Replay data updated 12 Oct 2026, 03:25 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 12 Oct, 03:25 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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ARES_TV

Account 465155 · Published replay history across maps and positions.Previously seen as DutchTaylor

Latest recorded OS
24.9
10 Oct 2026 · Large teams · 16 players
Recorded games
78
08 Jan 2026–10 Oct 2026 UTC
Maps played
16
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
14.87
Latest recorded
24.95
Change
+10.08
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.12.516.219.923.627.308 Jan 2026, 14:29 UTC · OS 14.8708 Jan 2026, 20:43 UTC · OS 14.4709 Jan 2026, 00:54 UTC · OS 15.6810 Jan 2026, 03:10 UTC · OS 15.2611 Jan 2026, 00:27 UTC · OS 16.0630 Aug 2026, 16:20 UTC · OS 22.7530 Aug 2026, 17:39 UTC · OS 22.8730 Aug 2026, 18:09 UTC · OS 22.9330 Aug 2026, 18:23 UTC · OS 23.1418 Sep 2026, 10:10 UTC · OS 23.1818 Sep 2026, 10:35 UTC · OS 23.1818 Sep 2026, 14:11 UTC · OS 22.8518 Sep 2026, 14:34 UTC · OS 22.8518 Sep 2026, 16:03 UTC · OS 22.8518 Sep 2026, 16:36 UTC · OS 22.8519 Sep 2026, 13:58 UTC · OS 23.0019 Sep 2026, 16:49 UTC · OS 23.0019 Sep 2026, 17:53 UTC · OS 23.0020 Sep 2026, 11:50 UTC · OS 24.0820 Sep 2026, 18:46 UTC · OS 23.9620 Sep 2026, 19:17 UTC · OS 24.0020 Sep 2026, 19:36 UTC · OS 24.0020 Sep 2026, 19:52 UTC · OS 24.0020 Sep 2026, 20:16 UTC · OS 24.0020 Sep 2026, 20:30 UTC · OS 24.0020 Sep 2026, 21:29 UTC · OS 24.0021 Sep 2026, 18:39 UTC · OS 24.7025 Sep 2026, 18:22 UTC · OS 23.5425 Sep 2026, 18:51 UTC · OS 23.5425 Sep 2026, 19:59 UTC · OS 23.5426 Sep 2026, 10:15 UTC · OS 23.2926 Sep 2026, 10:50 UTC · OS 23.2927 Sep 2026, 19:17 UTC · OS 23.1928 Sep 2026, 20:32 UTC · OS 23.4328 Sep 2026, 21:01 UTC · OS 23.4328 Sep 2026, 21:22 UTC · OS 23.4329 Sep 2026, 21:13 UTC · OS 23.6329 Sep 2026, 21:38 UTC · OS 23.6330 Sep 2026, 21:14 UTC · OS 23.7830 Sep 2026, 21:51 UTC · OS 23.7830 Sep 2026, 22:22 UTC · OS 23.7801 Oct 2026, 21:52 UTC · OS 24.1204 Oct 2026, 09:00 UTC · OS 24.1204 Oct 2026, 11:00 UTC · OS 24.1204 Oct 2026, 11:29 UTC · OS 24.1204 Oct 2026, 12:44 UTC · OS 24.1204 Oct 2026, 14:56 UTC · OS 24.1204 Oct 2026, 16:07 UTC · OS 23.3404 Oct 2026, 18:38 UTC · OS 23.1004 Oct 2026, 18:59 UTC · OS 23.5504 Oct 2026, 19:27 UTC · OS 23.5504 Oct 2026, 19:53 UTC · OS 22.9904 Oct 2026, 20:11 UTC · OS 22.9905 Oct 2026, 18:23 UTC · OS 22.4405 Oct 2026, 18:44 UTC · OS 22.4407 Oct 2026, 18:11 UTC · OS 22.9808 Oct 2026, 04:35 UTC · OS 23.4308 Oct 2026, 04:57 UTC · OS 23.4308 Oct 2026, 17:02 UTC · OS 23.8408 Oct 2026, 17:38 UTC · OS 23.8408 Oct 2026, 21:08 UTC · OS 24.3009 Oct 2026, 22:55 UTC · OS 25.3510 Oct 2026, 09:06 UTC · OS 24.9510 Oct 2026, 09:36 UTC · OS 24.9508 Jan10 Oct

10 Oct 2026, 09:36 UTC · OS 24.95

64 recorded ratings · 08 Jan 2026–10 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 13 Sep to 12 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 12 Oct 2026, 16:58 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

182026-09-15
to 2026-09-21
112026-09-22
to 2026-09-28
222026-09-29
to 2026-10-05
92026-10-06
to 2026-10-12

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 33.3% of selected games.

Selected games: 3 · Games with identified lanes: 1.

1 distinct recorded opponent · Mean opponent OS 33.9 (OS available in 100.0% of identified games).

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 33.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,155.8 metal3,701.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,235.1 metal3,522.7 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.50,438.8 energy33,482.7 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage1,993.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.265.6 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.47.0 units36.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • WaterBoy1 game · 100.0% of games in this matchup · Mean recorded OS 33.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 78 published games lasting at least five minutes, linked to account 465155. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 12 Oct 2026, 03:59 UTC; this summary prepared 12 Oct 2026, 16:24 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.