal4,021.2 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.41,473.3 energy44,080.1 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,477.7 damage2,763.9 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,806.4 damage3,694.3 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.51.3 units37.5 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [ZEN]Kokete11 game · 33.3% of games in this matchup · Mean recorded OS 19.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BrutalTs51 game · 33.3% of games in this matchup · Mean recorded OS 12.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DanoKa1 game · 33.3% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ElrondMcbong1 game · 33.3% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • InnKeeper1 game · 33.3% of games in this matchup · Mean recorded OS 13.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SecretArmyMan1 game · 33.3% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 14.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,602.8 metal3,166.1 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,883.9 metal4,058.2 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.40,155.2 energy57,885.4 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.95.0 damage1,412.7 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.779.6 damage191.2 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.35.7 units51.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Crd]Warrior1 game · 33.3% of games in this matchup · Mean recorded OS 7.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FireStorm4241 game · 33.3% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Loothier1 game · 33.3% of games in this matchup · Mean recorded OS 24.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 5 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 54 published games lasting at least five minutes, linked to account 390079. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.