Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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neon8

Account 453145 · Published replay history across maps and positions.

Latest recorded OS
17.2
12 Oct 2026 · Large teams · 16 players
Recorded games
91
09 Aug 2026–12 Oct 2026 UTC
Maps played
14
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
12.13
Latest recorded
17.24
Change
+5.11
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.2.86.911.115.319.409 Aug 2026, 12:36 UTC · OS 12.1309 Aug 2026, 22:49 UTC · OS 11.2309 Aug 2026, 23:27 UTC · OS 11.2309 Aug 2026, 23:57 UTC · OS 11.2310 Aug 2026, 01:50 UTC · OS 10.4510 Aug 2026, 02:20 UTC · OS 10.4510 Aug 2026, 10:41 UTC · OS 9.5710 Aug 2026, 11:13 UTC · OS 9.5710 Aug 2026, 11:58 UTC · OS 9.5710 Aug 2026, 12:29 UTC · OS 9.5711 Aug 2026, 02:05 UTC · OS 7.9711 Aug 2026, 02:25 UTC · OS 7.9711 Aug 2026, 02:52 UTC · OS 8.3112 Aug 2026, 10:38 UTC · OS 8.0312 Aug 2026, 12:05 UTC · OS 9.4712 Aug 2026, 12:44 UTC · OS 8.6913 Aug 2026, 03:02 UTC · OS 7.2113 Aug 2026, 03:28 UTC · OS 6.6413 Aug 2026, 04:59 UTC · OS 7.3013 Aug 2026, 05:36 UTC · OS 8.1413 Aug 2026, 09:07 UTC · OS 6.7713 Aug 2026, 09:48 UTC · OS 6.7713 Aug 2026, 10:12 UTC · OS 7.8113 Aug 2026, 10:33 UTC · OS 6.8813 Aug 2026, 14:13 UTC · OS 5.4513 Aug 2026, 14:36 UTC · OS 5.4513 Aug 2026, 14:54 UTC · OS 5.4513 Aug 2026, 15:30 UTC · OS 5.4513 Aug 2026, 15:54 UTC · OS 5.4514 Aug 2026, 01:17 UTC · OS 5.7814 Aug 2026, 02:00 UTC · OS 5.6114 Aug 2026, 07:03 UTC · OS 6.3014 Aug 2026, 08:05 UTC · OS 5.8414 Aug 2026, 08:31 UTC · OS 5.8417 Aug 2026, 01:46 UTC · OS 4.9820 Aug 2026, 22:14 UTC · OS 6.3620 Aug 2026, 23:12 UTC · OS 5.7120 Aug 2026, 23:53 UTC · OS 6.3921 Aug 2026, 00:18 UTC · OS 5.7421 Aug 2026, 01:11 UTC · OS 6.5821 Aug 2026, 01:44 UTC · OS 6.9321 Aug 2026, 02:19 UTC · OS 6.9321 Aug 2026, 03:39 UTC · OS 7.2021 Aug 2026, 04:01 UTC · OS 7.2021 Aug 2026, 10:38 UTC · OS 8.7221 Aug 2026, 11:18 UTC · OS 8.7221 Aug 2026, 11:55 UTC · OS 8.7223 Aug 2026, 13:43 UTC · OS 9.4323 Aug 2026, 14:16 UTC · OS 9.4326 Aug 2026, 00:50 UTC · OS 10.7326 Aug 2026, 10:57 UTC · OS 10.3527 Aug 2026, 21:09 UTC · OS 11.2529 Aug 2026, 11:29 UTC · OS 11.9429 Aug 2026, 12:26 UTC · OS 11.3129 Aug 2026, 13:42 UTC · OS 12.6029 Aug 2026, 14:19 UTC · OS 12.6002 Sep 2026, 23:43 UTC · OS 11.9304 Sep 2026, 11:02 UTC · OS 11.8104 Sep 2026, 11:28 UTC · OS 11.8105 Sep 2026, 11:57 UTC · OS 12.3407 Sep 2026, 23:18 UTC · OS 12.6308 Sep 2026, 02:42 UTC · OS 12.8008 Sep 2026, 04:40 UTC · OS 12.2509 Sep 2026, 11:57 UTC · OS 12.2412 Sep 2026, 23:22 UTC · OS 12.8813 Sep 2026, 21:04 UTC · OS 12.7413 Sep 2026, 23:00 UTC · OS 11.9613 Sep 2026, 23:20 UTC · OS 11.9617 Sep 2026, 00:47 UTC · OS 11.9617 Sep 2026, 01:09 UTC · OS 11.9619 Sep 2026, 05:54 UTC · OS 12.0521 Sep 2026, 10:20 UTC · OS 12.8421 Sep 2026, 10:40 UTC · OS 12.8421 Sep 2026, 11:14 UTC · OS 12.8422 Sep 2026, 10:13 UTC · OS 13.8625 Sep 2026, 11:18 UTC · OS 14.7425 Sep 2026, 11:44 UTC · OS 14.7425 Sep 2026, 12:09 UTC · OS 14.7430 Sep 2026, 10:10 UTC · OS 15.2003 Oct 2026, 09:40 UTC · OS 14.3703 Oct 2026, 09:55 UTC · OS 14.3704 Oct 2026, 07:32 UTC · OS 14.3904 Oct 2026, 08:22 UTC · OS 14.8804 Oct 2026, 08:43 UTC · OS 14.8808 Oct 2026, 05:05 UTC · OS 15.8908 Oct 2026, 05:32 UTC · OS 15.4408 Oct 2026, 13:42 UTC · OS 15.8608 Oct 2026, 14:20 UTC · OS 15.8609 Oct 2026, 00:24 UTC · OS 15.8209 Oct 2026, 00:36 UTC · OS 15.8212 Oct 2026, 08:32 UTC · OS 17.2409 Aug12 Oct

12 Oct 2026, 08:32 UTC · OS 17.24

91 recorded ratings · 09 Aug 2026–12 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

72026-09-17
to 2026-09-23
42026-09-24
to 2026-09-30
52026-10-01
to 2026-10-07
72026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

58 games
63.7% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 76.5% of selected games.

Selected games: 17 · Games with identified lanes: 13.

20 distinct recorded opponents · Mean opponent OS 19.0 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 14.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,913.2 metal3,458.8 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,461.5 metal4,343.4 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.31,384.1 energy46,973.1 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.31.5 units39.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • HappyMajo1 game · 50.0% of games in this matchup · Mean recorded OS 22.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheTDuck1 game · 50.0% of games in this matchup · Mean recorded OS 6.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 7 distinct opponents · Mean opponent OS 26.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,474.4 metal3,669.6 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,494.0 metal4,397.6 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.43,859.0 energy53,054.9 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,282.4 damage7,531.3 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,638.5 damage12,585.5 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.41.8 units42.9 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Boozha2 games · 50.0% of games in this matchup · Mean recorded OS 32.2Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Stud]NeoPixel1 game · 25.0% of games in this matchup · Mean recorded OS 40.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _X_1 game · 25.0% of games in this matchup · Mean recorded OS 60.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ChaosUNLEASHED1 game · 25.0% of games in this matchup · Mean recorded OS 7.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • optimusprime30001 game · 25.0% of games in this matchup · Mean recorded OS 28.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sabizu1 game · 25.0% of games in this matchup · Mean recorded OS 7.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • spongen1 game · 25.0% of games in this matchup · Mean recorded OS 3.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

5 matched games · 9 distinct opponents · Mean opponent OS 14.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,740.3 metal4,023.2 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,490.9 metal4,543.4 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.43,161.1 energy55,948.8 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,078.1 damage4,507.5 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,137.8 damage4,445.8 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.42.8 units50.3 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BetterRun3212 games · 40.0% of games in this matchup · Mean recorded OS 17.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EpicusMouse1 game · 20.0% of games in this matchup · Mean recorded OS 6.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FreG1 game · 20.0% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Greenerhere1 game · 20.0% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LaDenree1 game · 20.0% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PASman20251 game · 20.0% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SetName1 game · 20.0% of games in this matchup · Mean recorded OS 24.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • treyzparlayz1 game · 20.0% of games in this matchup · Mean recorded OS 13.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Wobaekat1 game · 20.0% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 19.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,312.0 metal3,115.6 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,344.0 metal3,744.8 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.58,890.3 energy32,469.6 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage82.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage401.6 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.47.0 units34.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • lomi231 game · 50.0% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TimeArtificer1 game · 50.0% of games in this matchup · Mean recorded OS 22.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 4 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 91 published games lasting at least five minutes, linked to account 453145. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.