Replay data updated 12 Oct 2026, 03:25 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 12 Oct, 03:25 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Stazy

Account 471695 · Published replay history across maps and positions.

Latest recorded OS
5.4
10 Oct 2026 · Large teams · 16 players
Recorded games
19
08 Oct 2026–10 Oct 2026 UTC
Maps played
3
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
16.67
Latest recorded
5.44
Change
-11.23
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.2.86.911.115.319.508 Oct 2026, 10:18 UTC · OS 16.6708 Oct 2026, 10:49 UTC · OS 16.6708 Oct 2026, 11:19 UTC · OS 16.6709 Oct 2026, 04:39 UTC · OS 17.2709 Oct 2026, 08:41 UTC · OS 10.3909 Oct 2026, 17:39 UTC · OS 7.1709 Oct 2026, 18:07 UTC · OS 6.2609 Oct 2026, 18:35 UTC · OS 4.9709 Oct 2026, 20:29 UTC · OS 4.9709 Oct 2026, 21:06 UTC · OS 4.9710 Oct 2026, 08:14 UTC · OS 7.6410 Oct 2026, 08:48 UTC · OS 7.6410 Oct 2026, 13:10 UTC · OS 5.4710 Oct 2026, 14:57 UTC · OS 5.4710 Oct 2026, 15:36 UTC · OS 5.4710 Oct 2026, 17:27 UTC · OS 5.9110 Oct 2026, 19:42 UTC · OS 5.4410 Oct 2026, 20:01 UTC · OS 5.4408 Oct10 Oct

10 Oct 2026, 20:01 UTC · OS 5.44

18 recorded ratings · 08 Oct 2026–10 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 13 Sep to 12 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 12 Oct 2026, 05:44 UTC.

Busiest positions first.

Front (second)

How they play10 selected games

Centurion-heavy by 10:00
80.0% of games
How this is measured

By 10:00, completed at least 5 Centurion units representing at least 50% of all completed mobile combat-unit metal value. The unit count must also be above both the matching group’s average and its 75th percentile (the cutoff for the top quarter), in at least 60% of at least 10 matching games with data. Only eligible observed starts and completions count. This is a production preference, not evidence of a rush or attack. This focused opening appears in 80% of comparable measured games. Average built in games with data: 10.3 Centurion units by 10:00.

The percentage is the share of this player’s measured games in this position where the habit showed up.

Games with measurements for this trait: 100.0%.
Opens with Pawn
60.0% of games
How this is measured

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Pawn was the first observed fighting unit start by 5:00 in 60% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

The percentage is the share of this player’s measured games in this position where the habit showed up.

Games with measurements for this trait: 100.0%.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-14
to 2026-09-20
02026-09-21
to 2026-09-27
02026-09-28
to 2026-10-04
192026-10-05
to 2026-10-11

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 93.8% of selected games.

Selected games: 16 · Games with identified lanes: 15.

27 distinct recorded opponents · Mean opponent OS 13.2 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 12.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,769.3 metal3,461.8 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,709.5 metal3,521.9 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.38,624.1 energy46,628.4 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.34.0 units36.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal51.0 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.25.5 metal0.0 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%2 paired games
  • klaxxmon1 game · 50.0% of games in this matchup · Mean recorded OS 11.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • WUBBERDUCKIE1 game · 50.0% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

9 matched games · 18 distinct opponents · Mean opponent OS 14.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

9 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,371.4 metal3,851.6 metal100.0%9 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,523.6 metal4,076.2 metal100.0%9 paired games
Energy producedTotal energy produced by this player by this time.38,489.7 energy45,499.2 energy100.0%9 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,231.4 damage7,749.2 damage100.0%9 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,499.3 damage7,212.2 damage100.0%9 paired games
Units producedTotal units produced by this time, including buildings.31.3 units46.5 units100.0%9 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.688.3 metal815.6 metal100.0%9 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.383.1 metal1,068.6 metal100.0%9 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.6 units5.1 units100.0%9 paired games
  • BlackPearl1 game · 11.1% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ChronoBR1 game · 11.1% of games in this matchup · Mean recorded OS 5.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GuyWhoShootsYou1 game · 11.1% of games in this matchup · Mean recorded OS 0.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HenriqueR9961 game · 11.1% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hpacini1 game · 11.1% of games in this matchup · Mean recorded OS 5.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mlem861 game · 11.1% of games in this matchup · Mean recorded OS 24.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MrHazza1 game · 11.1% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MrRikisipi1 game · 11.1% of games in this matchup · Mean recorded OS 25.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • optop1011 game · 11.1% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Paa1 game · 11.1% of games in this matchup · Mean recorded OS 3.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • QuicknDickn1 game · 11.1% of games in this matchup · Mean recorded OS 4.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SS991 game · 11.1% of games in this matchup · Mean recorded OS 23.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheCatGangster1 game · 11.1% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tolliver1 game · 11.1% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tschurrior1 game · 11.1% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • VoidSight1 game · 11.1% of games in this matchup · Mean recorded OS 7.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • webi1 game · 11.1% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Weebaro1 game · 11.1% of games in this matchup · Mean recorded OS 31.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 11.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,840.7 metal4,052.7 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,199.2 metal4,330.7 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.33,855.2 energy45,409.2 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,462.8 damage7,693.5 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,982.3 damage8,099.5 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.26.5 units43.4 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.503.8 metal611.8 metal100.0%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.704.0 metal1,123.4 metal100.0%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.8 units5.2 units100.0%4 paired games
  • [TTV]Cookie1 game · 25.0% of games in this matchup · Mean recorded OS 12.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Andre_Quantum1 game · 25.0% of games in this matchup · Mean recorded OS 26.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GuyWhoShootsYou1 game · 25.0% of games in this matchup · Mean recorded OS 0.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hwin1 game · 25.0% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kubinacci1 game · 25.0% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • randomguy36781 game · 25.0% of games in this matchup · Mean recorded OS 6.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Symderek1 game · 25.0% of games in this matchup · Mean recorded OS 8.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Willems1 game · 25.0% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 19 published games lasting at least five minutes, linked to account 471695. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 11 Oct 2026, 11:34 UTC; this summary prepared 11 Oct 2026, 12:13 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.