Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

‹ Find another player

Warbert

Account 398954 · Published replay history across maps and positions.

Latest recorded OS
18.2
05 Oct 2026 · Large teams · 16 players
Recorded games
174
11 Jul 2026–05 Oct 2026 UTC
Maps played
8
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
17.65
Latest recorded
18.25
Change
+0.60
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.14.116.318.520.722.911 Jul 2026, 05:29 UTC · OS 17.6511 Jul 2026, 20:04 UTC · OS 17.9112 Jul 2026, 00:34 UTC · OS 17.2112 Jul 2026, 07:50 UTC · OS 17.4612 Jul 2026, 08:18 UTC · OS 17.4612 Jul 2026, 20:17 UTC · OS 18.0612 Jul 2026, 20:39 UTC · OS 18.0613 Jul 2026, 00:37 UTC · OS 18.2513 Jul 2026, 03:02 UTC · OS 18.0213 Jul 2026, 03:29 UTC · OS 18.0213 Jul 2026, 20:14 UTC · OS 17.5114 Jul 2026, 00:52 UTC · OS 17.1614 Jul 2026, 03:49 UTC · OS 16.6014 Jul 2026, 04:23 UTC · OS 16.9214 Jul 2026, 06:04 UTC · OS 17.8714 Jul 2026, 07:57 UTC · OS 18.5114 Jul 2026, 15:14 UTC · OS 18.1914 Jul 2026, 18:44 UTC · OS 17.7014 Jul 2026, 19:13 UTC · OS 17.7014 Jul 2026, 20:09 UTC · OS 17.1314 Jul 2026, 20:28 UTC · OS 17.1314 Jul 2026, 22:13 UTC · OS 16.6114 Jul 2026, 22:28 UTC · OS 16.6115 Jul 2026, 02:54 UTC · OS 15.4715 Jul 2026, 03:28 UTC · OS 15.4715 Jul 2026, 04:04 UTC · OS 15.4715 Jul 2026, 04:37 UTC · OS 15.4715 Jul 2026, 05:09 UTC · OS 15.4715 Jul 2026, 07:15 UTC · OS 15.3015 Jul 2026, 09:58 UTC · OS 15.2715 Jul 2026, 17:47 UTC · OS 15.6115 Jul 2026, 19:09 UTC · OS 15.3615 Jul 2026, 23:19 UTC · OS 16.4216 Jul 2026, 01:08 UTC · OS 16.8416 Jul 2026, 01:20 UTC · OS 16.4116 Jul 2026, 04:20 UTC · OS 16.9817 Jul 2026, 03:29 UTC · OS 18.2317 Jul 2026, 17:37 UTC · OS 18.9517 Jul 2026, 23:17 UTC · OS 19.5818 Jul 2026, 00:35 UTC · OS 19.9018 Jul 2026, 05:43 UTC · OS 20.8318 Jul 2026, 07:54 UTC · OS 20.1918 Jul 2026, 08:23 UTC · OS 20.1918 Jul 2026, 18:04 UTC · OS 20.0218 Jul 2026, 23:24 UTC · OS 20.2519 Jul 2026, 01:51 UTC · OS 20.5919 Jul 2026, 04:53 UTC · OS 20.3919 Jul 2026, 08:22 UTC · OS 20.0420 Jul 2026, 01:25 UTC · OS 20.1620 Jul 2026, 17:53 UTC · OS 20.8121 Jul 2026, 05:36 UTC · OS 21.4121 Jul 2026, 07:10 UTC · OS 21.7521 Jul 2026, 07:37 UTC · OS 21.7521 Jul 2026, 08:08 UTC · OS 21.7521 Jul 2026, 17:38 UTC · OS 21.5621 Jul 2026, 21:40 UTC · OS 21.3222 Jul 2026, 15:16 UTC · OS 21.0023 Jul 2026, 00:35 UTC · OS 21.1723 Jul 2026, 19:57 UTC · OS 20.6623 Jul 2026, 23:37 UTC · OS 20.8929 Jul 2026, 06:02 UTC · OS 21.1229 Jul 2026, 07:59 UTC · OS 20.7329 Jul 2026, 08:47 UTC · OS 21.1429 Jul 2026, 09:24 UTC · OS 21.1429 Jul 2026, 20:56 UTC · OS 20.7029 Jul 2026, 21:21 UTC · OS 20.7030 Jul 2026, 02:57 UTC · OS 20.5130 Jul 2026, 17:13 UTC · OS 20.4631 Jul 2026, 05:26 UTC · OS 20.3231 Jul 2026, 07:53 UTC · OS 19.9931 Jul 2026, 19:11 UTC · OS 20.1301 Aug 2026, 01:04 UTC · OS 20.4101 Aug 2026, 16:33 UTC · OS 19.5402 Aug 2026, 01:59 UTC · OS 20.2702 Aug 2026, 02:26 UTC · OS 20.2702 Aug 2026, 21:51 UTC · OS 19.8503 Aug 2026, 00:25 UTC · OS 19.9803 Aug 2026, 02:13 UTC · OS 20.1803 Aug 2026, 08:24 UTC · OS 19.7003 Aug 2026, 18:01 UTC · OS 19.8903 Aug 2026, 21:38 UTC · OS 19.5404 Aug 2026, 16:54 UTC · OS 18.9505 Aug 2026, 06:02 UTC · OS 19.5105 Aug 2026, 08:10 UTC · OS 19.2205 Aug 2026, 08:38 UTC · OS 19.2205 Aug 2026, 17:39 UTC · OS 19.3306 Aug 2026, 19:27 UTC · OS 20.0612 Aug 2026, 20:51 UTC · OS 20.1812 Aug 2026, 22:07 UTC · OS 19.9613 Aug 2026, 16:19 UTC · OS 19.6813 Aug 2026, 19:16 UTC · OS 19.2413 Aug 2026, 21:44 UTC · OS 18.9014 Aug 2026, 03:43 UTC · OS 19.2114 Aug 2026, 03:57 UTC · OS 19.2114 Aug 2026, 16:27 UTC · OS 18.9714 Aug 2026, 21:21 UTC · OS 19.0915 Aug 2026, 06:26 UTC · OS 18.8115 Aug 2026, 08:13 UTC · OS 19.1115 Aug 2026, 08:29 UTC · OS 19.1115 Aug 2026, 10:50 UTC · OS 19.0615 Aug 2026, 11:31 UTC · OS 19.3815 Aug 2026, 17:26 UTC · OS 19.7315 Aug 2026, 20:50 UTC · OS 20.1315 Aug 2026, 23:46 UTC · OS 19.8616 Aug 2026, 03:00 UTC · OS 20.2216 Aug 2026, 06:27 UTC · OS 19.8416 Aug 2026, 21:34 UTC · OS 20.3416 Aug 2026, 21:55 UTC · OS 20.3417 Aug 2026, 17:03 UTC · OS 20.0317 Aug 2026, 17:20 UTC · OS 20.0317 Aug 2026, 21:34 UTC · OS 20.7418 Aug 2026, 06:16 UTC · OS 20.4918 Aug 2026, 08:41 UTC · OS 20.8618 Aug 2026, 11:33 UTC · OS 20.4618 Aug 2026, 11:57 UTC · OS 20.4618 Aug 2026, 22:59 UTC · OS 19.6424 Aug 2026, 17:58 UTC · OS 19.6825 Aug 2026, 02:54 UTC · OS 20.6725 Aug 2026, 03:12 UTC · OS 20.6725 Aug 2026, 22:36 UTC · OS 20.6325 Aug 2026, 23:01 UTC · OS 20.6307 Sep 2026, 04:38 UTC · OS 20.5407 Sep 2026, 23:46 UTC · OS 20.3608 Sep 2026, 03:00 UTC · OS 20.4508 Sep 2026, 03:13 UTC · OS 20.4508 Sep 2026, 20:26 UTC · OS 20.6508 Sep 2026, 23:43 UTC · OS 20.3309 Sep 2026, 05:55 UTC · OS 20.1109 Sep 2026, 06:11 UTC · OS 20.1109 Sep 2026, 06:40 UTC · OS 20.1109 Sep 2026, 06:56 UTC · OS 20.1109 Sep 2026, 08:20 UTC · OS 20.1010 Sep 2026, 06:11 UTC · OS 19.8710 Sep 2026, 06:40 UTC · OS 19.8710 Sep 2026, 07:09 UTC · OS 19.8810 Sep 2026, 17:05 UTC · OS 20.1310 Sep 2026, 18:53 UTC · OS 19.8511 Sep 2026, 03:31 UTC · OS 19.5911 Sep 2026, 17:08 UTC · OS 19.8311 Sep 2026, 22:08 UTC · OS 19.5812 Sep 2026, 01:40 UTC · OS 19.9612 Sep 2026, 20:55 UTC · OS 20.1413 Sep 2026, 06:26 UTC · OS 20.4713 Sep 2026, 16:19 UTC · OS 20.5313 Sep 2026, 16:45 UTC · OS 20.5313 Sep 2026, 18:00 UTC · OS 19.9414 Sep 2026, 05:22 UTC · OS 19.3914 Sep 2026, 05:37 UTC · OS 19.3914 Sep 2026, 19:44 UTC · OS 19.1614 Sep 2026, 23:08 UTC · OS 19.2115 Sep 2026, 01:50 UTC · OS 19.4115 Sep 2026, 03:10 UTC · OS 19.0915 Sep 2026, 03:28 UTC · OS 19.0915 Sep 2026, 15:34 UTC · OS 19.0515 Sep 2026, 17:21 UTC · OS 19.3715 Sep 2026, 20:33 UTC · OS 19.6615 Sep 2026, 20:52 UTC · OS 19.4015 Sep 2026, 22:37 UTC · OS 19.6916 Sep 2026, 02:29 UTC · OS 19.4221 Sep 2026, 22:00 UTC · OS 19.9624 Sep 2026, 21:51 UTC · OS 20.0724 Sep 2026, 22:05 UTC · OS 20.0725 Sep 2026, 17:24 UTC · OS 18.8725 Sep 2026, 22:22 UTC · OS 18.4229 Sep 2026, 02:14 UTC · OS 18.2629 Sep 2026, 02:36 UTC · OS 18.2630 Sep 2026, 02:18 UTC · OS 17.6730 Sep 2026, 16:25 UTC · OS 18.2701 Oct 2026, 16:06 UTC · OS 18.2502 Oct 2026, 02:36 UTC · OS 18.5402 Oct 2026, 03:01 UTC · OS 18.5405 Oct 2026, 04:33 UTC · OS 18.7205 Oct 2026, 17:04 UTC · OS 18.4105 Oct 2026, 22:41 UTC · OS 18.2511 Jul05 Oct

05 Oct 2026, 22:41 UTC · OS 18.25

174 recorded ratings · 11 Jul 2026–05 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

12026-09-17
to 2026-09-23
82026-09-24
to 2026-09-30
62026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

164 games
94.3% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 3 · Games with identified lanes: 3.

3 distinct recorded opponents · Mean opponent OS 12.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 14.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,118.0 metal3,485.2 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,058.4 metal4,497.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.45,673.8 energy41,125.3 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.382.0 damage540.5 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.549.5 damage453.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.40.0 units33.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • cbiscuit341 game · 100.0% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 12.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,717.8 metal3,241.3 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,717.7 metal3,807.2 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.56,764.2 energy52,676.8 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.46.5 units39.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • DeafEqualizer1 game · 50.0% of games in this matchup · Mean recorded OS 10.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nic301 game · 50.0% of games in this matchup · Mean recorded OS 13.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 174 published games lasting at least five minutes, linked to account 398954. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.