Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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GreatGuenther

Account 442353 · Published replay history across maps and positions.

Latest recorded OS
25.8
13 Oct 2026 · Large teams · 16 players
Recorded games
129
27 Jun 2026–13 Oct 2026 UTC
Maps played
8
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
23.15
Latest recorded
25.81
Change
+2.66
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.22.423.524.625.726.827 Jun 2026, 11:54 UTC · OS 23.1530 Jun 2026, 15:42 UTC · OS 23.4730 Jun 2026, 15:59 UTC · OS 23.4730 Jun 2026, 16:42 UTC · OS 23.7101 Jul 2026, 15:46 UTC · OS 23.8102 Jul 2026, 13:30 UTC · OS 23.5202 Jul 2026, 14:56 UTC · OS 24.1406 Jul 2026, 13:49 UTC · OS 24.4506 Jul 2026, 14:14 UTC · OS 24.4507 Jul 2026, 15:34 UTC · OS 24.7407 Jul 2026, 16:26 UTC · OS 24.4608 Jul 2026, 10:58 UTC · OS 24.6908 Jul 2026, 11:22 UTC · OS 24.6908 Jul 2026, 13:44 UTC · OS 24.6708 Jul 2026, 13:58 UTC · OS 24.6708 Jul 2026, 14:38 UTC · OS 24.6708 Jul 2026, 15:01 UTC · OS 24.6708 Jul 2026, 15:17 UTC · OS 24.6714 Jul 2026, 15:13 UTC · OS 25.0514 Jul 2026, 15:31 UTC · OS 25.0514 Jul 2026, 15:51 UTC · OS 25.0514 Jul 2026, 16:26 UTC · OS 25.0519 Jul 2026, 14:03 UTC · OS 25.2419 Jul 2026, 14:30 UTC · OS 25.2421 Jul 2026, 09:28 UTC · OS 25.6522 Jul 2026, 10:14 UTC · OS 25.5724 Jul 2026, 14:11 UTC · OS 25.3224 Jul 2026, 14:56 UTC · OS 25.3225 Jul 2026, 12:14 UTC · OS 24.7026 Jul 2026, 12:30 UTC · OS 24.3927 Jul 2026, 11:13 UTC · OS 24.5328 Jul 2026, 14:57 UTC · OS 24.2828 Jul 2026, 17:38 UTC · OS 24.1529 Jul 2026, 10:34 UTC · OS 24.4129 Jul 2026, 13:51 UTC · OS 24.1829 Jul 2026, 16:29 UTC · OS 23.9129 Jul 2026, 16:58 UTC · OS 23.9130 Jul 2026, 07:55 UTC · OS 23.0930 Jul 2026, 08:32 UTC · OS 23.3630 Jul 2026, 09:15 UTC · OS 23.3630 Jul 2026, 09:52 UTC · OS 23.3630 Jul 2026, 12:17 UTC · OS 23.0130 Jul 2026, 13:08 UTC · OS 23.0131 Jul 2026, 08:21 UTC · OS 23.9131 Jul 2026, 08:45 UTC · OS 23.9131 Jul 2026, 10:00 UTC · OS 23.7531 Jul 2026, 12:24 UTC · OS 23.9501 Aug 2026, 15:20 UTC · OS 23.8901 Aug 2026, 16:31 UTC · OS 24.1601 Aug 2026, 19:40 UTC · OS 24.6701 Aug 2026, 22:24 UTC · OS 24.7002 Aug 2026, 13:08 UTC · OS 24.3104 Aug 2026, 12:06 UTC · OS 24.3204 Aug 2026, 12:31 UTC · OS 24.3204 Aug 2026, 12:59 UTC · OS 24.3204 Aug 2026, 14:23 UTC · OS 24.8305 Aug 2026, 16:00 UTC · OS 24.6705 Aug 2026, 16:35 UTC · OS 24.6707 Aug 2026, 11:46 UTC · OS 24.6507 Aug 2026, 12:24 UTC · OS 24.3507 Aug 2026, 13:08 UTC · OS 24.1307 Aug 2026, 13:42 UTC · OS 24.1307 Aug 2026, 14:28 UTC · OS 24.1308 Aug 2026, 09:12 UTC · OS 24.7608 Aug 2026, 15:11 UTC · OS 25.1208 Aug 2026, 15:47 UTC · OS 24.8610 Aug 2026, 07:09 UTC · OS 25.2410 Aug 2026, 12:17 UTC · OS 24.6810 Aug 2026, 12:52 UTC · OS 24.6810 Aug 2026, 19:48 UTC · OS 24.6510 Aug 2026, 20:03 UTC · OS 24.8111 Aug 2026, 08:47 UTC · OS 24.9811 Aug 2026, 09:20 UTC · OS 24.9811 Aug 2026, 09:41 UTC · OS 24.5011 Aug 2026, 13:04 UTC · OS 24.8112 Aug 2026, 10:34 UTC · OS 25.0512 Aug 2026, 12:55 UTC · OS 25.3612 Aug 2026, 14:36 UTC · OS 25.1313 Aug 2026, 09:48 UTC · OS 24.6013 Aug 2026, 10:14 UTC · OS 24.6014 Aug 2026, 13:24 UTC · OS 24.5114 Aug 2026, 13:41 UTC · OS 24.5115 Aug 2026, 14:48 UTC · OS 24.4115 Aug 2026, 15:11 UTC · OS 24.4121 Aug 2026, 10:35 UTC · OS 24.7825 Aug 2026, 15:52 UTC · OS 24.9725 Aug 2026, 16:27 UTC · OS 24.9727 Aug 2026, 15:57 UTC · OS 24.9727 Aug 2026, 16:29 UTC · OS 24.9727 Aug 2026, 16:48 UTC · OS 24.9718 Sep 2026, 19:02 UTC · OS 25.1819 Sep 2026, 10:24 UTC · OS 24.7919 Sep 2026, 11:32 UTC · OS 24.7619 Sep 2026, 15:00 UTC · OS 24.6319 Sep 2026, 17:07 UTC · OS 23.9919 Sep 2026, 19:03 UTC · OS 23.9419 Sep 2026, 19:43 UTC · OS 23.9419 Sep 2026, 21:29 UTC · OS 23.7919 Sep 2026, 23:04 UTC · OS 23.9920 Sep 2026, 00:04 UTC · OS 24.2820 Sep 2026, 11:48 UTC · OS 24.5620 Sep 2026, 12:41 UTC · OS 24.2920 Sep 2026, 13:07 UTC · OS 24.2920 Sep 2026, 13:28 UTC · OS 24.2921 Sep 2026, 16:05 UTC · OS 24.0521 Sep 2026, 16:22 UTC · OS 24.0521 Sep 2026, 16:40 UTC · OS 24.0521 Sep 2026, 17:58 UTC · OS 24.1021 Sep 2026, 18:29 UTC · OS 24.1022 Sep 2026, 15:32 UTC · OS 24.0423 Sep 2026, 10:34 UTC · OS 24.3523 Sep 2026, 10:56 UTC · OS 24.3528 Sep 2026, 15:55 UTC · OS 25.8429 Sep 2026, 18:41 UTC · OS 25.8729 Sep 2026, 19:02 UTC · OS 25.8701 Oct 2026, 15:57 UTC · OS 25.3801 Oct 2026, 16:21 UTC · OS 25.3808 Oct 2026, 16:46 UTC · OS 26.1710 Oct 2026, 15:24 UTC · OS 26.2210 Oct 2026, 15:47 UTC · OS 26.2210 Oct 2026, 16:08 UTC · OS 26.2211 Oct 2026, 12:53 UTC · OS 25.3111 Oct 2026, 13:22 UTC · OS 25.3113 Oct 2026, 07:48 UTC · OS 25.5313 Oct 2026, 08:23 UTC · OS 25.5313 Oct 2026, 08:53 UTC · OS 25.5313 Oct 2026, 09:11 UTC · OS 25.5313 Oct 2026, 11:32 UTC · OS 25.8113 Oct 2026, 11:49 UTC · OS 25.8127 Jun13 Oct

13 Oct 2026, 11:49 UTC · OS 25.81

129 recorded ratings · 27 Jun 2026–13 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 22:18 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

222026-09-17
to 2026-09-23
32026-09-24
to 2026-09-30
22026-10-01
to 2026-10-07
122026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 50.0% of selected games.

Selected games: 4 · Games with identified lanes: 2.

4 distinct recorded opponents · Mean opponent OS 14.5 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 14.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.5,225.6 metal3,505.1 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,684.7 metal3,832.2 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.44,675.0 energy51,842.0 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.13,139.7 damage7,009.6 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,113.4 damage9,252.7 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.46.0 units40.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [APMt]GameFace1 game · 50.0% of games in this matchup · Mean recorded OS 10.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Foole1 game · 50.0% of games in this matchup · Mean recorded OS 13.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Realnumbers1 game · 50.0% of games in this matchup · Mean recorded OS 24.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Setesh1 game · 50.0% of games in this matchup · Mean recorded OS 10.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 129 published games lasting at least five minutes, linked to account 442353. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.