Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Newmosby

Account 451685 · Published replay history across maps and positions.

Latest recorded OS
12.6
31 Aug 2026 · Large teams · 16 players
Recorded games
122
27 Jun 2026–31 Aug 2026 UTC
Maps played
38
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
9.88
Latest recorded
12.60
Change
+2.72
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.5.57.810.212.514.927 Jun 2026, 16:43 UTC · OS 9.8827 Jun 2026, 17:07 UTC · OS 9.8827 Jun 2026, 17:40 UTC · OS 9.8828 Jun 2026, 04:56 UTC · OS 9.8928 Jun 2026, 05:55 UTC · OS 9.3628 Jun 2026, 06:21 UTC · OS 8.8528 Jun 2026, 06:59 UTC · OS 8.1428 Jun 2026, 07:14 UTC · OS 7.4828 Jun 2026, 07:30 UTC · OS 8.1629 Jun 2026, 01:41 UTC · OS 7.5829 Jun 2026, 02:05 UTC · OS 8.0329 Jun 2026, 02:21 UTC · OS 7.4729 Jun 2026, 02:43 UTC · OS 7.4702 Jul 2026, 00:38 UTC · OS 7.6002 Jul 2026, 01:14 UTC · OS 7.6002 Jul 2026, 01:48 UTC · OS 7.5002 Jul 2026, 11:49 UTC · OS 6.9802 Jul 2026, 12:15 UTC · OS 6.7202 Jul 2026, 18:09 UTC · OS 7.8002 Jul 2026, 18:34 UTC · OS 7.4802 Jul 2026, 20:05 UTC · OS 7.4810 Jul 2026, 21:54 UTC · OS 9.0810 Jul 2026, 22:12 UTC · OS 9.7510 Jul 2026, 22:46 UTC · OS 10.1010 Jul 2026, 23:38 UTC · OS 10.0011 Jul 2026, 00:10 UTC · OS 9.4511 Jul 2026, 17:09 UTC · OS 8.5513 Jul 2026, 02:09 UTC · OS 9.8713 Jul 2026, 02:45 UTC · OS 9.8713 Jul 2026, 03:21 UTC · OS 10.4113 Jul 2026, 03:46 UTC · OS 9.9313 Jul 2026, 04:20 UTC · OS 10.8914 Jul 2026, 00:57 UTC · OS 10.2414 Jul 2026, 01:39 UTC · OS 9.7615 Jul 2026, 15:06 UTC · OS 11.0215 Jul 2026, 15:41 UTC · OS 11.0215 Jul 2026, 16:15 UTC · OS 10.5216 Jul 2026, 17:41 UTC · OS 10.4117 Jul 2026, 02:52 UTC · OS 10.6220 Jul 2026, 03:53 UTC · OS 10.4820 Jul 2026, 04:51 UTC · OS 10.9921 Jul 2026, 03:03 UTC · OS 10.5721 Jul 2026, 03:26 UTC · OS 10.5721 Jul 2026, 04:03 UTC · OS 10.5721 Jul 2026, 04:39 UTC · OS 10.5721 Jul 2026, 05:00 UTC · OS 10.5721 Jul 2026, 07:37 UTC · OS 12.9421 Jul 2026, 08:08 UTC · OS 12.9421 Jul 2026, 08:40 UTC · OS 12.1521 Jul 2026, 09:28 UTC · OS 12.1522 Jul 2026, 03:14 UTC · OS 12.0122 Jul 2026, 04:45 UTC · OS 11.4722 Jul 2026, 05:23 UTC · OS 11.4725 Jul 2026, 11:56 UTC · OS 10.7925 Jul 2026, 12:19 UTC · OS 10.7926 Jul 2026, 12:42 UTC · OS 10.5126 Jul 2026, 13:02 UTC · OS 10.0526 Jul 2026, 20:01 UTC · OS 10.1526 Jul 2026, 20:22 UTC · OS 10.1527 Jul 2026, 18:16 UTC · OS 12.2827 Jul 2026, 19:43 UTC · OS 12.2828 Jul 2026, 12:23 UTC · OS 11.9528 Jul 2026, 13:55 UTC · OS 12.0628 Jul 2026, 14:27 UTC · OS 12.0628 Jul 2026, 21:01 UTC · OS 11.6828 Jul 2026, 21:31 UTC · OS 11.1628 Jul 2026, 22:43 UTC · OS 11.1629 Jul 2026, 15:21 UTC · OS 11.6329 Jul 2026, 15:58 UTC · OS 11.6329 Jul 2026, 16:24 UTC · OS 11.6330 Jul 2026, 15:00 UTC · OS 10.2630 Jul 2026, 15:18 UTC · OS 9.9130 Jul 2026, 15:41 UTC · OS 9.5231 Jul 2026, 02:53 UTC · OS 10.0902 Aug 2026, 23:03 UTC · OS 9.3403 Aug 2026, 00:17 UTC · OS 9.3103 Aug 2026, 18:17 UTC · OS 8.9303 Aug 2026, 20:11 UTC · OS 8.9303 Aug 2026, 20:32 UTC · OS 8.9304 Aug 2026, 01:42 UTC · OS 10.7904 Aug 2026, 01:56 UTC · OS 10.7904 Aug 2026, 21:04 UTC · OS 10.6504 Aug 2026, 21:30 UTC · OS 10.9604 Aug 2026, 21:52 UTC · OS 10.9604 Aug 2026, 23:37 UTC · OS 11.0205 Aug 2026, 00:06 UTC · OS 11.4605 Aug 2026, 00:32 UTC · OS 11.4605 Aug 2026, 01:13 UTC · OS 11.4606 Aug 2026, 19:22 UTC · OS 12.6706 Aug 2026, 23:06 UTC · OS 13.6208 Aug 2026, 21:10 UTC · OS 13.4209 Aug 2026, 00:33 UTC · OS 13.0809 Aug 2026, 01:14 UTC · OS 13.0809 Aug 2026, 02:01 UTC · OS 13.0809 Aug 2026, 06:19 UTC · OS 13.1709 Aug 2026, 07:01 UTC · OS 13.1709 Aug 2026, 07:30 UTC · OS 13.1713 Aug 2026, 01:08 UTC · OS 12.9813 Aug 2026, 01:40 UTC · OS 13.5717 Aug 2026, 06:39 UTC · OS 13.2817 Aug 2026, 06:58 UTC · OS 13.2817 Aug 2026, 07:38 UTC · OS 13.2817 Aug 2026, 08:17 UTC · OS 13.2819 Aug 2026, 23:57 UTC · OS 13.2321 Aug 2026, 02:29 UTC · OS 13.2721 Aug 2026, 03:06 UTC · OS 13.2726 Aug 2026, 08:01 UTC · OS 13.6226 Aug 2026, 09:28 UTC · OS 13.4831 Aug 2026, 02:32 UTC · OS 12.6027 Jun31 Aug

31 Aug 2026, 02:32 UTC · OS 12.60

109 recorded ratings · 27 Jun 2026–31 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

67 games
54.9% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 60.0% of selected games.

Selected games: 5 · Games with identified lanes: 3.

4 distinct recorded opponents · Mean opponent OS 15.7 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 14.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,789.6 metal3,071.7 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,675.1 metal3,444.3 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.36,526.3 energy53,855.9 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.447.2 damage104.7 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,125.8 damage413.2 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.27.5 units34.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [GC]ContentHoe1 game · 50.0% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AerialCustoms1 game · 50.0% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 18.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,891.6 metal4,038.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,868.2 metal3,741.7 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.43,303.0 energy43,228.4 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,188.2 damage6,270.9 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.5,612.6 damage4,134.1 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.41.0 units51.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • ninidc1 game · 100.0% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PorscheDesign1 game · 100.0% of games in this matchup · Mean recorded OS 22.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting layout not verified: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 122 published games lasting at least five minutes, linked to account 451685. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.