Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Achillies_Willy

Account 396146 · Published replay history across maps and positions.

Latest recorded OS
13.6
20 Sep 2026 · Large teams · 16 players
Recorded games
60
29 Jun 2026–20 Sep 2026 UTC
Maps played
21
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
11.51
Latest recorded
13.58
Change
+2.07
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.10.711.712.713.714.729 Jun 2026, 08:06 UTC · OS 11.5130 Jun 2026, 00:12 UTC · OS 11.8205 Jul 2026, 02:30 UTC · OS 11.4106 Jul 2026, 04:13 UTC · OS 11.5706 Jul 2026, 13:01 UTC · OS 12.0407 Jul 2026, 08:31 UTC · OS 12.4807 Jul 2026, 08:40 UTC · OS 12.4807 Jul 2026, 09:17 UTC · OS 12.4807 Jul 2026, 09:40 UTC · OS 12.4807 Jul 2026, 10:18 UTC · OS 12.7708 Jul 2026, 13:19 UTC · OS 12.7210 Jul 2026, 06:32 UTC · OS 11.7010 Jul 2026, 10:26 UTC · OS 12.5110 Jul 2026, 10:58 UTC · OS 12.8412 Jul 2026, 12:18 UTC · OS 13.1112 Jul 2026, 12:52 UTC · OS 13.1113 Jul 2026, 02:09 UTC · OS 12.5713 Jul 2026, 02:45 UTC · OS 12.1813 Jul 2026, 03:21 UTC · OS 12.1813 Jul 2026, 03:46 UTC · OS 12.5613 Jul 2026, 06:13 UTC · OS 13.2713 Jul 2026, 06:46 UTC · OS 12.9714 Jul 2026, 06:11 UTC · OS 13.1714 Jul 2026, 06:31 UTC · OS 13.1715 Jul 2026, 04:38 UTC · OS 13.2217 Jul 2026, 08:30 UTC · OS 13.5124 Jul 2026, 05:03 UTC · OS 13.1125 Jul 2026, 13:21 UTC · OS 13.1526 Jul 2026, 09:39 UTC · OS 12.4127 Jul 2026, 14:53 UTC · OS 12.1629 Jul 2026, 13:29 UTC · OS 11.6730 Jul 2026, 05:03 UTC · OS 11.6730 Jul 2026, 05:46 UTC · OS 11.6730 Jul 2026, 09:22 UTC · OS 11.8103 Aug 2026, 13:18 UTC · OS 11.2804 Aug 2026, 08:40 UTC · OS 11.5704 Aug 2026, 09:50 UTC · OS 11.2706 Aug 2026, 08:26 UTC · OS 11.6906 Aug 2026, 08:44 UTC · OS 11.9507 Aug 2026, 07:34 UTC · OS 12.2508 Aug 2026, 04:01 UTC · OS 11.9808 Aug 2026, 13:07 UTC · OS 12.2208 Aug 2026, 13:39 UTC · OS 11.8909 Aug 2026, 01:14 UTC · OS 12.3709 Aug 2026, 02:01 UTC · OS 12.3709 Aug 2026, 14:22 UTC · OS 12.8010 Aug 2026, 10:23 UTC · OS 13.1512 Aug 2026, 01:42 UTC · OS 13.5012 Aug 2026, 03:35 UTC · OS 13.4013 Aug 2026, 07:38 UTC · OS 13.0913 Aug 2026, 08:13 UTC · OS 13.4317 Aug 2026, 09:31 UTC · OS 13.5623 Aug 2026, 12:39 UTC · OS 13.4729 Aug 2026, 09:17 UTC · OS 14.2013 Sep 2026, 04:00 UTC · OS 13.6020 Sep 2026, 00:04 UTC · OS 13.5820 Sep 2026, 00:41 UTC · OS 13.5820 Sep 2026, 01:09 UTC · OS 13.5829 Jun20 Sep

20 Sep 2026, 01:09 UTC · OS 13.58

58 recorded ratings · 29 Jun 2026–20 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

32026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

29 games
48.3% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 88.9% of selected games.

Selected games: 9 · Games with identified lanes: 8.

12 distinct recorded opponents · Mean opponent OS 16.0 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 19.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,342.0 metal3,597.5 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,803.6 metal4,010.2 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.38,471.4 energy43,010.2 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.30.7 units45.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • armandcore641 game · 33.3% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Endersult1 game · 33.3% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • juju63001 game · 33.3% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

5 matched games · 9 distinct opponents · Mean opponent OS 13.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,880.2 metal3,865.9 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,749.7 metal3,581.1 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.39,127.5 energy48,119.1 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,592.9 damage7,172.1 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,672.8 damage8,863.3 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.43.6 units41.0 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.471.0 metal173.0 metal20.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.205.0 metal475.5 metal20.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.0 units1.5 units20.0%1 paired game
  • HKHammer2 games · 40.0% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Arctide1 game · 20.0% of games in this matchup · Mean recorded OS 6.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • chendashuai1 game · 20.0% of games in this matchup · Mean recorded OS 14.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Genny1 game · 20.0% of games in this matchup · Mean recorded OS 19.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NecronNorth1 game · 20.0% of games in this matchup · Mean recorded OS 10.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PaddyG1 game · 20.0% of games in this matchup · Mean recorded OS 18.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Stib1 game · 20.0% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • UwUOwOUvU1 game · 20.0% of games in this matchup · Mean recorded OS 9.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • voidcircuit1 game · 20.0% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 60 published games lasting at least five minutes, linked to account 396146. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.