Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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xommander

Account 430444 · Published replay history across maps and positions.

Latest recorded OS
26.1
16 Sep 2026 · Large teams · 16 players
Recorded games
214
27 Jun 2026–16 Sep 2026 UTC
Maps played
54
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
24.46
Latest recorded
26.09
Change
+1.63
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.21.923.424.926.327.827 Jun 2026, 17:26 UTC · OS 24.4627 Jun 2026, 19:44 UTC · OS 24.4627 Jun 2026, 22:08 UTC · OS 25.0527 Jun 2026, 23:14 UTC · OS 25.3428 Jun 2026, 09:06 UTC · OS 24.9629 Jun 2026, 16:23 UTC · OS 25.4929 Jun 2026, 16:41 UTC · OS 25.4930 Jun 2026, 01:18 UTC · OS 24.8130 Jun 2026, 02:22 UTC · OS 24.8730 Jun 2026, 04:57 UTC · OS 24.8730 Jun 2026, 06:10 UTC · OS 24.8701 Jul 2026, 04:27 UTC · OS 25.2901 Jul 2026, 04:55 UTC · OS 25.2901 Jul 2026, 06:26 UTC · OS 25.2901 Jul 2026, 07:51 UTC · OS 25.2901 Jul 2026, 08:25 UTC · OS 25.2901 Jul 2026, 08:53 UTC · OS 25.2901 Jul 2026, 09:11 UTC · OS 25.2901 Jul 2026, 18:56 UTC · OS 26.2503 Jul 2026, 02:22 UTC · OS 26.3603 Jul 2026, 03:33 UTC · OS 26.3603 Jul 2026, 03:51 UTC · OS 26.2003 Jul 2026, 04:25 UTC · OS 26.2003 Jul 2026, 05:54 UTC · OS 26.2003 Jul 2026, 06:28 UTC · OS 26.2003 Jul 2026, 07:14 UTC · OS 26.2005 Jul 2026, 22:54 UTC · OS 25.9307 Jul 2026, 01:57 UTC · OS 25.4807 Jul 2026, 02:20 UTC · OS 25.4807 Jul 2026, 02:59 UTC · OS 25.0008 Jul 2026, 03:38 UTC · OS 25.2608 Jul 2026, 04:12 UTC · OS 25.2610 Jul 2026, 02:55 UTC · OS 24.7310 Jul 2026, 03:20 UTC · OS 24.7310 Jul 2026, 05:13 UTC · OS 24.7611 Jul 2026, 04:37 UTC · OS 24.6011 Jul 2026, 04:58 UTC · OS 24.3111 Jul 2026, 05:23 UTC · OS 24.0211 Jul 2026, 10:35 UTC · OS 24.3013 Jul 2026, 04:01 UTC · OS 24.2713 Jul 2026, 04:34 UTC · OS 23.9214 Jul 2026, 03:24 UTC · OS 23.3514 Jul 2026, 04:15 UTC · OS 23.3515 Jul 2026, 01:49 UTC · OS 23.1615 Jul 2026, 02:11 UTC · OS 23.1615 Jul 2026, 02:44 UTC · OS 23.1615 Jul 2026, 14:24 UTC · OS 23.6615 Jul 2026, 23:19 UTC · OS 23.8516 Jul 2026, 03:30 UTC · OS 24.1416 Jul 2026, 15:25 UTC · OS 24.4217 Jul 2026, 02:52 UTC · OS 24.6617 Jul 2026, 03:41 UTC · OS 24.9617 Jul 2026, 04:23 UTC · OS 24.9617 Jul 2026, 05:08 UTC · OS 24.9620 Jul 2026, 00:30 UTC · OS 25.2620 Jul 2026, 01:02 UTC · OS 25.2621 Jul 2026, 02:57 UTC · OS 25.3721 Jul 2026, 03:23 UTC · OS 25.3721 Jul 2026, 03:58 UTC · OS 25.3722 Jul 2026, 04:14 UTC · OS 25.6822 Jul 2026, 05:59 UTC · OS 25.6824 Jul 2026, 02:34 UTC · OS 25.3024 Jul 2026, 02:54 UTC · OS 25.3025 Jul 2026, 20:52 UTC · OS 24.9825 Jul 2026, 21:46 UTC · OS 24.9826 Jul 2026, 15:17 UTC · OS 24.4429 Jul 2026, 07:18 UTC · OS 24.0729 Jul 2026, 07:33 UTC · OS 24.0729 Jul 2026, 08:02 UTC · OS 24.0730 Jul 2026, 06:16 UTC · OS 24.4930 Jul 2026, 06:47 UTC · OS 24.4931 Jul 2026, 04:00 UTC · OS 24.3131 Jul 2026, 06:00 UTC · OS 24.6031 Jul 2026, 06:37 UTC · OS 24.2631 Jul 2026, 07:04 UTC · OS 24.5631 Jul 2026, 07:41 UTC · OS 24.8201 Aug 2026, 04:18 UTC · OS 24.7302 Aug 2026, 16:59 UTC · OS 24.5502 Aug 2026, 20:35 UTC · OS 24.9203 Aug 2026, 04:40 UTC · OS 25.2403 Aug 2026, 14:29 UTC · OS 25.4903 Aug 2026, 17:33 UTC · OS 25.2803 Aug 2026, 17:54 UTC · OS 24.6503 Aug 2026, 18:07 UTC · OS 24.2503 Aug 2026, 18:35 UTC · OS 23.9603 Aug 2026, 22:07 UTC · OS 24.3204 Aug 2026, 02:03 UTC · OS 24.0804 Aug 2026, 05:00 UTC · OS 24.4004 Aug 2026, 05:22 UTC · OS 24.6705 Aug 2026, 03:10 UTC · OS 24.9805 Aug 2026, 03:36 UTC · OS 24.9805 Aug 2026, 04:58 UTC · OS 24.9806 Aug 2026, 07:38 UTC · OS 23.9406 Aug 2026, 08:11 UTC · OS 24.0906 Aug 2026, 17:47 UTC · OS 24.2307 Aug 2026, 05:18 UTC · OS 23.6807 Aug 2026, 05:38 UTC · OS 23.6808 Aug 2026, 03:48 UTC · OS 23.7208 Aug 2026, 04:43 UTC · OS 23.7208 Aug 2026, 05:31 UTC · OS 23.7208 Aug 2026, 07:58 UTC · OS 22.9108 Aug 2026, 08:18 UTC · OS 22.9108 Aug 2026, 16:16 UTC · OS 22.9908 Aug 2026, 16:29 UTC · OS 22.9909 Aug 2026, 04:49 UTC · OS 22.7009 Aug 2026, 14:56 UTC · OS 22.8509 Aug 2026, 19:38 UTC · OS 23.2209 Aug 2026, 20:11 UTC · OS 23.4509 Aug 2026, 20:57 UTC · OS 23.7609 Aug 2026, 21:29 UTC · OS 23.7609 Aug 2026, 22:19 UTC · OS 23.7610 Aug 2026, 01:25 UTC · OS 23.4010 Aug 2026, 02:02 UTC · OS 23.4011 Aug 2026, 04:16 UTC · OS 23.2211 Aug 2026, 04:56 UTC · OS 23.2211 Aug 2026, 05:19 UTC · OS 23.2211 Aug 2026, 07:07 UTC · OS 23.6011 Aug 2026, 07:24 UTC · OS 23.6012 Aug 2026, 02:18 UTC · OS 23.6012 Aug 2026, 02:45 UTC · OS 23.6012 Aug 2026, 03:06 UTC · OS 24.1512 Aug 2026, 03:33 UTC · OS 24.1512 Aug 2026, 04:24 UTC · OS 24.6712 Aug 2026, 04:50 UTC · OS 24.6712 Aug 2026, 05:21 UTC · OS 24.6712 Aug 2026, 05:49 UTC · OS 24.6712 Aug 2026, 06:23 UTC · OS 24.6712 Aug 2026, 06:56 UTC · OS 24.6713 Aug 2026, 02:24 UTC · OS 25.2913 Aug 2026, 02:49 UTC · OS 25.2913 Aug 2026, 05:13 UTC · OS 25.1913 Aug 2026, 05:28 UTC · OS 25.1913 Aug 2026, 05:56 UTC · OS 25.1914 Aug 2026, 01:30 UTC · OS 25.4514 Aug 2026, 04:34 UTC · OS 25.1715 Aug 2026, 01:17 UTC · OS 25.1415 Aug 2026, 02:24 UTC · OS 25.3815 Aug 2026, 15:24 UTC · OS 25.9616 Aug 2026, 00:58 UTC · OS 25.7316 Aug 2026, 01:46 UTC · OS 25.7316 Aug 2026, 02:10 UTC · OS 25.7316 Aug 2026, 02:29 UTC · OS 25.7316 Aug 2026, 14:35 UTC · OS 25.1616 Aug 2026, 18:43 UTC · OS 25.1617 Aug 2026, 01:16 UTC · OS 25.3717 Aug 2026, 01:39 UTC · OS 25.3717 Aug 2026, 02:12 UTC · OS 25.3717 Aug 2026, 02:43 UTC · OS 25.3717 Aug 2026, 03:18 UTC · OS 25.3718 Aug 2026, 02:02 UTC · OS 26.1318 Aug 2026, 04:29 UTC · OS 26.4419 Aug 2026, 00:45 UTC · OS 26.2019 Aug 2026, 02:47 UTC · OS 25.9719 Aug 2026, 03:17 UTC · OS 25.9719 Aug 2026, 04:36 UTC · OS 26.0719 Aug 2026, 06:01 UTC · OS 26.3219 Aug 2026, 06:39 UTC · OS 26.3220 Aug 2026, 04:36 UTC · OS 26.3521 Aug 2026, 00:55 UTC · OS 26.2521 Aug 2026, 01:25 UTC · OS 26.2521 Aug 2026, 08:42 UTC · OS 26.2822 Aug 2026, 04:19 UTC · OS 26.5422 Aug 2026, 06:42 UTC · OS 26.7222 Aug 2026, 08:00 UTC · OS 26.1822 Aug 2026, 08:34 UTC · OS 26.1823 Aug 2026, 00:33 UTC · OS 25.4323 Aug 2026, 02:17 UTC · OS 25.6723 Aug 2026, 03:30 UTC · OS 25.6723 Aug 2026, 13:49 UTC · OS 26.2723 Aug 2026, 14:06 UTC · OS 26.2723 Aug 2026, 15:47 UTC · OS 25.7027 Aug 2026, 07:34 UTC · OS 25.7728 Aug 2026, 06:47 UTC · OS 26.3528 Aug 2026, 07:19 UTC · OS 26.0529 Aug 2026, 07:23 UTC · OS 26.2729 Aug 2026, 07:41 UTC · OS 26.2729 Aug 2026, 08:10 UTC · OS 26.8129 Aug 2026, 17:13 UTC · OS 27.0329 Aug 2026, 17:42 UTC · OS 26.7901 Sep 2026, 05:16 UTC · OS 27.0401 Sep 2026, 17:32 UTC · OS 26.7908 Sep 2026, 02:48 UTC · OS 26.2816 Sep 2026, 01:27 UTC · OS 26.0916 Sep 2026, 01:59 UTC · OS 26.0927 Jun16 Sep

16 Sep 2026, 01:59 UTC · OS 26.09

184 recorded ratings · 27 Jun 2026–16 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 2 · Games with identified lanes: 2.

3 distinct recorded opponents · Mean opponent OS 16.9 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 16.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,098.1 metal3,966.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,964.0 metal4,857.2 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.61,452.8 energy46,203.3 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.13,892.6 damage9,425.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.12,775.5 damage8,782.6 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.59.0 units45.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • LiquidComm1 game · 100.0% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ZachZ1 game · 100.0% of games in this matchup · Mean recorded OS 16.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 17.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,596.0 metal3,473.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,143.2 metal4,354.1 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.60,495.9 energy60,949.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.54.0 units41.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • Awox1 game · 100.0% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 214 published games lasting at least five minutes, linked to account 430444. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.