Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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[MADO]Durden

Account 427327 · Published replay history across maps and positions.Previously seen as [MADO]TylerFam, [AMADO]TylerFam

Latest recorded OS
22.8
05 Aug 2026 · Large teams · 16 players
Recorded games
131
27 Jun 2026–05 Aug 2026 UTC
Maps played
28
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
26.19
Latest recorded
22.81
Change
-3.38
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.21.723.825.827.829.827 Jun 2026, 11:36 UTC · OS 26.1927 Jun 2026, 23:59 UTC · OS 26.7929 Jun 2026, 06:56 UTC · OS 26.8129 Jun 2026, 07:29 UTC · OS 26.8129 Jun 2026, 07:48 UTC · OS 26.8129 Jun 2026, 08:01 UTC · OS 26.8102 Jul 2026, 04:38 UTC · OS 26.0102 Jul 2026, 05:28 UTC · OS 25.6902 Jul 2026, 05:53 UTC · OS 25.6902 Jul 2026, 21:43 UTC · OS 25.9803 Jul 2026, 05:14 UTC · OS 25.9503 Jul 2026, 05:39 UTC · OS 26.2203 Jul 2026, 06:34 UTC · OS 26.0703 Jul 2026, 20:24 UTC · OS 25.9403 Jul 2026, 20:51 UTC · OS 25.9404 Jul 2026, 06:55 UTC · OS 26.9004 Jul 2026, 07:21 UTC · OS 26.9004 Jul 2026, 08:33 UTC · OS 27.6104 Jul 2026, 19:47 UTC · OS 27.6704 Jul 2026, 20:56 UTC · OS 27.6704 Jul 2026, 23:56 UTC · OS 28.5305 Jul 2026, 02:04 UTC · OS 28.7205 Jul 2026, 04:27 UTC · OS 28.4405 Jul 2026, 06:27 UTC · OS 27.9105 Jul 2026, 07:28 UTC · OS 28.0405 Jul 2026, 07:59 UTC · OS 28.1805 Jul 2026, 22:35 UTC · OS 27.8205 Jul 2026, 23:03 UTC · OS 28.0706 Jul 2026, 00:38 UTC · OS 27.9206 Jul 2026, 04:49 UTC · OS 27.6806 Jul 2026, 05:23 UTC · OS 27.4406 Jul 2026, 05:49 UTC · OS 27.4406 Jul 2026, 06:53 UTC · OS 27.4406 Jul 2026, 22:09 UTC · OS 27.6907 Jul 2026, 22:20 UTC · OS 27.4307 Jul 2026, 22:50 UTC · OS 27.4308 Jul 2026, 00:46 UTC · OS 28.0508 Jul 2026, 04:46 UTC · OS 28.3908 Jul 2026, 05:14 UTC · OS 28.1708 Jul 2026, 05:42 UTC · OS 28.1708 Jul 2026, 06:03 UTC · OS 28.1708 Jul 2026, 06:31 UTC · OS 28.4308 Jul 2026, 06:50 UTC · OS 28.4308 Jul 2026, 07:20 UTC · OS 28.4308 Jul 2026, 07:37 UTC · OS 28.4308 Jul 2026, 07:56 UTC · OS 28.4308 Jul 2026, 08:53 UTC · OS 28.6310 Jul 2026, 02:23 UTC · OS 28.5010 Jul 2026, 19:05 UTC · OS 28.4911 Jul 2026, 02:45 UTC · OS 28.4811 Jul 2026, 03:13 UTC · OS 28.4811 Jul 2026, 04:31 UTC · OS 28.5411 Jul 2026, 06:05 UTC · OS 28.5011 Jul 2026, 07:07 UTC · OS 28.1811 Jul 2026, 07:25 UTC · OS 28.4911 Jul 2026, 07:38 UTC · OS 28.4912 Jul 2026, 02:37 UTC · OS 28.5812 Jul 2026, 03:19 UTC · OS 28.3014 Jul 2026, 18:53 UTC · OS 27.7615 Jul 2026, 03:04 UTC · OS 27.2615 Jul 2026, 22:21 UTC · OS 26.6717 Jul 2026, 00:12 UTC · OS 26.4517 Jul 2026, 04:34 UTC · OS 26.2817 Jul 2026, 05:01 UTC · OS 26.2817 Jul 2026, 06:53 UTC · OS 26.2817 Jul 2026, 07:30 UTC · OS 26.2817 Jul 2026, 07:54 UTC · OS 26.2817 Jul 2026, 08:23 UTC · OS 26.2818 Jul 2026, 06:36 UTC · OS 26.2418 Jul 2026, 07:13 UTC · OS 25.9418 Jul 2026, 08:47 UTC · OS 26.2218 Jul 2026, 09:21 UTC · OS 26.2218 Jul 2026, 09:41 UTC · OS 26.2218 Jul 2026, 09:58 UTC · OS 26.2218 Jul 2026, 10:35 UTC · OS 27.1418 Jul 2026, 21:41 UTC · OS 26.5918 Jul 2026, 22:38 UTC · OS 26.9318 Jul 2026, 23:23 UTC · OS 26.7218 Jul 2026, 23:48 UTC · OS 26.7219 Jul 2026, 00:45 UTC · OS 27.3625 Jul 2026, 03:54 UTC · OS 26.3925 Jul 2026, 06:35 UTC · OS 25.2925 Jul 2026, 08:14 UTC · OS 25.1125 Jul 2026, 08:37 UTC · OS 25.1125 Jul 2026, 09:39 UTC · OS 25.1125 Jul 2026, 09:57 UTC · OS 25.1125 Jul 2026, 10:36 UTC · OS 25.1125 Jul 2026, 10:53 UTC · OS 25.1125 Jul 2026, 22:16 UTC · OS 25.7125 Jul 2026, 22:48 UTC · OS 25.7125 Jul 2026, 23:23 UTC · OS 25.7125 Jul 2026, 23:51 UTC · OS 25.7127 Jul 2026, 04:10 UTC · OS 25.7227 Jul 2026, 04:21 UTC · OS 25.7228 Jul 2026, 05:22 UTC · OS 25.6628 Jul 2026, 05:55 UTC · OS 25.6629 Jul 2026, 00:34 UTC · OS 26.1229 Jul 2026, 08:24 UTC · OS 25.6430 Jul 2026, 07:31 UTC · OS 25.5330 Jul 2026, 08:18 UTC · OS 25.0330 Jul 2026, 09:41 UTC · OS 24.7931 Jul 2026, 06:56 UTC · OS 24.2531 Jul 2026, 07:36 UTC · OS 24.0631 Jul 2026, 08:11 UTC · OS 24.3031 Jul 2026, 08:34 UTC · OS 24.3031 Jul 2026, 10:53 UTC · OS 24.3931 Jul 2026, 11:16 UTC · OS 24.3931 Jul 2026, 22:18 UTC · OS 24.0331 Jul 2026, 22:45 UTC · OS 23.7101 Aug 2026, 08:59 UTC · OS 24.1801 Aug 2026, 15:36 UTC · OS 23.7302 Aug 2026, 03:03 UTC · OS 24.0502 Aug 2026, 16:17 UTC · OS 23.8202 Aug 2026, 16:39 UTC · OS 23.8202 Aug 2026, 16:59 UTC · OS 23.6403 Aug 2026, 07:57 UTC · OS 22.9705 Aug 2026, 08:42 UTC · OS 22.8127 Jun05 Aug

05 Aug 2026, 08:42 UTC · OS 22.81

117 recorded ratings · 27 Jun 2026–05 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

88 games
67.2% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 73.3% of selected games.

Selected games: 15 · Games with identified lanes: 11.

17 distinct recorded opponents · Mean opponent OS 24.2 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 23.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,428.0 metal3,700.8 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,309.9 metal4,711.6 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.35,102.0 energy65,660.7 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.502.3 damage115.0 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.115.0 damage502.3 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.30.0 units44.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BigJohnny21 game · 33.3% of games in this matchup · Mean recorded OS 29.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JDOG751 game · 33.3% of games in this matchup · Mean recorded OS 29.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • OctopusSheriff991 game · 33.3% of games in this matchup · Mean recorded OS 13.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

5 matched games · 9 distinct opponents · Mean opponent OS 22.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,609.7 metal3,866.8 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,465.4 metal4,384.4 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.52,078.7 energy49,646.4 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,481.5 damage9,086.9 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,760.5 damage10,270.0 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.51.6 units43.8 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Zursen2 games · 40.0% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dieGans1 game · 20.0% of games in this matchup · Mean recorded OS 26.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gerbold1 game · 20.0% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Impulsive1 game · 20.0% of games in this matchup · Mean recorded OS 19.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LuminaricSteel1 game · 20.0% of games in this matchup · Mean recorded OS 16.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NFX_Scurvy1 game · 20.0% of games in this matchup · Mean recorded OS 29.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NorthLander1131 game · 20.0% of games in this matchup · Mean recorded OS 36.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • seryozha1 game · 20.0% of games in this matchup · Mean recorded OS 26.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • THEGINSKIN1 game · 20.0% of games in this matchup · Mean recorded OS 20.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 5 distinct opponents · Mean opponent OS 27.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,403.2 metal3,844.4 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,017.8 metal4,512.8 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.43,490.7 energy50,261.8 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.13,472.7 damage13,412.1 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.16,693.2 damage10,968.6 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.47.3 units49.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • veven2 games · 66.7% of games in this matchup · Mean recorded OS 36.4Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BabaYaga01211 game · 33.3% of games in this matchup · Mean recorded OS 15.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GuiTou1 game · 33.3% of games in this matchup · Mean recorded OS 36.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • komacrazy1 game · 33.3% of games in this matchup · Mean recorded OS 12.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • plumjam1 game · 33.3% of games in this matchup · Mean recorded OS 26.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting layout not verified: 2 games.
  • No individual lane assigned for this position: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 131 published games lasting at least five minutes, linked to account 427327. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.